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MishFTW

WFG Retired
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Everything posted by MishFTW

  1. I love SketchUp! (I'm just not as good as LordGood on it though ) It fantastic to see your work go through and become part of the game
  2. I don't have much insight to add to this thread except that a migration to Git should be somewhere in the top 5 tasks. Moving to Git allows for a quicker development workflow and opens doors for many other contributors. (Weak points, I know ) I believe progress is stalled due to an auto builder.
  3. IIRC, the Mauryans and Han were the best candidates for the Indian and Chinese factions. I suppose its worth the wait
  4. I like the idea of expanding the fan base. Speaking of fans, has anybody attempted to get the 0ad.me domain? It does have a lot of potential. Lion, the only thing I can say against the wikia would be that the game is still in alpha. It is best to wait until beta or until some key issues are resolved (such as performance).
  5. Thanks for the suggestion I'll check it out this weekend. I prefer a self hosted solution which would allow forum integration so users don't have to create new accounts. In the meantime, there is the gameplay features status page on the Trac
  6. Welcome to the forums! As Sighvatr mentioned, we have a slight overlap in the same features being suggested. Why not set up something similar to Ideascale? Basically you submit an idea and people vote it up or down. I think it would help by placing all the ideas in one place, being able to filter them and see which ones are most liked.
  7. Thanks for reporting. I'll look at it
  8. Probably best to make a readme or license file.
  9. You modify the game, yes. However, I think that a different type of map system would be best. I believe Spahbod brought this up earlier (can't find the post). Just moving some resources around does not warrant a completely new map. I feel like we have too many of these situations already with the multiple Oasis or Archipelago maps.
  10. Well that is the catch. It is available for free for open source repositories. See GitHub's plans and pricing. Besides its cheap compared to a private Git server with Gitlab because of the personal management, plus the servers as well. With GitHub's plans you get reliable hosting as well But if you're doing it open source, its free.Edit: zoot beat me
  11. I was under the assumption that this would appear on hover. If it is available in the normal state, then of course it is redundant.
  12. Here is a link to the game manual for future reference. Unobtrusive yet informative. +1
  13. Git is pretty awesome. If you want to go full geek on it, then I suggest GitLab. Its not too difficult to set up and its basically GitHub but on your own server.
  14. I believe our last encounter ended with me in a terribly irritated mood and a state of sad defeat. Its really a time issue that has led me to stop enjoying the staf matches. I'll resume once again when my research paper is turned in
  15. Does chess count If anyone is interested, feel free to challenge me.
  16. Lion, could you share this document with me? I can help with the grammar and we could perhaps ask other players through the social networks (Twitter, Facebook, etc)
  17. Nice post Pureon. We defintly need more of the Wow, that seems interesting. I also like the blend of colors that really match with the tiles. It could also be achieved in game with a UI revamp.
  18. Its a JS code editor that can be embedded. More info here. Overall, it looks really nice
  19. Salve Silvius! Gaudeo alium discipulum Latinum est in foro. But yeah, welcome to the forums!
  20. Sorry for the late reply but issue #1 is fixed.
  21. Yeah they were too overpowered. Now I will miss selecting them for that bonus
  22. Thanks for diving in and taking the time to reply Erik. I've got some rebuttals to make if thats alright. I'm just not as good as you when it comes to words though The beauty of picking HTML over others is that there are people readily available to switch over. With even three people the whole thing could be ported in less than two weeks. (Actually the numbers seem a bit arbitrary but my point is there are people ready for this, myself included.) And I was listing specific features of CSS I'm not saying that Pyrogenesis should be packed with a web browser. That would be counterproductive. We merely need an engine that can be easily modified (to remove the excess not needed for our applications). It is no easy task but it has been done before. A great example would be Overgrowth. Sorry I meant modifiable. Autocorrect is to blame Basically, chances are that more people can understand HTML/CSS/JS vs XML. Also an HTML solution would mean cleaner organization . The entire UI could be changed very quickly by modifying only certain CSS properties. Modifying the current system to only get a portion of the benefits of a new system? With media queries, there can be a resolution independent UI. I meant in terms of adjusting the layout or content. For example, the new match setup screen or the unit portrait panel (recent examples) required changes the most artists couldn't just go in and make. Well with HTML, we could get the DOM (document object model) which allows for interactions of objects and other great things. Here is a draggable demo. No, it was just a potential suggestion. But you're right, its a lot easier Yes, but in my opinion the HTML solution has a better chance because more people understand it. On top of that, many innovations are happening in terms of web technology that we could implement vs writing our own. I guess I'm trying to say... why reinvent the wheel? Moving to an HTML system means there are alot of demos and examples.
  23. I know its not going to be easy. The whole point of posting it was to convince those who have the understanding to do it In fact, I did start a mockup. Its not much and its definitely not ready for primetime but I plan on adding a bit to it whenever I get the chance. And sprites are thoroughly explained right here.
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