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MishFTW

WFG Retired
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Everything posted by MishFTW

  1. I downloaded libRocket for a personal project and first impressions are pretty good, despite some cool CSS3 stuff. I have started on a replica of the main menu using libRocket. Will update in a few days Edit: its not standard and kinda sucks. I've already contacted the Awesomium guys and for non-commercial projects it is free but to get the source code we will have to buy a license. I suggest implementing the full Webkit library instead of depending on third parties and their conflicting licenses.
  2. It worked. I compiled the game and ran the test and everything went well. Until I started a match; the models won't load.
  3. Google Summer of Code is another great outlet to reach out to new developers
  4. I think it would be nice to differentiate... For the Hellenic civic centers maybe throw in some columns; for the Mauryans their distinctive arched top; for the Persians a few blue bull statues and pillars, etc. They could all have the same rubble template with just a few props added.
  5. Here you go... iMac:~ Geek$ cd /Users/Geek/0ad iMac:0ad Geek$ cd build/workspaces iMac:workspaces Geek$ ./update-workspaces.sh --disable-atlas readlink: illegal option -- f usage: readlink [-n] [file ...] Updating bundled third-party dependencies... bash -c 'mkdir -p output/{debug,release,test}/{FCollada/{FCDocument,FMath,FUtils,FColladaTest/{FCTestAssetManagement,FCTestExportImport,FCTestXRef}},FColladaPlugins/FArchiveXML}' cp output/libFColladaSD.a ../lib/libFColladaSD.a cp output/libFColladaSR.a ../lib/libFColladaSR.a Building SpiderMonkey... SpiderMonkey build options: --disable-tests patching file js-1.8.5/js/src/configure.in patching file js-1.8.5/js/src/configure patching file js-1.8.5/js/src/jsnativestack.cpp loading cache ./config.cache checking host system type... x86_64-apple-darwin11.4.2 checking target system type... x86_64-apple-darwin11.4.2 checking build system type... x86_64-apple-darwin11.4.2 checking for mawk... no checking for gawk... no checking for nawk... no checking for awk... awk checking for perl5... no checking for perl... /usr/bin/perl checking for gcc... gcc-4.2 checking whether the C compiler (gcc-4.2 ) works... no configure: error: installation or configuration problem: C compiler cannot create executables. ERROR: SpiderMonkey build failed iMac:workspaces Geek$ cd gcc -bash: cd: gcc: No such file or directory iMac:workspaces Geek$
  6. I am using these instructions. All was well until I entered the command cd gcc, just before the make command. I received a message saying "No such file or directory". I'm using OSX 10.7.5 (Lion) and have Xcode 4.5.1 and the command line tools installed. I've tried using export CC=gcc CXX=g++ but it doesn't change anything. Any help?
  7. Sadus are pretty much to modern holy men who give up material things and wander around looking for liberation, or Moksha (Hinduism). So kind of like a sage or monk...
  8. We've somewhat started discussing in this thread. Han Chinese are probably the most likely to make it into the game... remember additional civs can be downloaded when the game is completed.
  9. I was going to post this earlier but decided to make a sort of layout... I liked Pedro's use of the strip running through the middle.And then I saw Ludo's new "blended" graphic... well how about something like this... anybody with the skills/tools want to experiment? A landscape, some combat, and a city works best
  10. IIRC, there were some screenshots of the new graphical effects.
  11. I'd be cool with that... each citizen soldier has toggle options between work and fight. Kind of like gates. Multiple units can be switched at once. But basic defense remains in work mode.
  12. @zoot, just a little longer Back on topic, auto update might be a great idea. It is certainly starting to become a standard. (Just imagine the awesomeness of a new autoupdating GUI among other things )
  13. We use Optimus Princeps but that isn't OS, IIRC. But Gentium Basic is a great alternative.
  14. Upgraded to Lion on this old machine finally (its the highest this machine will go) and got Xcode 4. Should be able to build and distribute myself. If all goes well, I'll post SVN versions each week
  15. IIRC, Brynn made some cover art for the CDs.
  16. There should be a limit to zooming out, and that limit should be determined by map size.
  17. Mongols!! Hopefully the sentry feature will be implemented soon. Just to keep the cavalry busy
  18. The fort looks awesome Enrique And lilstewie, those are some nice references. Lets avoid the Persian style influences, they came much later. A clear unique style is already emerging for the Mauryans in-game
  19. I used ScreenFlow which I got a while back. Its one of the best tools for Mac but the quality was choppy at times because of my small amount of RAM. The longer the game runs, it uses more RAM and that is reflected upon the quality We should play multiplayer sometime. Drop by on the IRC channel
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