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Lion.Kanzen

Balancing Advisors
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Everything posted by Lion.Kanzen

  1. Very basic appreciation , 0 AD is more complex. Is funny but can be better. There a lot a of mechanic and features without have a "debut"
  2. Yeah they don't try to find a new path.
  3. worry about actual gameplay

  4. av93 there are many reason why they aren't release yet, is a whole bunch of bugs. http://wildfiregames.com/forum/index.php?showtopic=20073&p=309696
  5. the summary of all bugs related to pathfinder (pics)
  6. my last gameplay was buggy, especially for the Ai. Units Stucked, I Try to move in another way but the still, one thing, that was sucessful was, change some units to Testudo. commands.txt
  7. The Chicken near CC are very buggy yet.
  8. Hahaha was think about that, I was think you was the only with the rights in the sub forum.
  9. In not dure if report as bug The musical is greek,my he shield es Spartan but the faction is Carthaginian.
  10. We need regicide mode, see that battle, was interesting if both bring to the battle field their Heroes.
  11. Sergei are back with 0A.D and aré many people gi inglés gold feedback
  12. 50 are fine, nobody post more comments for day. Somebody have forum statistics?
  13. Other source about helmet from 180-200 A.D https://en.m.wikipedia.org/wiki/Portonaccio_sarcophagus
  14. And how many you must give, what is the limit?
  15. What you are talking about? Is limited vote is limited?
  16. I want more for Random map. Like AoK I'm trying to imitate rush tactics from AoK in 0A.D, but only work if you can make towers near enemy dropsites. Or create ranged for rush them without protection of CC. So 0 A.D is more like AoM because the hard to perform an early rush, that destroy the economy. If you ask me the citizen soldier only can work in second phase, this way the first phase is only economic aperture, but the first soldier must be villager with some training and armed with poor weapons.
  17. The CC need have less range, later increases with techs, the food and minerals need be far from CC even some far from territory radius
  18. I noticed too XD great strategy.
  19. Beautiful Stan, is the most beautiful thing, that you do, sorry I love Roman equipment. I'm in love with helmet even some from movies.
  20. is visual only.. but is weird don't you think?
  21. Crash without warning again, looks something when are many units in the game... system_info.txt crashlog.txt interestinglog.html commands.txt commands.txt commands.txt
  22. We need maps with resources far from CC.
  23. With slave, why they don't work like the Mule in SC2 but the difference is if is idle or with low hP can recuperate. We can set resting automatic or setting work faster to die.
  24. with nomads tribes the AOM style that you mentioned above and adding the bonus from no houses Huns/ Mongols from AoK. I like your idea about territory but they are dependent ( their territory, where is the CC) the CC is strong as a Military settlement but when is packed or when is in cart form is very weak, they buildings are hard to capture, may be can train double units at the barrack like marines or zerlings ( 2 by the price of one) in SCBut have low farming but huge animal livestocking , their infantry is weak, their cavalry is powerful And their women can train as archers units. Their defense is weak, don't have stone towers , their palisades will be cheap, they lack of walls, but they have bonus with outpost having more garrison, more strong defense stat, more HP, hard to capture, a possible tactic with this factions is Outpost rush, like tower rush in AoK , their marvel can be Sacred Tombs. For my the style of this civ is a rusher , with spamming troops and outpost, wooden tower have more garrison but less defense. They have a ox cart or wagon They need keep drain food resources have bonus gathering from hunt and foraging, but very quickly. They have huge capture bonus vs Fortress and Siege engines. -----this need new features------ Their special abilities are they can capture CC but assimilating this concept means steal units and tech from enemy and adapting. The other ability is raze and sack is like gathering and destroy they destroy farms but gathers at same time per hit, and have huge loot. That's my brainstorming for now considering some please.
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