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Spahbod

WFG Retired
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Everything posted by Spahbod

  1. Committed this to the SVN along with the updated/new tropical and tamarix trees and the new grape vineyards. Can someone make a good screenshot of the fortress random map with myconid and waritii's graphical changes for the preview screen?
  2. A merge of the last and first drafts. What do you think?
  3. See this one as an example then: Zagros Mountains.zip Yes. 400x300
  4. You need to add a "Preview" = "xxx.png" to the settings of the map in the xml file.
  5. I'm trying to fix it. If I fail, I'll make a ticket for it.
  6. Indeed the first one is much better than the others although it is unrealistic.
  7. Skirmish is going to be the name of a new match type similar to scenarios with the difference that you'd be able to select your civ and location.
  8. That would make the map darker and there is no way to change the sun's overbrightness in random maps.
  9. How is this one? It has become like the new england map in AOE3. Maybe a little more yellow. What do you think?
  10. The new preview is actually 400x300. Does that work in your computer? If so we have no problem at all
  11. Really? that would help a lot. We can use 512x384 previews without problem then.
  12. It is currently used in Fortress random map in my computer and hopefully, will find its way into the game for other maps too. Now, what do you think? Suggestions, criticism, etc.
  13. I took a screenshot of the result of stretching. Here's the result: The jpeg has blurred the preview but I can assure you it is clear.
  14. The quality will not be a concern as far as I have experienced but in terms of ease of creation, well, you can still use non-power-of-two images but they won't work in debug mode.
  15. That won't work. We should create 512x384 screenshots and sketch them to 512x512. The GUI engine will take care of the rest.
  16. That problem is going to be fixed in time. Which OS are you using though? Well, we experienced many possibilities and this was the best one.
  17. His mockup is not very different from the current behavior except that it has some flaws that are not present in the latest version of the concept. What I currently have can be committed into SVN at any moment. But it is better to see what other member think about it.
  18. You have access to heightmap in every part of the rmgen and your random map script. The main point is making rmgen read an image which I think is a waste of time.
  19. Unfortunately, both answers are no. At least, for now. Reveal map is going to change to a dropdown of "None, Explored, Reveal" but that's not something I'd be going to do and what option should we put there for teams locked? A checkbox is much more relevant here. For the other one, well, I'm afraid I can't do anything about it. Not without changing some of the core UI code that can cause other problems elsewhere.
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