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Spahbod

WFG Retired
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Everything posted by Spahbod

  1. I think if someone wants to use a large portion of his/her resources building a new CC, then it doesn't matter.
  2. They will open the option box. They won't be able to change anything but they can see all of them.
  3. A new version of the map, Unknown Nomad, is added to the svn. As the name suggests, in this map you start with only a handful of units. Unfortunately, you can't build CCs in the beginning of the game so it is listed under the "Demo" category of maps until some decision is made about it. To add more difficulties, Atlas will break if you try to "play" this map in it. Nevertheless, it'd be fun to play this when it's ready.
  4. That doesn't work. We should change the tab to select an another map. Remember that this should work on 1024x768. In that resolution, map description shrinks a lot and there won't be enough space for our options.
  5. One of the biggest advantages of the current layout is that you can immediately see what the map you selected looks like. So, I am explicitly against this.
  6. I have had some thought about that and must say that I prefer it. But there are two problems. 1:People may miss the n. of players box if it is in the top of the page. 2:Where should we put the more options button then? That wont help. Map description box is very short in 1024x768 mode and wont have enough space for options. Not to mention that we'd have more options in future.
  7. At last, a new version +Fixed some bugs in multiplayer. no.zip Well, what about now?
  8. I'll get the laptop back in a day or two. It was a pretty old laptop so I couldn't find the spares easily. BTW, I Bought a PC. I'm installing the necessary programs so that I can use it from now on. The laptop was giving me so much problems and it was my mom's. When I get the laptop back, I'll continue to work on it. Hopefully, it would be committed in a week.
  9. While working on this, my laptop suddenly restarted and kept doing so. I checked and found that it is because its cpu fan is not working anymore. Thankfully, the CPU is not damaged. But unfortunately this postpones this a lttile because my brother doesn't let me use his PC very much and he is standing here waiting for me to finish this message to get his computer back. So don't worry.
  10. That's because we "used" hebrew to make carthaginian names as their language is forgotten.
  11. That would render "TARDIS" cheat useless and even harmful. 300. 500 with cheat.
  12. I haven't tested it but they should be able to at least open the option panel and see what is being changed. Yes. But it doesn't eliminate the need to create a separate options box.
  13. There will certainly be more options and we ultimately, we need a separate option box. So this is just a temporary tweak. Not to mention that those three options beneath the map preview will shrink the description to almost nothing in 1024x768. Good idea. Technically, it is possible. In fact, I have written a code that gives random map makers the ability to create a single dropdown with anything they want. I used it to choose the biome in some random maps. But the general structure of our random maps is more restricted than that. Imagine an anatolian plateau with a lot of trees or an ardenes forest with little forest but a lot of hills. It doesn't make sense. That's why I am making many maps of different properties. To eliminate the need for such options. But if you want to experience many possibilities, play "unknown" maps. I have tried to include every possibility I could in those maps.
  14. The programming side of the thing is done and you can download it here test it on your own. The artistic part needs input. So, what do you think? no.zip
  15. My fault. I had forgotten to update civ json files. Should be fixed in 12710.
  16. I would say something like this: (Food + Wood + 2*(Metal + Stone))/12 + "number of units" + 2 * "number of buildings" + "number of units killed" + 2 * "number of buildings destroyed" + 20 * "number of techs researched"
  17. Amish's barracks is indeed better. But it is too grand for a barracks. Those shields are placeholders until we have some indian ones. The size of the roof can be reduced again. I don't want to add more complexion (balcony, marvelous roof, etc.) to the building or it'll look too grand. In fact it is much easier for me to just reuse the CC because it won't need much 3d modelling or UV mapping.
  18. Both examples are same things except that the right one has a barrel roof. I don't understand clearly which proportions are off, so, alittle help is appreciated. What should I do for it to be right?
  19. Nice job. The only thing that remains is that to make it playable. Only a few official random maps remain. But we can always make non-planned maps if the idea comes to our mind.
  20. I would have wrote those descriptions myself if my English was good enough (as you all know, my grammar sucks). I'll rewrite them when I have time but after that they'll need a major cleanup.
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