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Spahbod

WFG Retired
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Everything posted by Spahbod

  1. That would be very hard. Better not to place them from the beginning than to remove them later.
  2. This is actually a planned new match type called "Skirmish". I don't think we'd be using heightmaps for random maps even if we could. They are random maps. Not scenarios. No. The Civ is assigned before the game starts in GUI code. But why would you want to do that? That is a serious problem. Can you name the map specifically? We currently use constraints to avoid such overlap. I'll see to it.
  3. Why? Because they don't have walls? I think currently the Civs without proper siege engines are the weakest.
  4. The problem is more about pathfinding and the logic of the AI, not the JS library. Also the game isn't using more than one CPU cores at this point. Making more modern CPUs have worse results in the game.
  5. It took more than I anticipated to make it use relative positioning but I'm satisfied with the result. See it for yourself. gamesetup.zip
  6. I would have done that if there was a way to find the resolution.
  7. Well, the new concept is here. Before posting anything about the tightness of it, please play it in a 1024x768 resolution. gamesetup.zip It needs some more work. Most of all a way to attract the focus of the player onto the map selection dropdown
  8. I too think that we should put the map list in a dropbox. That would fix most of the things including the need to switch between map selection and player assignment. Edit: Mythos, can you make a mockup showing how do you like the game setup screen be with a dropdown map selection?
  9. Pufff. Done. What do you think Michael? I also added it to the single player so that you can understand the number of players in a scenario.
  10. @Mythos: The second one is done. But the first one has an unusual problem as can be seen from the screenshot. I tried everything I could to fix it but I couldn't. Does anyone has a solution for this?
  11. The game itself generates shadows. Why would you need to "add" it? Is it something about blender itself?
  12. Unfortunately, swtf has forgotten to upload one of the needed files.
  13. Pyrogenesis crashes with out of memory error in large and very large sizes.
  14. Did you update to the latest SVN version before downloading this?
  15. I mean we can't place the players too near to each other or they'd overlap. Deep Forest is an exception and it crashes if created in a large map.
  16. If it is pink, download and install the "mappreview.zip" from this post: http://www.wildfiregames.com/forum/index.php?showtopic=16206&st=80#entry243767
  17. Here I want to ask you to provide us with ideas for new random maps or suggestions to improve the existing ones. Also please fell free to report every bug you found. Some notes: The bug reports shouldn't be about resource inequality because these are random maps after all. For e.g. "I played that map and my enemy had two metal mines in his side but I had only one" isn't relevant because the maps are designed to be like this. Players have a set of starting resources that are going to serve them until they find a good deposit or build a market and a couple of mines. Ideas of maps with a fixed shape (For example, a map that looks exactly like Greece) are not accepted. They would fall into the "Skirmish" category which is going to be implemented somewhere in future. Please think about player placement in maps you are going to suggest. Someone might play an 8 player game in a tiny map. The map must be open enough for such a case. A map with too many entities/actors would be problematic so a forest heavy map is out of our reach. Mods, can you please Pin this topic? Thank you all.
  18. gamesetup.zip I like the new version more than the previous one. Works perfectly in 1024x768. Check it yourself.
  19. Is there a way to find the resolution of the page? And for the second problem, I'll try swapping the locations of options and map selection. Any thoughts?
  20. myconid, did you know that you rock? You have offered many new things to the game. I hope they'd be reviewed and committed soon.
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