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Everything posted by Stan`
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Was updated. http://www.wildfiregames.com/forum/index.php?showtopic=18541
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- 680 replies
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- 1
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- millenium a.d.
- vikings
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Well he changed the reference and the names so nothing's linked anymore. I need him to get back to fix this first
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Lion, Btw you should check the latest version I think Rada broke all the units.
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Well now stop thanking and play (French Here)
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Well then talk
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Asian civilization and appearance for beta and final version?
Stan` replied to Taobyebye's topic in General Discussion
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Well we have the mod loarder and you could put everything in the same folder
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I have a friend that wants to make a map but he/she might need some extra props, is that an issue ?
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@Lion, well I just have the icon and the shield was not looking similar to the other civs.
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Yup Another Screenshot Incoming
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Asian civilization and appearance for beta and final version?
Stan` replied to Taobyebye's topic in General Discussion
Well Omri If you want i can put it in the Han mod, which you can follow the evolution in the modding forum I took Kimball's mod back on the trail -
Can we have gaia/fauna,flora ? Lakes ? I'd like to have some props like that.
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@Lion can you work on a background for ROTE ?
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That's the china "bireme" niektb is looking for proof to deny or confirm it's existence. But the most important thing on this picture, is that garrisonned units on boats can shoot
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Ayakashi's concept ?
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Okay rada, could you make this new organisation on paper (with ALL empty subfolders) using the /tree /a /f CMD command don't know the equivalent on linux, so we could apply it to our mods, and before that discuss it more ?
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Great ! =D Can you also draw a blacksmith ? =)
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Thanks my friend, will replace it on the texture. What does my char means ?
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What is relax XML ?
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How did you think I did Hand is long but the way. BTW you broke my forteress (Aristeia) I think we should fix prefix too. All props should be like misc_type(fauna,prop,embelishment)_name.xml
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Asian civilization and appearance for beta and final version?
Stan` replied to Taobyebye's topic in General Discussion
Well some art has to be done before beta. We don't have all meshes yet. And a lot of programming bugs/enhancement/additions have still to be done.