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MishFTW

WFG Retired
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Everything posted by MishFTW

  1. In order to sway some minds, I've started work on a demo. I can't guarantee anything but I'm starting with the match setup screen.
  2. Ben was working on a new build system for the Mac to make it a bit painless.
  3. I've suggested implementing a grid and roads before but thats probably not going to happen. Although it wouldn't hurt to change the ground texture around the CC to a paved texture as you progress through the phases. Also, +1 on the training idea. A nice way to get elite units without having to send them to battle.
  4. These textures look really good dude! Somebody please apply them to the buildings
  5. My main thing here is that it should support DOM. That way we can manipulate the HTML instead of just present it like a normal browser.
  6. Bastijn, you forgot to publish this to the website.
  7. Hmm, yes it does. But as Phillip mentioned two years ago, there is Awesomium. It turns out they're free for non-commercial projects.
  8. @Gen. Kenobi: I intend to do something about it If you have the entire Webkit library with the game how would you have to resort to Flash? HTML5 and CSS3 have come a long way. With a Webkit UI scaling won't be an issue (with SVG support and media queries).
  9. @zoot, I wouldn't blame the filter bubble too much (funny thing I saw a TED talk about it a few weeks ago ) I know implementing this will be a pain but just think of the possibilites. More people grasp HTML, CSS and JS. There are things like CSS media queries and jQuery that can extend the GUI to a whole new level. Above all that, its going to much easier to modify it. The only thing I can see against a transition to Webkit is that it might break and the fact that its a ton of work.
  10. Oh wow... I've been toying with this idea too. I went Googling for solutions and this came up Fast forward three years and see how far its come. If intergrated, we can use CSS media queries to create a "responsive" GUI. Plus it seems a lot easier this way.
  11. Good to hear its back online Thanks for sharing the site Christian
  12. Well.... that bit about interaction. The Basque language of Spain is very similar to the Aztec language. They were supposedly connected via Plato's Atlantis which would happen to be around Gibraltar or Cadiz. But that stuff hasn't been proven or rather accepted into mainstream history.
  13. Is this too late? Yes it is... but here I go anyway. My inspiration mainly came from studying some UI stuff, specifically the Google Chrome Web Store and Windows 8 "Metro". Sorry it was a better but then I undid some and saved accidentally. The way its implemented is that its a square image (power of 2, say 256x256) but it has a clip over it limiting it to 256x128. Either have the name above the image, or below it, or display it when the user hovers over the map. (If the hover is done, then add a 50% alpha black mask over it and the text would be white.) If only the game's GUI was like CSS.... wait it is! I'll take a look through the GUI code and see if I could tinker with it. Alternately, the entire sidebar could be removed (on smaller screens).
  14. How did I miss this? Welcome to the forums dude, and I look forward to seeing a video of 0 A.D. BTW... I really liked your dramatic style. Could be useful if we record the staff multiplayer, just to overplay Mythos and Pureon's skills
  15. I've long said we should be able to build roads. And a must: the terrain has to be flattened when a building is placed on it. But 0 A.D. is a war game, sadly in this case.
  16. Challenge accepted (but give it a week)
  17. That would be cool. Perhaps some parameters affected by map biome?
  18. @Alim I'm always ready for a debate. I call affirmative! But we need a debate moderator and topic (pertaining to nuclear power).
  19. Okay so this time, with the right folder, it sort of worked. I opened the pyrogenesis and this is what I got in terminal Last login: Wed Aug 8 12:16:28 on ttys000 iMac:~ Geek$ /Users/Geek/0ad/binaries/system/pyrogenesis ; exit; dyld: Library not loaded: /usr/local/lib/libjpeg.8.dylib Referenced from: /Users/Geek/0ad/binaries/system/libnvimage.dylib Reason: image not found Trace/BPT trap logout [Process completed]
  20. Okay so I may not win the staff games but this, I can give a try
  21. There is no executable, just the .h and .cpp files. When I tried the run command, it said "No such file or directory"
  22. Wow your art is amazing. I liked the cruiser, nice work with shadows there.
  23. I hear great things coming to the Mac in the near future
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