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Lion.Kanzen

Balancing Advisors
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Everything posted by Lion.Kanzen

  1. By the way in the long run we should also give different defenses (how, armor resistance) to the CC for each phase. We plan to change their appearances for each upgrade, that is, each phase pass. The logical thing is that the stats change.
  2. a while ago we saw this problem, but i dont know its implemented. Call to the arms. With a single shortcut you can select all military units at once.
  3. We need to change the paradigm of Citizen soldiers a bit. I am still thinking of several solutions.
  4. game wise ... not historically. You know what I mean something less prepared than a hoplite.
  5. And introduce militias? more civilian than soldiers.
  6. That is the idea to change it, not to leave it as it is. That the Athenians make a rush like that is stupid (historical Imprecise) that's why we have it under control.
  7. We must consider the ideas of @DarcReaver, no all of them, but make a revisionism.
  8. you have to consider this again, love to A23, which was a somewhat flawed version. But that these mistakes attracted fans ... I want to re-analyze the gameplay of A25-27 under this optics. I know, those alphas do not exist yet but the ideas are in the forum. We must put together a coherent gameplay in the next alphas. @wowgetoffyourcellphone I know you got ideas from here for DE.
  9. ambition learn to do something like that, even with low polygons, You have to take your time, plus a couple of historical details are missing ... I'm sure there were more objects than those.
  10. The audiences are renewed ... It would be nice to read a bit of this and take note.
  11. My post always has a reason, and an introduction that tells that reason. I have seen many complain about the rush. Why don't we create a meta where can some strategies be predefined? AoE have their own rushes. I tried to implement as suggestions, a bit the slinger rush. I'm also in favor of an Archer rush and a scout rush (if we can agree on that unit / class it should be in the game). How should we implement a rush? Our game is asymmetric, not all civs should access the same rushes in a certain way. Factions / Civs should not access the Archer rush or Cavalry rush. At least in the early game. Nations with archery potential, from the days that they have the technologies, to do as archery tradition, should it. On the other hand, A generic rush for most would be with scouts (Cavalry) Others with sword infantry rush. We should allocate technologies to focus on the 3 basic strategies. -Rushing -Booming -Turtling Every player will think ... hummm I chose this faction to performance a rush of archers. In phase one there should be technologies to unlock defenses and for the civic center to defend itself (without garrison units), , in compensation they should have a price and time enough to choose between economical and rush technologies. Each phase should have its own kind of rush, this encourages further development of the faction. Our tech tree in the game is not developed and does not compare to that of AOE, even Delenda is surpasses us. (Without discrediting Wowgetoff's work ...)
  12. how many weeks since this post was opened and not a single tangible solution? Mistakes were made? Yes. The errors of 24 have been improved, that's where we are. I honestly like the mechanics of A24 more than how horrible A23 was. Is it going to be unbalanced? Obviously, it is a game in development. People can stay on A23 if they want to, but many of the complainers don't propose anything, don't patch, don't test SVN, don't appear in The phabricator. How is it possible that we take them into account if they do not make a minimum effort?
  13. https://wildfiregames.com/forum/search/?q=spam&quick=1 And, a ton of players complain about spam in game and in lobby How much does that represent in statistics, of the total percentage of players? Is it a representative sample?
  14. .... It does not matter if we add or not. We will finish doing it anyway.
  15. a question, did you feel that any adornment or decoration was needed or missing? something like an eyecandy stuff for your map.
  16. no matter what some say, people always ask for more. There are people who think without knowing what the silent majority thinks. There are many fans who want to see a faction from their homeland in the game.
  17. someone made a tv show series .. Anyone know about the symbol, on the banner?
  18. Iron Helmets With zinging arrows, powerful crossbow bolts, stabbing swords, and swinging axes all a staple feature of the Chinese battlefield, it is not surprising that soldiers sought to protect themselves as best they could with armour and shields. Leather tunics with metal additions, bronze or iron helmets, and shields of lacquered leather helped to deflect at least some of the missiles and slashing blades that came a soldier's way. Horses were similarly protected, and heavy cavalry with the horse and rider covered entirely in armour became a feature of later Chinese armies. Helmets A soldier's head was protected by a helmet made first of rattan or leather and then, later, of bronze. They were typically of a spherical type covering the top of the ears, protected the back of the neck, and were topped by a simple and low crest. Some metal helmets have stylised projections and engravings similar to those used on shields. Bronze helmets were lined with a softer material to cushion blows and for comfort; they weigh on average 2-3 kilos. Helmets were only capable of deflecting light missiles and glancing blows from a sword, and enough skeletal remains evidencing wounds from arrowheads and swords suggests that armour, in general, was not particularly effective in earlier periods of Chinese warfare. With the wider use of the crossbow and their increasing firepower, especially from the Han dynasty (206 BCE-220 CE) onwards, iron was increasingly used in body armour. Again, small plates were stitched or riveted together to form a semi-flexible tunic which also protected the outer upper arms. Iron was at the same time used to strengthen shields and to make helmets. Helmets of this period take on a hood-like shape with a hanging part to protect the neck but they still offered no protection for the face, even if there are references to iron face-masks in Han military treatises.
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