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Lion.Kanzen

Balancing Advisors
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Everything posted by Lion.Kanzen

  1. We need maps with resources far from CC.
  2. With slave, why they don't work like the Mule in SC2 but the difference is if is idle or with low hP can recuperate. We can set resting automatic or setting work faster to die.
  3. with nomads tribes the AOM style that you mentioned above and adding the bonus from no houses Huns/ Mongols from AoK. I like your idea about territory but they are dependent ( their territory, where is the CC) the CC is strong as a Military settlement but when is packed or when is in cart form is very weak, they buildings are hard to capture, may be can train double units at the barrack like marines or zerlings ( 2 by the price of one) in SCBut have low farming but huge animal livestocking , their infantry is weak, their cavalry is powerful And their women can train as archers units. Their defense is weak, don't have stone towers , their palisades will be cheap, they lack of walls, but they have bonus with outpost having more garrison, more strong defense stat, more HP, hard to capture, a possible tactic with this factions is Outpost rush, like tower rush in AoK , their marvel can be Sacred Tombs. For my the style of this civ is a rusher , with spamming troops and outpost, wooden tower have more garrison but less defense. They have a ox cart or wagon They need keep drain food resources have bonus gathering from hunt and foraging, but very quickly. They have huge capture bonus vs Fortress and Siege engines. -----this need new features------ Their special abilities are they can capture CC but assimilating this concept means steal units and tech from enemy and adapting. The other ability is raze and sack is like gathering and destroy they destroy farms but gathers at same time per hit, and have huge loot. That's my brainstorming for now considering some please.
  4. You must open a ticket about that Wowgetoffyourcellphone
  5. Yeah, that's right I can create a template but I need map to now what's are idle, for example the " Ñ" can be good choice.
  6. We need template hotkey support for different lenguague keyboards, I can't use Military idle. Or in case can't be simple, add that button to the GUI.
  7. Yeah your mod is best mod talk about gameplay ( own / original) and adding extra civs, from Vanilla timeframe. It's like the mod that I dream create, because Romans and adding Civs like Sarmatians/ Scythians, own style games , very pronounced, very straight forward. You are like a gameplay designer.
  8. Some modification for Dacian campaigns
  9. if you want request something... I will try to make some time to your mod.
  10. Excuse me , I will upload more soon...
  11. Yeah that helmet is a piece of art. Ask to Stanislas or... We can wait for Miket. I have some reference ( shields desings) from a recent book Legions of Rome from Stephen Dando-Collins : the definitive history of every Imperial Roman Legion. ISBN 978-1-250-00471-0 First U.S. Edition.
  12. I have a similar... Without warning, but I was feel some instability in that match. I will post my commands. Soon. Was a naval map with some low performance Corsica and Sardinia. 1v1
  13. Yeah I haven't idea when was the last time I was see Enrique , here.
  14. @Beru you must try with developers version , we have a new Pathfinder and A18 uses the old one.
  15. Marcus Aurelius ( the campaing against Marcomanni) or his brother both rule Rome. Or... https://en.m.wikipedia.org/wiki/Septimius_Severus He defeat Parthian and sack Tesiphon ( Partian capital) and other successful campaigns against Garamantes, etc
  16. We need to know about what topics are you discussing
  17. We can request to design committe this feature, but at this point 0AD arcade mode must be planned
  18. Scenarios NPC or heroes, or fat kings like ( AoK) an example an obese general( real one) Vitellius
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