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MishFTW
WFG Retired-
Posts
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Everything posted by MishFTW
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Reimplementing the game GUI with HTML
MishFTW replied to Ykkrosh's topic in Game Development & Technical Discussion
In order to sway some minds, I've started work on a demo. I can't guarantee anything but I'm starting with the match setup screen. -
Ben was working on a new build system for the Mac to make it a bit painless.
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I've suggested implementing a grid and roads before but thats probably not going to happen. Although it wouldn't hurt to change the ground texture around the CC to a paved texture as you progress through the phases. Also, +1 on the training idea. A nice way to get elite units without having to send them to battle.
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Forgot to post this: r11863 (Alpha 10).
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Application as a Texture Artist
MishFTW replied to azayrahmad's topic in Applications and Contributions
These textures look really good dude! Somebody please apply them to the buildings -
Reimplementing the game GUI with HTML
MishFTW replied to Ykkrosh's topic in Game Development & Technical Discussion
My main thing here is that it should support DOM. That way we can manipulate the HTML instead of just present it like a normal browser. -
Bastijn, you forgot to publish this to the website.
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Reimplementing the game GUI with HTML
MishFTW replied to Ykkrosh's topic in Game Development & Technical Discussion
Hmm, yes it does. But as Phillip mentioned two years ago, there is Awesomium. It turns out they're free for non-commercial projects. -
Reimplementing the game GUI with HTML
MishFTW replied to Ykkrosh's topic in Game Development & Technical Discussion
@Gen. Kenobi: I intend to do something about it If you have the entire Webkit library with the game how would you have to resort to Flash? HTML5 and CSS3 have come a long way. With a Webkit UI scaling won't be an issue (with SVG support and media queries). -
Reimplementing the game GUI with HTML
MishFTW replied to Ykkrosh's topic in Game Development & Technical Discussion
@zoot, I wouldn't blame the filter bubble too much (funny thing I saw a TED talk about it a few weeks ago ) I know implementing this will be a pain but just think of the possibilites. More people grasp HTML, CSS and JS. There are things like CSS media queries and jQuery that can extend the GUI to a whole new level. Above all that, its going to much easier to modify it. The only thing I can see against a transition to Webkit is that it might break and the fact that its a ton of work. -
Reimplementing the game GUI with HTML
MishFTW replied to Ykkrosh's topic in Game Development & Technical Discussion
Oh wow... I've been toying with this idea too. I went Googling for solutions and this came up Fast forward three years and see how far its come. If intergrated, we can use CSS media queries to create a "responsive" GUI. Plus it seems a lot easier this way. -
Good to hear its back online Thanks for sharing the site Christian
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Well.... that bit about interaction. The Basque language of Spain is very similar to the Aztec language. They were supposedly connected via Plato's Atlantis which would happen to be around Gibraltar or Cadiz. But that stuff hasn't been proven or rather accepted into mainstream history.
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Mars Science Laboratory landing tonight
MishFTW replied to zoot's topic in Introductions & Off-Topic Discussion
The on board computer specs make me cringe... -
Previewing a map in the game setup screen.
MishFTW replied to Spahbod's topic in Game Development & Technical Discussion
Is this too late? Yes it is... but here I go anyway. My inspiration mainly came from studying some UI stuff, specifically the Google Chrome Web Store and Windows 8 "Metro". Sorry it was a better but then I undid some and saved accidentally. The way its implemented is that its a square image (power of 2, say 256x256) but it has a clip over it limiting it to 256x128. Either have the name above the image, or below it, or display it when the user hovers over the map. (If the hover is done, then add a 50% alpha black mask over it and the text would be white.) If only the game's GUI was like CSS.... wait it is! I'll take a look through the GUI code and see if I could tinker with it. Alternately, the entire sidebar could be removed (on smaller screens). -
How did I miss this? Welcome to the forums dude, and I look forward to seeing a video of 0 A.D. BTW... I really liked your dramatic style. Could be useful if we record the staff multiplayer, just to overplay Mythos and Pureon's skills
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Should we be able to build stairs on mountains?
MishFTW replied to rjs23's topic in General Discussion
I've long said we should be able to build roads. And a must: the terrain has to be flattened when a building is placed on it. But 0 A.D. is a war game, sadly in this case. -
Challenge accepted (but give it a week)
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That would be cool. Perhaps some parameters affected by map biome?
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Mars Science Laboratory landing tonight
MishFTW replied to zoot's topic in Introductions & Off-Topic Discussion
@Alim I'm always ready for a debate. I call affirmative! But we need a debate moderator and topic (pertaining to nuclear power). -
New Sound Manager svn patch
MishFTW replied to stwf's topic in Game Development & Technical Discussion
Okay so this time, with the right folder, it sort of worked. I opened the pyrogenesis and this is what I got in terminal Last login: Wed Aug 8 12:16:28 on ttys000 iMac:~ Geek$ /Users/Geek/0ad/binaries/system/pyrogenesis ; exit; dyld: Library not loaded: /usr/local/lib/libjpeg.8.dylib Referenced from: /Users/Geek/0ad/binaries/system/libnvimage.dylib Reason: image not found Trace/BPT trap logout [Process completed] -
Okay so I may not win the staff games but this, I can give a try
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New Sound Manager svn patch
MishFTW replied to stwf's topic in Game Development & Technical Discussion
There is no executable, just the .h and .cpp files. When I tried the run command, it said "No such file or directory" -
Application as a Texture Artist
MishFTW replied to azayrahmad's topic in Applications and Contributions
Wow your art is amazing. I liked the cruiser, nice work with shadows there. -
I hear great things coming to the Mac in the near future