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Spahbod

WFG Retired
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Everything posted by Spahbod

  1. Due to the similarities between Parthians and Sassanids in terms of language and general military, we can have two "Iranic" civs similar to the way celts are now.
  2. Can you explain more please? Some props added.
  3. This is a picture of WIP Mauryan barracks I am making using Enrique's Eggbird's wonderful textures. Needs a little bit more UV mapping and addition of props (which should be made. especially shields) Suggestions are welcome
  4. I can confirm this for Persian merchant boat too.
  5. I suggest Lotan, the Demon in Canaanite religions (including Carthaginian one). http://www.americanmonsters.com/site/2010/08/lotan-mediterranean-sea/
  6. This was on my schedule for alpha 12. your other ticket about population cap is also good. I'll do them both
  7. Now that Alpha 11 is done, we should start this. As there is no "website" page, I think management should be done in a forum topic. We need to spread the news about 0 A.D. tournaments too. Now, should we start?
  8. If we have time, I think it is better to work on Ptolemies. We really lack Egyptians.
  9. Pahalvas, are going to be in 0 A.D. part 2 as Parthians,
  10. It isn't restricted to this map, but every map that has random biome.
  11. Yes. Exactly. I may add the "Random" option for map selection after this release though. Here's a picture of some of the possibilities: Edit: Should I post this picture in indiedb/moddb?
  12. I want to make an "Unknown Land" map too but first, I have to finish the current one.
  13. After a match with by brother in a map of the same name in AOM, I decided not to delay it more. The map is essentially unknown. You can find yourselves in many situations, most of them came from the themes of the existing maps. I am going to add more themes in near future but I can't be sure if it would be ready before this release. The amount of trees, hills, mines and animals are random, meaning that you can find yourself in a game without much metal and wood but with a lot of stone. I couldn't make screenshots (I'll make one as soon as I can) so you must update your svn version of the game to see this and bug reports are very much appreciated. No more talk. Hope you enjoy.
  14. I agree more with the way C&C Generals worked. Capturing buildings was not the default choice and you had to click on a button and then order your infantry to capture. When it was done, you could train the units of the other faction. I think we should implement such a system and do not remove the ability of the infantry to attack buildings. Walls are different and this gives another reason to fortify your base with walls. It would be very annoying to be forced to capture a building when you don't have a siege weapon (remember than 3 of the factions only have battering rams and Mauryans are going to have similar "elephant" units.) especially if that building is a house that is preventing you from reaching the enemy cc.
  15. It would be very good if we can add Ptolemies after the Mauryans. idanwin: the texture for Egyptian house us too bland. maybe you can add some noise to it?
  16. Isn't fcxSanya Russian? There is no need. I can read and write/type Cyrillic.
  17. also we are going to make farms have infinite food, but have a gatherer limit and a slow gather rate. This would make the use of corral necessary in early game.
  18. @Geek: tried to make something similar to your concept. The problem is that it needs very high screen sizes to show the things properly. In 1024x768 it is almost impossible to make a good screen.
  19. The airplane is already here. But the dragon needs animations and I haven't seen any elven ship. You mean "can't" die?
  20. I don't think we should do this even if we could. The person creating a scenario may "want" a player have a specific color.
  21. It is better for such people to play independent games instead of tournament because they'll be declared loser if they don't play their game. Still, I think we should declare a "period" for each round when the pairs agree on a time to play. Also I think we should separate the tournament into two timezones, america and europe (east asia can be added if enough volunteers are found)
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