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MishFTW
WFG Retired-
Posts
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Everything posted by MishFTW
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[Resolved] Website/forums/trac are all unaccessible
MishFTW replied to Lion.Kanzen's topic in Help & Feedback
The DNS issues should be fixed by now, regardless of ISP DNS or Google Public DNS -
[Resolved] Website/forums/trac are all unaccessible
MishFTW replied to Lion.Kanzen's topic in Help & Feedback
The immediate solution would be to switch over to Google Public DNS. Instructions on how to do so... -
Macedonian Siege Workshop and Celtic/Iberian Blacksmith
MishFTW replied to Mythos_Ruler's topic in Art Development
Yes, yes, yes! In this case, definitely. The proposed buildings are not merely duplicates but serve certain purposes. -
[Resolved] Website/forums/trac are all unaccessible
MishFTW replied to Lion.Kanzen's topic in Help & Feedback
Yes, even SVN. Did you flush your DNS cache? It seems that the server side issue has been resolved and clearing your cache will allow you to connect to the server. I am curious though how you replied if you can access the forums or Trac. -
[Resolved] Website/forums/trac are all unaccessible
MishFTW replied to Lion.Kanzen's topic in Help & Feedback
Indeed. There was some maintenance done with the server on Nov 3 and since then there have been some issues regarding DNS. I've flushed my DNS cache and it seems to work fine now (for the past 4 hours or so). -
I've already said it internally but let me go ahead and say it publicly: as much as I feel for the around 1-3% of the people who will be left out when the switch happens, I think it is much more important to pave the way for future improvements and an overall better graphical gameplay experience. Technology advances at a fast rate and eventually everybody (of the the said 1-3%) will catch up. That is the great thing about open source and tech... they just keep getting better and better. On a side note, eager to see how far the capabilities of the engine are pushed and what the limits will be. Only time shall tell
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===[COMMITTED]=== Mauryan Docks and Ships
MishFTW replied to Mythos_Ruler's topic in Completed Art Tasks
Sorry for the late reply, but it all started here. BTW, nice work on the dock progress, LordGood. I think it might have something to do with SketchUp's default tiles and the white plaster but the dock sort of looks European (Elizabethan to be exact). -
Great work dude Not only can this go to the website wallpapers gallery but perhaps shared through the next weekly report to the fans (But then it would be a periodic thing... how about three wallpapers a month?)
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It works. Now I don't have to make the change myself each time before I compile BTW my experiments with SVN are going nicely so I'll start building packages soon. Once the entire GitHub migration thing is sorted out...
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===[COMMITTED]=== Mauryan Defense Tower, City Walls, Wall Gate
MishFTW replied to Mythos_Ruler's topic in Completed Art Tasks
I think a rounded top versus a four faced mixture (dunno the exact term but I suppose buttress works) is much more elegant cleaner. But then again, this is a military building Nice touch with the banners. -
Wow this game sounds really promising. Great work so far And Mythos_Ruler, it wouldn't hurt to share some of the tanks fighting the soldiers screenshots on Facebook, etc (if its alright with Ilves)
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Thanks for reaching out guys. You can see the list of gameplay features and their status here. Additionally, there is a list of all active tickets, if anything really catches your eyes. Honestly I would recommend creating separate accounts. Remember, programmers don't have to submit applications. Just pick up a ticket, and get started Additional info...
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@LordGood: Your renditions look amazing Are you using SketchUp to model? (I recognized the Kerkythea renderer ) I prefer your rectangle version because the shape matches with the other factions' temples and can easily be recognized as a temple. Also I think it would look much better in stone rather than wood. We'll just need new textures for the Mauryan buildings. Keep up the great work
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Bundling tutorial videos with the game
MishFTW replied to Jeru's topic in Game Development & Technical Discussion
If I recall correctly, the game was meant to be modular. If we get that implemented, its just another option on the downloads page. TL;DR Go for it! -
deep_forest_v0.1 Random Map Generator
MishFTW replied to FeXoR's topic in Scenario Design/Map making
Did we ever get that system implemented that no longer placed resources at the map edge? because the AI still seem to crowd around a tree that doesn't exist (or can't be seen). -
Okay this is what I got: Last login: Fri Nov 2 22:05:48 on ttys001 iMac:~ Geek$ lsof -a -d cwd -c pyrogenesis COMMAND PID USER FD TYPE DEVICE SIZE/OFF NODE NAME pyrogenes 2323 Geek cwd DIR 14,2 2210 381296 /Users/Geek
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I just got a bunch of system info when I ran lsof but nothing about pyrogenesis. I also ran lsof -a -d cwd -c pyrogenesis but didn't produce any results.
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The libraries and dylibs are present in binaries/system. I used Wraitii's changes and it works
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===[COMMITTED]=== Mauryan Docks and Ships
MishFTW replied to Mythos_Ruler's topic in Completed Art Tasks
I made some concepts that better artists could refine -
Kudos myconid and thanks for the awesome engine updates
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Not bad for your first post Sbot Personally I am a believer in minimalism, but sadly that doesn't work too well with the splendor of 0 A.D.
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Alpha XII Name Suggestions
MishFTW replied to Thorfinn the Shallow Minded's topic in General Discussion
Of all the suggestions, I like Lutetia or Leucetios the most. The first because like Pedro mentioned, has a nice history lesson. The second because it was the Gallic god of war and I feel that the Gauls aren't represented as much in the alpha naming process; and 0 A.D. is a war game, so its a logical choice