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Posts
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Joined
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Days Won
299
Everything posted by Lion.Kanzen
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this is interesting and something can be done with the technologies. For example basic Infantry could receive an individual Boost, the same cavalry. It would only affect basic per class. In phase I, it would be like an upgrade, but from the barracks. The same in phase 2 for Advanced and those that follow in the line of experience. The classes that it would include would be the common ones, such as archers, slingers, javaliners, sword and spear. I don't know whether to include Elephants. I need to make a graphic outline. Instead of forcing the unit to upgrade, I do it through technology, without removing the experience system. That would be in phase 1 and 2
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https://trac.wildfiregames.com/ticket/1364 I found it.
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a while ago we saw this problem, but i dont know its implemented. Call to the arms. With a single shortcut you can select all military units at once.
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We need to change the paradigm of Citizen soldiers a bit. I am still thinking of several solutions.
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game wise ... not historically. You know what I mean something less prepared than a hoplite.
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We agree with the CS.
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And introduce militias? more civilian than soldiers.
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That is the idea to change it, not to leave it as it is. That the Athenians make a rush like that is stupid (historical Imprecise) that's why we have it under control.
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We must consider the ideas of @DarcReaver, no all of them, but make a revisionism.
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you have to consider this again, love to A23, which was a somewhat flawed version. But that these mistakes attracted fans ... I want to re-analyze the gameplay of A25-27 under this optics. I know, those alphas do not exist yet but the ideas are in the forum. We must put together a coherent gameplay in the next alphas. @wowgetoffyourcellphone I know you got ideas from here for DE.
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The Big Eyecandy Progress List
Lion.Kanzen replied to idanwin's topic in Eyecandy, custom projects and misc.
ambition learn to do something like that, even with low polygons, You have to take your time, plus a couple of historical details are missing ... I'm sure there were more objects than those. -
The audiences are renewed ... It would be nice to read a bit of this and take note.
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Redpillled anonbro
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My post always has a reason, and an introduction that tells that reason. I have seen many complain about the rush. Why don't we create a meta where can some strategies be predefined? AoE have their own rushes. I tried to implement as suggestions, a bit the slinger rush. I'm also in favor of an Archer rush and a scout rush (if we can agree on that unit / class it should be in the game). How should we implement a rush? Our game is asymmetric, not all civs should access the same rushes in a certain way. Factions / Civs should not access the Archer rush or Cavalry rush. At least in the early game. Nations with archery potential, from the days that they have the technologies, to do as archery tradition, should it. On the other hand, A generic rush for most would be with scouts (Cavalry) Others with sword infantry rush. We should allocate technologies to focus on the 3 basic strategies. -Rushing -Booming -Turtling Every player will think ... hummm I chose this faction to performance a rush of archers. In phase one there should be technologies to unlock defenses and for the civic center to defend itself (without garrison units), , in compensation they should have a price and time enough to choose between economical and rush technologies. Each phase should have its own kind of rush, this encourages further development of the faction. Our tech tree in the game is not developed and does not compare to that of AOE, even Delenda is surpasses us. (Without discrediting Wowgetoff's work ...)
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how many weeks since this post was opened and not a single tangible solution? Mistakes were made? Yes. The errors of 24 have been improved, that's where we are. I honestly like the mechanics of A24 more than how horrible A23 was. Is it going to be unbalanced? Obviously, it is a game in development. People can stay on A23 if they want to, but many of the complainers don't propose anything, don't patch, don't test SVN, don't appear in The phabricator. How is it possible that we take them into account if they do not make a minimum effort?
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https://wildfiregames.com/forum/search/?q=spam&quick=1 And, a ton of players complain about spam in game and in lobby How much does that represent in statistics, of the total percentage of players? Is it a representative sample?
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Addition of Han Chinese to 0AD
Lion.Kanzen replied to Yekaterina's topic in Game Development & Technical Discussion
.... It does not matter if we add or not. We will finish doing it anyway. -
a question, did you feel that any adornment or decoration was needed or missing? something like an eyecandy stuff for your map.
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Where?
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Addition of Han Chinese to 0AD
Lion.Kanzen replied to Yekaterina's topic in Game Development & Technical Discussion
no matter what some say, people always ask for more. There are people who think without knowing what the silent majority thinks. There are many fans who want to see a faction from their homeland in the game. -
Cataphracts. (differents cultures)
Lion.Kanzen replied to Lion.Kanzen's topic in Tutorials, references and art help
I must add to the Chinese cataphracts ... -
Addition of Han Chinese to 0AD
Lion.Kanzen replied to Yekaterina's topic in Game Development & Technical Discussion
nothing generic? -
Addition of Han Chinese to 0AD
Lion.Kanzen replied to Yekaterina's topic in Game Development & Technical Discussion
someone made a tv show series .. Anyone know about the symbol, on the banner?