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TrinityDeath

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  1. Hi guys. I have contributed for Ticket#1848. and it's been committed. I would like to be added on the list. my patch name is TrinityDeath. and my real name is Jethro Lu also,I have been doing a FOSSD project report for 0 A.D. for my master degree FOSSD course. today, when i tried to find the contributor statistics. i got confused. on ohloh contributor parts. there are only 5 contributors and i'm told they are commitors only. www.ohloh.net/p/game_0ad/contributors/summary Then i'm told i can find a contributor list under /source. yes there is one, but only a very very short list. is there anywhere that list all the contributors? if not, May i volunteer to contribute to create a file or a page or anything to list the related information such as contributor with path, contributor location if possible. etc? To be fair to credit all the contributors?
  2. oh. didn't know there is an open ticket for this one. and i like the corral idea. makes it interesting!
  3. i fixed it.. it's a really tiny mistake. Engine.GuiInterfaceCall("DisplayRallyPoint", { "entities": selection, "x": target.x, "z": target.z, "queued": queued }); just add: , "queued" : queued after target.z and this would be fixed. http://trac.wildfiregames.com/ticket/1848
  4. any one knows where i should look at for normal click with a building selected? ( not from mini map) i'm thinking this should make the rally point set. and it works fine. but from mini map. it's not working. i want to have a look at both of them. and compare them. i think it should be a tiny mistake. and i don't think the coordinates are wrong. because the case "move" works fine with coordinates target.x and target.z. currently i can't find the normal click not through mini map. hope someone can help me with it please correct me if i'm wrong. thanks in advance.
  5. where can i find the method PostNetworkCommand and the implementation for Engine object used in handleMinimapEvent(target)method in input.js oh, thanks. XD
  6. also..i just made some trial changes in the input.js... my question is..how do I compile it again? i'm using ubuntu... Sorry. this is my first FOSSD project... some of my questions might seem silly >.<
  7. hi, guys. sorry. i got some family issues. i started the topic. then i banished XD. sorry about that. and i'm back, i would be pretty much full time working on this topic and the game since i'm going to graduate XD. wondering if anyone made any progress so i could just pick it up and continue to save some time?
  8. Hi, guys. I got a wired game crash problem with ubuntu. what's the different between the developer packages and the release package for play? I have been using the university lab to play 0ad, it works fine with the release package. The one I use "sudo apt-get install 0ad" to install. and when i ran, i ran with 0ad straight away. and this works totally fine to me. But, when i ran with the developer package. the game always crashes after a very very short time, roughly 1 minute or less. when it crashes, my screen just keep flashing every 10 seconds. and nothing is moving. this really confuses me, what's the differences between the developer package and the release package? anyone knows how to solve this problem?
  9. Hi, guys. I think it would be a good idea to move sheeps around when player found them. I even think it would be good to get some kind of research in base to train the famers to move the other animals those can be killed and collected as food. this ability might have a cool down time like, each famer got a 1 minute cool down to tame a deer to follow the farmer back to town then kill XD or even not tame, just a force the deer back to town like scaring, luring or whatever... this makes some sense to me, not sure if it makes sense to you. the reason to make this ability has a cool down time is to make sure no one would just only gathering all the animals in base for food rather than having different ways to collect food.
  10. yes. i built the gamemyself. I will try the code next time if it crashes
  11. Hi, today when i tried to play a bit in my lab PC. an error message pop up, and when i clicked continue button. the game get into windows rather than full screen. Then my mouse can't scroll anymore. but I can use up,down,left,right key to move the camera. i'm using Ubuntu 12.10. the following is the message i got before the bug occur until i licked debugger button Cache: 500 (total: 3880) MiB TIMER| InitVfs: 16.9501 ms Sound: AlcInit success, using OpenAL Soft TIMER| CONFIG_Init: 41.9302 ms TIMER| InitScripting: 145.785 ms TIMER| RunHardwareDetection: 83.524 ms TIMER| write_sys_info: 16.4585 ms TIMER| InitRenderer: 57.3685 ms TIMER| ps_console: 21.9046 ms TIMER| ps_lang_hotkeys: 800.732 us TIMER| common/setup.xml: 9.69981 ms TIMER| common/styles.xml: 487.8 us TIMER| common/sprite1.xml: 11.3725 ms TIMER| common/init.xml: 41.7347 ms TIMER| common/common_sprites.xml: 13.4165 ms TIMER| common/common_styles.xml: 10.0377 ms TIMER| pregame/sprites.xml: 1.90649 ms TIMER| pregame/styles.xml: 1.17156 ms TIMER| pregame/mainmenu.xml: 15.4851 ms TIMER| common/global.xml: 956.617 us Using Xcursor to sys_cursor_create 32 x 32 cursor TIMER| common/setup.xml: 541.769 us TIMER| common/styles.xml: 32.306 us TIMER| common/sprite1.xml: 1.75935 ms TIMER| common/common_sprites.xml: 2.6974 ms TIMER| common/common_styles.xml: 356.209 us TIMER| gamesetup/setup.xml: 940.985 us TIMER| gamesetup/sprites.xml: 435.017 us TIMER| gamesetup/styles.xml: 421.898 us TIMER| gamesetup/gamesetup.xml: 41.6994 ms TIMER| common/global.xml: 420.646 us TIMER| common/setup.xml: 620.571 us TIMER| common/styles.xml: 31.081 us TIMER| common/sprite1.xml: 1.2289 ms TIMER| common/init.xml: 1.03244 ms TIMER| common/common_sprites.xml: 1.62446 ms TIMER| common/common_styles.xml: 178.411 us TIMER| loading/styles.xml: 1.24825 ms TIMER| loading/sprites.xml: 14.5025 ms TIMER| loading/loading.xml: 2.25905 ms TIMER| common/global.xml: 271.382 us Using Xcursor to sys_cursor_create 32 x 32 cursor TIMER| common/setup.xml: 676.583 us TIMER| common/styles.xml: 38.481 us TIMER| common/sprite1.xml: 1.4127 ms TIMER| common/icon_sprites.xml: 728.872 us TIMER| common/common_sprites.xml: 1.7754 ms TIMER| common/common_styles.xml: 241.224 us TIMER| session/sprites.xml: 19.4816 ms TIMER| session/setup.xml: 648.15 us TIMER| session/styles.xml: 1.52847 ms TIMER| session/session.xml: 124.628 ms TIMER| common/global.xml: 988.463 us GAME STARTED, ALL INIT COMPLETE Using Xcursor to sys_cursor_create 32 x 32 cursor Using Xcursor to sys_cursor_create 32 x 32 cursor Using Xcursor to sys_cursor_create 32 x 32 cursor Using Xcursor to sys_cursor_create 32 x 32 cursor Using Xcursor to sys_cursor_create 32 x 32 cursor Using Xcursor to sys_cursor_create 32 x 32 cursor Using Xcursor to sys_cursor_create 32 x 32 cursor ERROR: Could not load mesh 'cache/art/meshes/structural/found_3x3_c.dae.67b9dc3f793dfc4c.pmd' ERROR: CObjectEntry::BuildVariation(): Model art/meshes/structural/found_3x3_c.dae failed to load ERROR: Could not load mesh 'cache/art/meshes/structural/found_3x3_c.dae.67b9dc3f793dfc4c.pmd' ERROR: CObjectEntry::BuildVariation(): Model art/meshes/structural/found_3x3_c.dae failed to load TIMER| LoadDLL: 58.8979 ms tex_codec.cpp(92): Function call failed: return value was -120100 (Unknown error (-120100, 0xFFFFFFFFFFFE2ADC)) Function call failed: return value was -120100 (Unknown error (-120100, 0xFFFFFFFFFFFE2ADC)) Location: tex_codec.cpp:92 (tex_codec_for_header) Call stack: (0x80a37a) ./pyrogenesis() [0x80a37a] (0x7c3a71) ./pyrogenesis() [0x7c3a71] (0x7c3c6d) ./pyrogenesis() [0x7c3c6d] (0x7c462b) ./pyrogenesis() [0x7c462b] (0x803608) ./pyrogenesis() [0x803608] (0x802cd0) ./pyrogenesis() [0x802cd0] (0x7e7d2d) ./pyrogenesis() [0x7e7d2d] (0x7e54e1) ./pyrogenesis() [0x7e54e1] (0x64fd06) ./pyrogenesis() [0x64fd06] (0x6476bb) ./pyrogenesis() [0x6476bb] (0x4256b3) ./pyrogenesis() [0x4256b3] (0x41b2c7) ./pyrogenesis() [0x41b2c7] (0x7f839da0076d) /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xed) [0x7f839da0076d] (0x424755) ./pyrogenesis() [0x424755] errno = 0 (No error reported here) OS error = ? Sleeping until debugger attaches. Please wait. GNU gdb (GDB) 7.5-ubuntu Copyright © 2012 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html> This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". For bug reporting instructions, please see: <http://www.gnu.org/software/gdb/bugs/>. Attaching to process 4175 (gdb) quit
  12. Hi guys. I'm a master of Computing student in Australian National University, i got my bachelor of Computing in Adelaide University. I just accidentally saw this game on sourceforge. I'm new to Open source software, but i'm really interested in this game. I'm wondering if I can get involved with it. I have downloaded source code, compiled it and run it in the lab. Unfortuately the graphic card is not good enough to run it smoothly, but i still find few things that i think it would be good to be included in the game. But I have already done the same thing at my own PC at home tho. I would also be happy to take some simple tasks to start to contribute to this lovely game. Currently, I'm at the stage of getting familiar with the game structure. I saw a ticket number #1848, the rally points on minimap does not work when a building is selected. I would need some helps since as said. I posted a question on Game development forum already, but no one answered me yet. T.T I'm going to end up to contribute for a long time not just for fun, i really hope i can get some help to be able to contribute on my own later. My email is : Jethro.lu@gmail.com Really looking forward to get involved and contribute to this game. Thanks for your time all. Waiting for your reply. Jethro
  13. Hi, I'm new to this game. I would like to start participate into 0 A.D. development. I'm going to start with ticket 1848. Wondering if anyone can help on understanding the structure of 0 A.D. development files. I found the fireworldclickevent. I think i might need to find the place where it identifys the selection of a building. anyone could tell me where it is? or give me some suggestions or ideas? thanks in advance
  14. Hi, thanks for all the information. I just read through the codes, and i patched it, but it ended up not working , i guess it's due to the version update. and i figured it's hard for me to get start with. I'm more confident to work on something in C++, any suggestion for me as a beginner? I'm really willing to participate in this game, really looking forward to get involved in. Jethro
  15. Hi, thanks for quick reply. I have more confidence to work a simple task on C++. Also, the suggestion I mentioned above, any chance to get help on that? or I have to work on the existing task from beginner tasks
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