with nomads tribes the AOM style that you mentioned above and adding the bonus from no houses Huns/ Mongols from AoK. I like your idea about territory but they are dependent ( their territory, where is the CC) the CC is strong as a Military settlement but when is packed or when is in cart form is very weak, they buildings are hard to capture, may be can train double units at the barrack like marines or zerlings ( 2 by the price of one) in SCBut have low farming but huge animal livestocking , their infantry is weak, their cavalry is powerful And their women can train as archers units. Their defense is weak, don't have stone towers , their palisades will be cheap, they lack of walls, but they have bonus with outpost having more garrison, more strong defense stat, more HP, hard to capture, a possible tactic with this factions is Outpost rush, like tower rush in AoK , their marvel can be Sacred Tombs. For my the style of this civ is a rusher , with spamming troops and outpost, wooden tower have more garrison but less defense. They have a ox cart or wagon They need keep drain food resources have bonus gathering from hunt and foraging, but very quickly. They have huge capture bonus vs Fortress and Siege engines. -----this need new features------ Their special abilities are they can capture CC but assimilating this concept means steal units and tech from enemy and adapting. The other ability is raze and sack is like gathering and destroy they destroy farms but gathers at same time per hit, and have huge loot. That's my brainstorming for now considering some please.