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Everything posted by Lion.Kanzen
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happens when Ai lost their own territory but the foundations aren't destroyed , ( enemy and neutral is not matter if it's started) , the territory not influences the foundation once placed on it.
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[Gameplay] Alpha 18 Balance Feedback
Lion.Kanzen replied to scythetwirler's topic in General Discussion
Analyzing AoM the units have same behavior similar to 0AD I think focus in that gameplay can be great, like 0 AD their slingers are good against buildings,mother units have great armor and can survive even if are trying to flee by a counter unit. The archers are support units, use them in mass have great effect over units and buildings. -
Thank you a lot for me these images are like a gold I can use as texture only needs work
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Nice done
- 6 replies
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- rote
- Rise of the East
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(and 3 more)
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[Gameplay] Alpha 18 Balance Feedback
Lion.Kanzen replied to scythetwirler's topic in General Discussion
A16 with range unit rush supporting with sword cavalry rush ? -
Path Lag Partial Fix
Lion.Kanzen replied to yeerk's topic in Game Development & Technical Discussion
forget it I see them -
[Gameplay] Alpha 18 Balance Feedback
Lion.Kanzen replied to scythetwirler's topic in General Discussion
I Love the RPG elements in Campaing and in PVP you can costuming your the troops with items in an inventory. -They implement tactical technologies , these have the feature to be toggled on and off, but this was a feature from AOE 3, of course they save the best ideas from all universe of AoE to implement in this last game. This wuold be nice have in 0ad -they implement for the first time in their series toggle between two weapons for a unit: the immortals have melee attack ( spear) and range attack (bow) this will be implement in 0AD. But AOE try always, after successful of AOK try imitate Warcraft 3 gameplay with AoM they have these opportunity having 4 factions( with titans Xpack) very unique and similar has how work a race in Warcraft, in AoE 3 they continue with this, even implement rounded maps, the creepers( treasure guardians) and mercenaries from neautral buildings. That is not bad But in AoEO they try to imitate childish cartoony, the same mistake as Empire earth 3 do, totally opposite to Total War art direction. But if you look well they try their unis work like warcraft and starcraft with the counters and the production of units, if see the videos and the comments players from SC feel as home playing AOEO, the only things they preserve similar is the relationship of defenses. ----------back to the topic------ This some related because the play of alpha 16 and 17 was similar but alpha 18 not, is more like a kind of total war the units are very resistant to die, and I like this feel, in a15 the hard counters were very similar to EE I the counter don't have feel the battle, so this can tend to feel repetitive battles without much micro and tactic only rock, paper and scissors gameplay. -
El mío no se ve así xD --- my version don't look like that XD---
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What settings you use in the light looks less saturates and some realistic
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Nice screenshots impressive, what kind of setting you use?
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He is arguing about that with me, but the evidence say other thing.
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[Gameplay] Alpha 18 Balance Feedback
Lion.Kanzen replied to scythetwirler's topic in General Discussion
wowgetoffyourcellphone you are right the mines are too close, in AoK the mines are far away from CC (TC) I'm not sure in AOE 3 or most recently AOEO ( I'm watching the gameplay of this late AOE recently I love how work some things but others I don't like because looks like Blizzard RTS clon ) -
Not yet ( I'm not sure at all)
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That happens when a texture are missing---- pareciera que le falta una textura, se lo pregunté ( si tenía alguna modificación) y lo negó pero la imagen dice otra cosa----
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[Gameplay] Alpha 18 Balance Feedback
Lion.Kanzen replied to scythetwirler's topic in General Discussion
I agree the wooden tower needs be different from stone tower, and it can be build in neutral territory -
Is some saturated ( in my opinion) try to upload the models , this way I can experiment different textures. I give some tutorials to work with textures.
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A big problem with the development of some factions is design a marvel even we tend think about a marvel will be a great big building like Pyramid , a Colosseum a big statue from one of their gods, but I found an article that can make to think different a Marvel can be a Legacy , like Archeological ( today) Tomb , a Legacy.
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I mean mostly not at all
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Creating Textures in Photoshop
Lion.Kanzen replied to Lion.Kanzen's topic in Tutorials, references and art help
more tutorials web http://design.tutsplus.com/tutorials/video-game-interface-photoshop--psd-11945 http://www.gamasutra.com/view/feature/130400/book_excerpt_3d_game_textures_.php You will love this http://cgi.tutsplus.com/articles/crafting-a-detailed-next-gen-boiler-part-6-texture-creation--cg-18128 -
Creating Textures in Photoshop
Lion.Kanzen replied to Lion.Kanzen's topic in Tutorials, references and art help
this make useful to help you to make emblems ok if you are a modder and are interested in a sci-fi GUI -
Creating Textures in Photoshop
Lion.Kanzen replied to Lion.Kanzen's topic in Tutorials, references and art help
ok these are more related to GUI is the first part you can found the other in playlist -
Creating Textures in Photoshop
Lion.Kanzen replied to Lion.Kanzen's topic in Tutorials, references and art help
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Creating Textures in Photoshop
Lion.Kanzen replied to Lion.Kanzen's topic in Tutorials, references and art help