Spahbod
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Everything posted by Spahbod
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Committed this to the SVN along with the updated/new tropical and tamarix trees and the new grape vineyards. Can someone make a good screenshot of the fortress random map with myconid and waritii's graphical changes for the preview screen?
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Previewing a map in the game setup screen.
Spahbod replied to Spahbod's topic in Game Development & Technical Discussion
Thank you very much. I'll commit them into the SVN. -
Previewing a map in the game setup screen.
Spahbod replied to Spahbod's topic in Game Development & Technical Discussion
See this one as an example then: Zagros Mountains.zip Yes. 400x300 -
Previewing a map in the game setup screen.
Spahbod replied to Spahbod's topic in Game Development & Technical Discussion
You need to add a "Preview" = "xxx.png" to the settings of the map in the xml file. -
I'm trying to fix it. If I fail, I'll make a ticket for it.
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Indeed the first one is much better than the others although it is unrealistic.
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Previewing a map in the game setup screen.
Spahbod replied to Spahbod's topic in Game Development & Technical Discussion
Skirmish is going to be the name of a new match type similar to scenarios with the difference that you'd be able to select your civ and location. -
That would make the map darker and there is no way to change the sun's overbrightness in random maps.
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How is this one? It has become like the new england map in AOE3. Maybe a little more yellow. What do you think?
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Previewing a map in the game setup screen.
Spahbod replied to Spahbod's topic in Game Development & Technical Discussion
The new preview is actually 400x300. Does that work in your computer? If so we have no problem at all -
Previewing a map in the game setup screen.
Spahbod replied to Spahbod's topic in Game Development & Technical Discussion
Really? that would help a lot. We can use 512x384 previews without problem then. -
It is currently used in Fortress random map in my computer and hopefully, will find its way into the game for other maps too. Now, what do you think? Suggestions, criticism, etc.
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Previewing a map in the game setup screen.
Spahbod replied to Spahbod's topic in Game Development & Technical Discussion
I took a screenshot of the result of stretching. Here's the result: The jpeg has blurred the preview but I can assure you it is clear. -
Wow. That's awesome!!
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Previewing a map in the game setup screen.
Spahbod replied to Spahbod's topic in Game Development & Technical Discussion
The quality will not be a concern as far as I have experienced but in terms of ease of creation, well, you can still use non-power-of-two images but they won't work in debug mode. -
Previewing a map in the game setup screen.
Spahbod replied to Spahbod's topic in Game Development & Technical Discussion
That won't work. We should create 512x384 screenshots and sketch them to 512x512. The GUI engine will take care of the rest. -
Thank you for your report. Fixed.
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Previewing a map in the game setup screen.
Spahbod replied to Spahbod's topic in Game Development & Technical Discussion
That problem is going to be fixed in time. Which OS are you using though? Well, we experienced many possibilities and this was the best one. -
Previewing a map in the game setup screen.
Spahbod replied to Spahbod's topic in Game Development & Technical Discussion
Fixed and committed. -
Previewing a map in the game setup screen.
Spahbod replied to Spahbod's topic in Game Development & Technical Discussion
His mockup is not very different from the current behavior except that it has some flaws that are not present in the latest version of the concept. What I currently have can be committed into SVN at any moment. But it is better to see what other member think about it. -
Previewing a map in the game setup screen.
Spahbod replied to Spahbod's topic in Game Development & Technical Discussion
Unfortunately, both answers are no. At least, for now. Reveal map is going to change to a dropdown of "None, Explored, Reveal" but that's not something I'd be going to do and what option should we put there for teams locked? A checkbox is much more relevant here. For the other one, well, I'm afraid I can't do anything about it. Not without changing some of the core UI code that can cause other problems elsewhere.