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Posts
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Everything posted by Stan`
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Good job old friend. Why is the door so small ? Also, why the texture on the top look like its white ? I also thing the second roof top should be wood not tiles Good job !
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Hey could you fix it to work with latest SVN ? Some auras changes took place and so (InsertCuteName)Pony won't be placed because template is wrong...
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Argggggghhhhhh Should probably stop doing copy pasting... Yeah I'll do it just didn't wanted to bother much until niektb sees it since it's only a 3h work =D The fact you like it makes me happy.
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Well yes I actually want it, don't maybe it could replace the current tower. I'll see about that spiky stuff when we will unify the models.
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Strong FBX Support for Animations in Blender 2.71
Stan` replied to Radagast.'s topic in Art Development
No need to anymore. With the new meshes skeletons will be different. So not compatible. -
Whoah. Thought the same X)
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There is an issue with the Temple : [22:19] == Stan [webchat@85.171.221.240] has joined #0ad-dev[22:20] <Stan> radagast: I have an issue with ROTE. Ayakashi did a buddhist temple. This is okay since it appeared near 50 AD but thing is since it was the first temple to be made I'm not sure it would be so complex[22:21] <Stan> radagast: Ayakashi's Concept : http://www.wildfiregames.com/forum/uploads//monthly_01_2014/post-15249-0-08582500-1390089185.jpg[22:21] <Stan> radagast: Reality (First Buddhist Temple) http://en.wikipedia.org/wiki/White_Horse_Temple#mediaviewer/File:%E7%99%BD%E9%A9%AC%E5%AF%BA%E5%85%A8%E6%99%AF.jpg[22:22] <Stan> radagast: http://sciondevelopment.com/rote/reference/buildings/temple001sheji1yw.jpg Original concept.[22:22] <Stan> Which One should I make ?[22:22] <Stan> Or should I rather make the barracks ?[22:26] <Stan> radagast: Good evening by the way
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Yup that one. Couldn't it be a command line option ? I mean most of the time it's -no intro, but could it be -intro this time ?
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I don ´t if that would be possible legally. But maybe it would be a better idea to start making our own before spoofin others. Now let´s say this is possible what would you see ? IIRC mythos_ruler showed us a concept of a logo video. Couldn ´t find it though.
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Lion the reason props are missing is that they were saving a lot of polycount, even if their models have some triangulation flaws. But they have a lot of things. If I can I'll try to add details to the existing buildings to fit more with the rest of the civs.
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Rada : That roof is the issue. Can you use mine ? (House_b )
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Send a PM to Enrique and ask him for some
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Well as I told you I can but most of the time I'm just too lazy Thanks Maybe you could help the main team with the seleucids ?
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Sorry missed it.
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Fixed the fishing boat, using enrique's row and anims.
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Okay, Is there a way we can start them ?
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So my question should be, do you know who made the first *****_struct.dds, and how they did them ?
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An Extensive Helmet Texture Creation Guide
Stan` replied to Stan`'s topic in Tutorials, references and art help
Finished the tutorial - Added Pictures - Added Tips - Added Infos - Added Icons - Detailed more some steps - Added the Final Texturing Tutorial - Added the Preview in Blender -
I have no problem with xmls -> radagast unit Just too lazy to do it
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Okay but Heph it was for swords my interest was for helmets. Because I already made an iron one (this is no issue i need to rework it to fit more to the last reference e.g the rounded borders that look really nice) but i was curious. About the shieds colour could and will be player color
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So even the one on the horse ?