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Spahbod

WFG Retired
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Everything posted by Spahbod

  1. If you have a 4ghz cpu with 4 cores, you'll nearly get the same result because the game doesn't use multiple cores and i'm sure there are people who do this. Kinda funny that more modern cpus have worse effect.
  2. That part doesn't change anything about the map. Only makes it slightly faster to create.
  3. Good. Now we have 5 new random maps for this release.
  4. An aligned picture won't work. I can't explain how with my poor english but it won't work without further changes in the code.
  5. Ah, tonight I wanted to ask you what happened to this map. It is now much better. I think you should change the sea floor into "sand wet" because it looks ugly with fancy water off. Apart from that, I think it is ready to be committed. PS:And don't forget a stretched preview. Edit: To sort the players, use this: playerIDs = primeSortPlayers(sortPlayers(playerIDs)); And remove "log (heightDiff);" from line 648
  6. Done! The ninth color is that "Fandango" thing. That was the only color I could find that isn't mistaken as others in minimap. Something to note: It doesn't work for scenarios because you can literally select any possible rgb color in atlas. Client multiplayer is not tested because I can't run two instances of the game so it would be nice that someone checks it. gamesetup.zip
  7. I think 9-10 colors is enough. The ninth could be a transition between red and purple (sorry, i don't know the english name) or some yellow-green or both.
  8. This would make the central area more empty which is not good for now. But we are going to add more options so don't worry.
  9. Those are good solutions. We can also make them shoot arrows only if there are infantry garrisoned in them.
  10. Michael, Pureon, do you have time to make the proper art assets (I mean trees, rocks and mines) for this map (and other "arctic" ones)? If not I'll try to make some.
  11. I think the best solution is to make the wall tower weaker. Ah something else although it isn't related to balance issue. One of the most annoying things is the game is the high speed of the running units when they are rearranging in a formation. This is a major issue as the game currently looks like "poor" despite the good graphic engine. I reduced the running speed (still more than walking) and changed the actor file to show the walking animation instead of running. The result was much better. Perhaps we should define a third speed (formation arrangement) for this case and reserve that high speed for running (I think it still needs to be reduced). Try the thing I explained above to see the difference.
  12. But I don't think normal houses, mills and farmsteads will worth capturing and they are very tough.
  13. I think the main problem of the game is that buildings have too much hitpoint. AOE2/3,AOM had much better building hitpoints. Currently the only way to defeat an enemy is to make siege weapons while I think siege weapons should only ease the attack, not enable it.
  14. New random map. Playable but not complete. It needs some of the myconid's graphical improvements like distant fog. Also it needs some new art assets. Slightly different from the one Mythos_Ruler posted. Players start in a tough map to play with scarse wood and dangerous polar animals Earth's polar regions are the areas of the globe surrounding the poles also known as frigid zones.The Arctic's climate is characterized by cold winters and cool summers. Precipitation mostly comes in the form of snow. The Arctic's annual precipitation is low, with most of the area receiving less than 50 centimetres. High winds often stir up snow, creating the illusion of continuous snowfall. Except for those areas adjacent to warm ocean currents, there is almost always continuous permafrost due to the very cold winters. The famous aurora can be seen from these regions.
  15. Phoenician Levant is square because otherwise it won't have enough room for players. Latium will remain square because making it circle would need some big changes in the code and also its style more fits a square map than a circular one. Lake is square only because I wanted players to have a little more room. If others agree, I'd change it to circle. So everyone: Should we make the Lake random map circular?
  16. Mainly terrain textures and those skins that are defined .dds in the actor files and are actually .png
  17. quantumstate made the peacock model so he should be in Art-3D too. I can be in Programming and Art-3D if other team members accept.
  18. Oh this is something I always wanted to say. We need a way to make some parts of the terrain impassable either in a direct way (painting/making a specific terrain impassable) or by creating non-selectable, invulnerable entities that don't show up in minimap.
  19. Well, the cheats are being implemented. I am going to write the current cheats and ask you to suggest better names for them. i want pizza xxx adds xxx food to your inventory bring my axe xxx adds xxx wood your money or your life xxx adds xxx metal i see a mountain here xxx adds xxx stone the default number for those cheats is 1000 (it means that if you only type i want pizza, you would be given 1000 food) jame jam reveals map the hive master max population TARDIS increases the max population for you to 500 iwanttopwnthem xxx the selected structure spawns xxx (1 if not specified) random heroes. only structures that train units can be used and if you select an enemy structure, these heroes will be created for them. wololo makes you the owner of the selected unit black death kills the selected units hehehehehehehehe x defeats player_x pandoras box you can control all of the units and buildings in the game.
  20. Hmm, indiedb/moddb doesn't seem to show this. Did we send it to them?
  21. That has less orange than the current one.
  22. I liked it too but it is too unrealistic. Maybe oshron can use it in his mythology mod.
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