Jump to content

Stan`

0 A.D. Project Leader
  • Posts

    17.993
  • Joined

  • Last visited

  • Days Won

    581

Everything posted by Stan`

  1. Interesting, no idea how to set that up though. And probably more work that I can handle.
  2. I do that for packagers but not for modders Most of the time I get 0 replies ^^
  3. Is it a joke? Or do you really want emails There was @Silier but they resigned, @Freagarach's laptop is not fast enough, @vladislavbelov has an account, maybe @wraitii But I guess i'm the only one really active. I initially got there to help the Hyrule mod progress
  4. You have to change entity limits for the spartan player I think. Should be a simple template edit.
  5. I'm not sure but I guess making it official means that we have team members always there to answer questions. For instance I'm on most if not all the Discord servers and that's where I get pinged for issues. I assume people expect a centralized mean to ask questions. Like what supertuxkart or warzone 2100 do with discord
  6. Could be hard to find. But most people expect to have some conversation history and only stay for a few minutes so we don't have time to answer. Most of the history on #0ad is just lost people. Sometimes we're lucky and @Langbart can help them. Bridges have gdpr implications which is annoying sharing ips and private data depending on how its stored etc. They are adapated for developpers and not players as most of them are on Discord. Some big youtubers asked us for that too. It's one of the most common requests after steam.
  7. Doesn't really make much sense, you can build a building to create siege but it's not yours? ^^"
  8. Apologies. I wasn't clear. Either use: <Upgrade replace=""> ... </Upgrade> To override the whole component. Or try <Upgrade> <SpearSwitchA disable ="" /> <SpearSwitchB disable ="" /> <SpearSwitchE> ... </SpearSwitchE> </Upgrade>
  9. No. Like so: <Upgrade replace=""> <SpearSwitchA> <Entity>units/anglo/man_at_arms_a</Entity> <Tooltip>Switch to Spear</Tooltip> <Cost> <wood>0</wood> <food>0</food> <metal>0</metal> </Cost> <Time>0</Time> <Variant>upgrading</Variant> </SpearSwitchA> </Upgrade> The following might work, but I haven't tested. <Upgrade> <SpearSwitchB disable=""/> <SpearSwitchA> <Entity>units/anglo/man_at_arms_a</Entity> <Tooltip>Switch to Spear</Tooltip> <Cost> <wood>0</wood> <food>0</food> <metal>0</metal> </Cost> <Time>0</Time> <Variant>upgrading</Variant> </SpearSwitchA> </Upgrade>
  10. I am sorry. I meant it can be done. One has to edit binaries/data/mods/public/gui/summary/summary.js and binaries/data/mods/public/gui/summary/counters.js, to figure out what is not rounded. (e.g. percent and ratios seems to be) Seems like nobody updated binaries/data/mods/public/simulation/data/civs/rome.json Well it's their attitude toward you. So effectively "theirs". Not sure what would be more appropriate.
  11. Well you'd still have issues with big numbers even with rounding I suppose. You can also do the rounding. What do you mean? If they don't appear it means they are missing somewhere.
  12. For that you probably need more code. There is https://code.wildfiregames.com/D368 The only thing an aura can do is change the visual actor not add new attacks. @Freagarach
  13. You need to add cmpPromotion.IncreaseXp To some other components like gathering. See how it's done for healing and attacking. https://github.com/0ad/0ad/search?q=IncreaseXp&type= I don't think you can unlock an upgrade though. Experience cannot as far as I am aware be used for now as an upgrade requirement.
  14. Would displaying something like 32k be acceptable? (idea by @maroder)
  15. Keep up the great work. With a bit of luck we can sync when you are done so that I can sign your campaign mod so it's ready to be downloaded when A26 comes out.
  16. My experience is this. IRC okay for devs, especially people used to opensource, storing logs is a must. Bad for non technical people or impatient ones. Terrible for arguments or long conversations. Xmpp a bit more user friendly than IRC, but still requires some technical stuff has native support for logs. Matrix haven't used much seems to be like Xmpp but with better marketing. Rocket.chat basically a cheap ( but more expensive version of discord) Discord. De facto standard for games, grinds the gears of all the people who are in really into FOSS because proprietary.
×
×
  • Create New...