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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. I'll see then. Would be nice to garrison units in (Sees garisonned options everywhere)
  2. Would some of you guys mind downloading Rise of the east mod to balance the units ?
  3. Well Auron what I need is how to reproduce it. Chinese army has four cavalry and five infantry
  4. Stan`

    Faction: Norse

    https://www.google.fr/search?q=viking+roof&num=20&client=firefox-a&hs=BII&rls=org.mozilla:fr:official&channel=sb&source=lnms&tbm=isch&sa=X&ei=IDHHU4DEAoHb0QWmhYDQBA&ved=0CAgQ_AUoAQ&biw=1251&bih=618
  5. Lion when you have them, make sure they are centered.
  6. Download the last repo and give me the correct names We have now four types of cavalry.
  7. - Roman Civ Emblem - Seleucid Civ Emblem -- Lion.Kanzen - Ptolemaic Civ Emblem Don't they all are in the game now ? Trees in the game : Carob Aleppo Pine Italian Cypress = Medi Cypress ? Holly Oak OliveLombardy Poplar = Poplar Grapes
  8. Thanks. Between two chinese reuv I'll see if I can do something
  9. Well things it need (Those statues for instance)
  10. Okay... so will I need to create new textures ?
  11. What kind of eyecandy should it be ? Military ?
  12. Well it looked bad, we should do something with the ROTE Logo instead.
  13. The three helmets are available in the thread.
  14. What have been chosen at the end ? We have the babylonian gardens, do we still need that gate ? If not, 3D Task List should be updated.
  15. 1. Fixed 2.Fixed 3. Mostly Fixed though now will have to fit new textures 4. No reference 5. Don't know what should be used as such 6. Special buildings is only missing reference for bamboo walls 7. Bonus was planned and is still in Json, and in temp 8. ↑ 9. ↑ 10. They were deprecated by the han dynasty.
  16. Niektb reported to me not long ago that my chinese buildings were having strange normal issues as you can see below. This as nothing to do with textures, but that means your AO is wrong. How can it be wrong. Well you maybe forgot to triangulate your mesh, or have too much UVs. The game reads the two first UVs of the mesh. If there is three, and the last one is the good one, that won't work. I also noticed that sometimes the game doesn't like the smooth option. So how to fix this ? Make sure you have two UVMaps only and that the mesh is triangulated correctly (To be sure, export it in the game and import it back) PS : If you never saw this it's because your graphics are not set to high. Search for the user cfg and replace the code by those lines : gentangents = "true"gpuskinning = "false"locale = "en_US"materialmgr.PARALLAX_DIST.max = "150"materialmgr.PARALLAX_HQ_DIST.max = "75"materialmgr.PARALLAX_VHQ_DIST.max = "0"materialmgr.quality = "10"particles = "true"pauseonfocusloss = "true"postproc = "true"preferglsl = "true"renderactors = "true"shadowpcf = "true"shadows = "true"shadowsonwater = "true"showdetailedtooltips = "true"showsky = "true"silhouettes = "true"smoothlos = "true"splashscreendisable = "false"splashscreenversion = "0"userreport.enabledversion = "0"userreport.id = "e012e183767f1423"vsync = "true"waterfancyeffects = "false"waterrealdepth = "true"waterreflection = "true"waterrefraction = "true"windowed = "false"
  17. They shouldn't be so imperfect, They are now because of the time, but then they were good as new. So not that horrid.
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