Mythos_Ruler
WFG Retired-
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Everything posted by Mythos_Ruler
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That's actually a little different than what he's talking about. You're talking about native tribes, while he's talking about the fixed trade route in AOE3.
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Unit And Building Names
Mythos_Ruler replied to Davarish's topic in Game Development & Technical Discussion
Hi Atenmeses52. We definitely need words for: Civic Center (or town center, or maybe palace if need be) House (or home) Market (or marketplace) Dock (or harbor) Barracks Stone Wall (or City Wall) Stone Tower (or City Tower or Turret) City Gate(s) Defense Tower (or "outpost") Outpost or Watchtower (for the outpost building) Fortress Corral (or barn or animal pen) Farmstead (or granary) Storehouse -
I also should have posted these earlier. Found some Egyptian concept art from a long time ago that could be useful going forward (and maybe tweaking already "completed" structures, like the Barracks and Stone Walls):
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Most of those shields need to be convex "hoplite" shields, not flat circles. Also, I feel like there could be some more geometry/detail around the hole of the forge/hearth. Could also use a different brick/wall texture for the chimney part.
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I just meant how there is the tall section in back and the lower sections in front.
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A recurring design I see for Germanic clothing is the wide/large stripes or bands of color on their tunics and pants. That would definitely be something we'd carry through with our unit textures. Also, capes. I think all buildings would be wood, even the fortress. They'd get no stone walls, but their palisade walls would come with maybe 1 or 2 techs to make them stronger or built faster. Attached is some old Germanic concept artwork from way back during the infancy of Wildfire Games.
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Agreed. This is the desired behavior.
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Looks very nice. What if we make it less symmetrical somehow, like how the Roman market has the tall part in back.
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Some civs will have the ability to capture wild animals, such as elephants, camels, and horses, and garrison them at the corral to gain a training boost (cost or train time) for that type of unit. This will probably be as "realistic" as we get with this kind of thing.
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The problem is one of management, micromanagement specifically. Because you're not only managing your army, you are simultaneously managing your economy, city building, technology research, and overall strategy (macro). When you add management to one aspect (needing to train horses and riders separately), then you need to remove management from somewhere else. Where would you sacrifice management in order to add it to your horse and rider scheme?
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===[COMMITTED]=== Ptolemaic Elephant Tower
Mythos_Ruler replied to Sighvatr's topic in Completed Art Tasks
What we do is make the "basic" rank look drab and uninteresting, then they start to look cooler and cooler as they go up in rank. War Elephants, King's Guard, etc. are "champions" so they are the elitist units in the army and would look the best. -
Quoted for truth. The frustration evident in my post came from this very same understanding that this was a settled issue.
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===[COMMITTED]=== Ptolemaic Elephant Tower
Mythos_Ruler replied to Sighvatr's topic in Completed Art Tasks
Looks like to me that the howdahs likely had a wooden frame covered in stitched linen or leather. Stitched in the "brick" pattern shown on the terracotta elephant in your first image above. But as you are finding out, primary sources are scant on a lot of details, so we have to go on guesswork and what feels right (and what looks cool). I think the ancients were very colorful, certainly more colorful than the muted browns and tans we always used to see in Hollywood productions and old artwork. There's no reason to believe they would use /less/ color in their martial lives than they did in everyday life. Stelae and pottery show colorful cloaks and tunics worn by the men in Hellenistic armies. Some helmets even seem to have been painted. A Hellenistic army may have been a very colorful sight indeed. -
===[COMMITTED]=== Ptolemaic Elephant Tower
Mythos_Ruler replied to Sighvatr's topic in Completed Art Tasks
The artistic representations are based on primary sources (they were created for Ancient Warfare Magazine, I have the issue). What the primary sources don't give is good texture and color, which the artistic representation does. Primary sources are often exaggerated and misshapen, which the artistic representations fix. -
Looks good. Maybe better if the awnings of the tents were at slightly random directions?
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===[COMMITTED]=== Ptolemaic Elephant Tower
Mythos_Ruler replied to Sighvatr's topic in Completed Art Tasks
I posted a very excellent reference on page 1. Let's go with that. Thank you. -
Who exactly would "open" such a trial? German gov't prosecutors? Would they want to waste finite resources on a frivolous case that is likely to be thrown out?
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Should we poll all of our potential players to see which content offends them? What is the threshold of offended players are you prepared to accept? How much should we compromise our vision in order to not offend anybody? Lastly, how are we to know the ratio of offended to not offended players for any given piece of content?
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Why do you ask? Is there a specific reason you ask?
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Yeah, the Ptolemies are already going to be super super strong as it is. I felt like they didn't need a champion infantry. We could add one if the Ptolemies are too weak vs. the Seleucids.
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Mythos_Ruler's Playlist
Mythos_Ruler replied to Mythos_Ruler's topic in Introductions & Off-Topic Discussion
1993! -
I think not garrisoning elephants in ships was a conscious decision.
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===[COMMITTED]=== Ptolemaic Elephant Tower
Mythos_Ruler replied to Sighvatr's topic in Completed Art Tasks
Ptolemies will be using African Forest Elephants.