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Mythos_Ruler

WFG Retired
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Everything posted by Mythos_Ruler

  1. The shapes are good. I'd recommend the railings be a little thicker and like Enrique said, the wall texture could look "poorer."
  2. We already have athen and spart, so the precedent is already there for 5 letters.
  3. That is definitely a good reference, but I feel like it's more of a jog than a run. But that's fine. Looks great. We can make the cheetah look really fast instead.
  4. Looks really nice. About 90% of the way there. I feel like the front legs should extend farther forward on their stride. Maybe I am wrong tho. I have no good references.
  5. IIRC, the "Saracens" were simply Arabs. The Ottomans were Turks.
  6. We could just use a wolf's head on a shield or emblem, Starks of Winterfell-style.
  7. What should the abbreviations be? Some of these factions are listed just for completeness, not to insinuate that they /will/ be included. achae = Achaemenid Persians sass = Sassanid Persians parth = Parthians rep = Republican Romans imp = Imperial Romans byz = Late Romans/Eastern Romans gupt = Gupta Indians hun = Huns sarm = Sarmatians dac = Dacians goth = Goths germ = Generic Germans thrac = Thracians perg = Pergamenes sele = Seleucids lusit = Lusitanians nub = Nubians heb = Hebrews pont = Pontians arme = Armenians Any suggestions for alteration?
  8. Here's an example (but they're all Max files): http://trac.wildfiregames.com/browser/art/trunk/art/meshes/structural/roman
  9. I don't think that would work with the current system. And idle where it just stands there and swishes its tail would be good though.
  10. There actually is an "Art SVN" for this very purpose.
  11. The Sassanids were a Persian dynasty, not Parthian. This is what sparked the proposal to rename the "Persians" in Part 1 to Achaemenids and the possible "Persians" in Part 2 to "Sassanids." There is no such need for the Parthians.
  12. Not sure about that one. The Parthians only ever became a world power under one dynasty, so there's no real reason to differentiate them from their culture.
  13. Using "The Achaemenids" for Part 1's Persians is okay with me. We already use "The Mauryans" for Part 1's Indians. Let's get some more input.
  14. It's okay that it is a long cycle. We can just make the attack time longer in the entity template and increase the attack value to compensate. Though, I would like to see other variations of attack, because I think a tiger would be a lot more violent.
  15. As far as gladiators go, all that would really need done are textures (body, props) and prop meshes (helmets, armor, weapons, e.g. a trident). They could pretty much just reuse the dude meshes and animations already in the game.
  16. Looks like we should use Demotic Egyptian when at all possible. We need: House/HouseholdStorehouse/Mining Camp/Lumber CampFarmstead/GranaryFarm Field/Farmer's Field/FarmCorral/Livestock Pen/BarnDockPalisade/Wooden WallOutpost/Scout TowerBarracksBlacksmith/ArmoryCivic Center/Town Center/PlazaTempleMarket/Marketplace/BazaarDefense Tower/Fortified TowerStone Wall/City WallWall Tower/Wall TurretCity GatesFortress/Citadel
  17. Fixed. Thanks. Now, to everyone else! We need names for the Ptolemaic Buildings! We have names for a few special buildings (lighthouse, military settlement, library) and we've used Greek for those for obvious reasons, but for the rest, like Civic Center, House, Dock, etc. I think it would be a good detail to use Anglicized or transliterated ancient Egyptian.
  18. Yep, that's how it's going to be. Sentries = Unlock default arrows. Night's Watch = Double default arrows. Engineering Crews = Towers shoot siege bolts (think "ballista towers", only certain civs would get this).
  19. The article makes a clear distinction here between Germanic and La Tene cultures. That map you posted spans 500 years and multiple migrations and movements and likely takes into account evidence of trade goods and the like, e.g., if a Germanic site shows evidence of La Tene trade goods, then it was "influenced" by La Tene culture and therefor was part of its "sphere." That does not mean that the Germanics at these sites were Celts.
  20. Also, you have to look at a unit's "health" stats in a different light. "Health" in a game like this doesn't strictly mean how healthy that unit is, it's more abstract than that. Would a soldier with 5% "Health" still be standing around looking all awesome with his sword and shield? Or should he realistically be crawling around on the ground or being helped off the battlefield by some of his comrades? So, already the concept is very abstract and can include things like luck, skill, courage, and health.
  21. As far as I know, the only textual evidence of the Carthaginians using towered elephants is with Hannibal's elephant, "Sura" or "Syrian." The rest of Carthage's elephant corps went un-towered. There is plenty of evidence that the Ptolemaic war elephants used towers, so they will definitely have towers.
  22. Looks better than the original. Though, all the banners draped on the roof are a bit overkill.
  23. I don't understand what you're saying here. pbhj is having difficulty defeating the AI on 'easy.' It is likely he will not have such difficult defeating the AI on 'sandbox' difficulty. It seems like that's the difficulty he should start at and work his way up.
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