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Posts
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Everything posted by Lion.Kanzen
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Battles in the poverty and the Squalor
Lion.Kanzen replied to Lion.Kanzen's topic in Scenario Design/Map making
our maps need extreme poverty, shacks, civic centers worthy of misery, and not citizen soldiers. -
Battles in the poverty and the Squalor
Lion.Kanzen replied to Lion.Kanzen's topic in Scenario Design/Map making
battles in filthy poverty your empire is surrounded by filthy squalor and mud, while in the center of the map a rich king with mercenaries, and elite units live in absolute abundance, game of treachery and game of thrones, as well as filthy squalor. lead your empire out of the mud and into the world of marble and gold. battles in filthy poverty A25.rar -
Battles in the poverty and the Squalor
Lion.Kanzen replied to Lion.Kanzen's topic in Scenario Design/Map making
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Suggestion: "Hidding behind the trees for ambush"
Lion.Kanzen replied to faction02's topic in Gameplay Discussion
Planned, it's in the gameplay status. -
a gameplay mode would be interesting.
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we have to launch more announcements. Even for the pre-testing of the alpha which takes weeks, This means that it must be announced before under the heading: "soon". Every major update, the first big companies, months before leave rumors on unofficial channels. So they release trailers about of beta-testing,then keep feeding the information with the number of changes to be made, even 3 months before.
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People are forgetting or making it difficult to upload their mods. I have seen proposals for A24 and they are not uploading them when its done. Don't forget to upload them
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Fighting techniques references
Lion.Kanzen replied to Enrique's topic in Tutorials, references and art help
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tell him that Jesus hates the sin, not the sinner. and it is biblically based.He is behaving like a Pharisee.
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what did say this person? maybe this person was a troll?
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I thought so too
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Total War saga news & videos
Lion.Kanzen replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
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Classic counters. limited resource farm starting units only citizen and scout. Scout available to the stable. Citizens can hunt (range attack) AoM heroes tier ( you know not OP) Slinger bonus vs tower (yes that idea again but more balanced with the numbers of 0AD unit limits.) No XP for soldiers. Transport ship
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gameplays Age of Empires 2 stuff
Lion.Kanzen replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
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Va tomar tiempo.
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Cuando pueda mejoro esas texturas de los mayas.
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Two-Gendered Citizens Mod (Please Test!)
Lion.Kanzen replied to wowgetoffyourcellphone's topic in Game Modification
Mercenary bundle, please. -
the problems about these are very complex. There are even people who are not interested in cultural identity. Also most people only like that are interested in making money and not in discovering the past, Therefore he does not dedicate his life to researching archaeological things. And people who enter the social sciences only enter to earn money in politics or with NGOs. In short it is always a cultural problem.
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Fue el primer link. Lol. Leí la información por encima, y sobretodo veo las imágenes y lo de los juguetes que me interesaba bastante. It leaves me thinking sometimes that not everything is said with these civilizations.
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It Was quick search. Sorry.
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For the war, I believe that it was necessary to have a vehicle with a wheel, even if it was short range.For economic activity and other everyday things, the slaves and voluntary human strength were enough.
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There was no need to create heavy wheeled vehicles. ----- Explaining why it was unnecessary to implement the concept of rotary movement in wheelbarrows, carts, or any other human-powered vehicle also requires considering the economic context of ancient Mesoamerican societies. On the one hand one has to take into account the type of resources and goods that needed to be transported, as well as the high costs of building and maintaining in the long term the necessary infrastructure for wheeled vehicles (leveled roads and bridges). On the other hand, there was the availability and cheapness of human labor institutionalized in slavery, tribute in work, and even prestations from personal labor. In turn, the three aforementioned factors led to the development of elaborate wooden frames that since ancient times and even as recent as the mid-twentieth century were used by carriers to transport large quantity of goods while skillfully maintaining their balance (pic 10).
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https://www.mexicolore.co.uk/aztecs/home/the-concept-of-the-wheel-in-ancient-mesoamerica @wowgetoffyourcellphone With these civilizations we have to be updating books always.