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MishFTW

WFG Retired
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Everything posted by MishFTW

  1. Staff signatures used to be standard (and still are for the most part). Size doesn't really matter because it all depends on browser width. Lets just try not to be too liberal with our signatures Bottom line: placing a limit means enforcing it. I'd rather not do that. Guidelines are okay though. Besides, if signatures are outrageously huge, we can notify users
  2. That is a really good idea. Just let us know when you publish the font
  3. Thanks Okay! Why not? In the past these type of threads have been staff only but opening them up may help. (And from a "surprise" feature perspective, its a moot point because users can get an SVN copy )
  4. I like this thread Michael. Shows good leadership I can't contribute much here but I'd like to mention this: many are asking for performance issues and when/if they will be fixed. I myself noticed some difference between A13 and previous versions. Other than that, good luck everybody and I hope I can contribute some code when I get familiar with the engine. Kind of hate feeling useless, thats all
  5. If there is an ultra-modern UI mod, I can see this happening in-game
  6. OSX has supported dual click since its inception. No sense in me explaining it because Shield Bearer posted a link above. Now that I think about it, I think it would be rather nice to support some touch gestures Oh, and welcome to the forums and I hope you have fun with the game.
  7. Programmers are encouraged to get started right away : http://trac.wildfire...rtedProgrammers Your questions can be best answered on the 0ad-dev IRC channel.
  8. Honestly a dynamic/tile-based farming system makes a lot of sense (realistically) and is logical. I am refering to the concept of using special terrain tiles for placing farms Spahbod mentioned months ago. (I cant find the topic though.) And removing food dropsite form the CC seems like a good idea. However, why not keep it during the village phase? It would be logical because during the village phase the settlement is so small food would most likely be stored there. Oh, and nice terrain stuff
  9. Haha I can't believe I fell for it. Good one
  10. Greetings, community members! The web development team is conducting a survey about your experience with the current 0 A.D. website (http://play0ad.com). We would appreciate if you guys could take a minute and answer the survey. Please use this link to access the form. Remember, accurate input helps us better gauge and improve the website. For clarification purposes, I have attached an image that relates to question # 1. Thank you for your cooperation!
  11. Why not simply let the user decide? Seems to be the simplest solution IMO.
  12. Roads seem like a nice gameplay enhancement. The ability to build roads (wether given to certain factions) is something I've wanted since I first played 0 A.D.
  13. There are tons of amazing Blender resources out there for dedicated learners! I can not call myself a dedicated learner because the UI just puts me off every time I try.
  14. These seems interesting but I doubt it will catch on until 3D printers become a bit more mainstream. Cool idea though
  15. Stopped by to say the eye-candy is quite pleasing
  16. Thanks, for this and dealing with my busy schedule. Somehow I missed that in the instruction... being stupid as usual
  17. SVN is hosted on Phillip's servers. So if its not your end, then the speed is being affected by his end
  18. Ancient history in my portion of North America? No... I do however suggest reading 1491 by Charles C. Mann
  19. Just stopped by to say I really like your boat, paperkat
  20. Yes... season 3 shall be epic. The books are more epic, though
  21. This may not work but if we import RAW files for terrain (from something like Unity), it should create cliffs. I can't back up my claim but hopefully one of the developers can
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