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Mythos_Ruler

WFG Retired
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Everything posted by Mythos_Ruler

  1. I can't stop listening to this song. http://www.youtube.com/watch?v=-f-LGK-y30w
  2. Since we are in alpha stage, all text in the game is possibly up for revision. That doesn't mean it is all "placeholder." It just means it is what it is unless it gets changed (hopefully for the better if it is ever changed).
  3. When there is a dispute, it is best to go back to the original source. http://www.perseus.tufts.edu/hopper/text?doc=Perseus%3Atext%3A2008.01.0198%3Achapter%3D5 It was indeed Agis II.
  4. The wiki quote is sourced. Your 2nd link is not sourced.
  5. I really don't think the random map scripts even need all that text in the description. I'd be perfectly happy with cutting it all out.
  6. This would look bad in-game, since in the middle of a battle enemy soldiers are changing into slaves. Do the enemy soldiers attack these new slaves in the middle of the battle or no? You have to manually move them out of the battlefield before they themselves are killed by the enemy? My ideas at least give some abstraction to it all and remove all these icky edge cases and intense micro.
  7. Hi there. I would use your females primarily for food gathering. Use your men for mining (stone and metal). Others could probably give you some pointers if you posted a Youtube video of your exploits. Possible?
  8. I'll try to get Enrique, the Art Dept Lead, in on this discussion and we'll come up with something for you.
  9. Welcome! I replied to your application thread.
  10. I love the work on your blog. What exactly would you be interested in conceptualizing for us? A few things we'd maybe like to have going forward: -- Seleucid Empire building concepts. The Seleucids were a Macedonian-Greek dynasty that ruled the Eastern 2/3 of Alexander's splintered empire. So, basically, their architecture will be "Greek" with some minor Eastern influences here and there. We don't want to just reuse the existing Greek assets; we want all new building models for them. So, some concepts would be excellent. Your work here definitely caught my eye and concepts like these would definitely help out the modelers who will be modeling the new Seleucid buildings (I hope you don't mind me hotlinking them): -- Loading screen imagery. It's not been decided definitively, but it is possible/probable we'd like a dozen or more cool images for the loading screen that appears when a match is loading. Such a screen could possibly look something like this: Basically, you'd probably be working with other artists to create this kind of content. We'd make a discussion thread and a Trac ticket for the artwork we'd need, post a bunch of reference images and description, and then guide and shape the design as it progresses. Enrique and myself would be the ones you'd primarily work with as well as LordGood who made that cool background image in the above mockup. Could you work in this kind of team environment? If so, would you be willing to create a test image for us with our input to just give you and us an idea how we'll work together? We ask this of all potential artists.
  11. Basically, yeah. Similar to bartering resources, maybe the pool of available slaves could slowly trickle in, but once someone starts buying them the cost could go up. They could replenish faster the more combat that occurs, and the cost goes back down (supply and demand dynamic). I just picked % of killed units because it seems like an easy and logical number to base the pool on. It could be a team-specific pool, instead of global. What do you think? If we could get some new unit models into the game, we could have a standard "slave" unit mesh that's skinny and wearing a simple tunic. Maybe even a slightly hunched back with their faces cast downward. Just some new meshes and animations that give a standard "slave" silhouette for easy recognition.
  12. Main menu backgrounds need to tile. It's just the basic spec we have set forth for them. I agree about variety though. Ideally, I'd like one menu bg for each faction. But they need to tile for various reasons (one being multi-monitor setups). But that's not to say we can't use images like what LordGood provides here. Loading screens are the perfect place for static imagery. EDIT: It would also be cool to have some animated smoke or dust over the image too.
  13. Not bad! They sound pretty warlike and ominous. How about a couple variations with a little rhythm?
  14. Good post SDM. I'll make mention that the Huns will definitely be a playable faction for Part 2. Their impact was absolutely huge and it would be a shame not to include them. The fact that their gameplay would need to be radically different than most other civs is not a negative point in the least. In fact, we're looking forward to that challenge when it comes.
  15. Something like this for loading screen...
  16. Seems rather complex for an RTS like ours. If there were to be slaves, probably best to have something like X% of all killed units goes to a dynamic global pool of slaves (fantastic at gathering, but have finite lifespans) that can be bought at the Market. Also, when a player resigns, they could be forced to "surrender" to one of their enemies and thus all their units become slave units under their enemy's control.
  17. This looks really cool. A few things though in order to use it for the game in some capacity. 1. The game is supposed to be a serious semi-realistic game, so the proportions for the people in this image should be realistic and not so cartoonish. 2. It would be cool if you used some of the Roman shield designs in the game for the Roman shield dude. Ties it in with the game better. 3. Some of the details should be finished and the guidelines/sketch lines edited out (see the Sacred Band dude's plume, or maybe those are individual horse hairs, in that case they wouldn't fall in a "bouncey" way). This doesn't necessarily have to be a main menu background. It could be used for a revamped loading screen or something.
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