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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Enrique : Do you have any ideas on how to fix this ? That blend works on any terrain provided it's not too high. It's 15 decals near each other;
  2. What about making the farms inactive under a certain amount of health ?
  3. Would you draw them of give me movie references ? This way it'll be complete.
  4. http://members.bib-arch.org/image.asp?PubID=BSAO&Volume=06&Issue=06&ImageID=02000&SourcePage=publication.asp&UserID=0& It seems fine to me. Moreover according to wikipedia it used to be also a defensive buildings, which fits perfectly the civs.
  5. Here is the current state of things : - Storehouse : Rada. (He will finish it and bring a wonderful tool) - GVT Center : I planned to do it, and since I'm the only artist here I'll probably have to. What it should do : "Structures": [ { "Name": "Zhi Hui Zhong Xin", "Class": "", "Emblem": "", "History": "'Government Center' As a genuinely sophisticated educational society, China revered government very highly. This structure will provide tech upgrades for economic factors, specifically trade.", "Requirements": "", "Phase": "", "Special": "" } ],- Heroes. I'll need to make them. - Wonder, I'll maybe use the image you posted, but this has the lowest priority. - Techs, Niektb is asking some experts about casted iron as a special tech. There are the ones from the gvt center above and those : "CivBonuses": [ { "Name": "Defensive Walls", "History": "The Chinese may have been best known for their immeasurably fortified defenses that kept enemy forces at bay long enough to obliterate them.", "Description": "All walls and outposts are significantly cheaper and available earlier." }, { "Name": "Naval Prowess", "History": "The Han Chinese developed some of the most underrated and innovative naval tactics of the era, including unmanned Fire Ships set adrift to destroy warring nations' sea vessels and shoreline structures.", "Description": "A diverse navy will grant the Chinese a generously favorable position at sea." } ], "TeamBonuses": [ { "Name": "Taoism", "History": "The Three Jewels of Taoism: compassion, moderation and humility. These pinnacles will dictate the nature of relations between allies of the Chinese.", "Description": "Trade for all allies is 30% cheaper." } ],After all of this faction will be complete. Really optionnal replace palisades by bamboo walls, though that doesn't seem accurate to me at all.
  6. Isn't there a timeframe problem according to wikipedia ?
  7. give them at least it won't have been for nothing ^^
  8. Any idea what they look like ? I was not forgetting just add no idea what should be used
  9. Oh didn ´t know that. If my tree is okay though i could make others that are on the list.
  10. http://www.wildfiregames.com/forum/index.php?showtopic=18888#entry294620
  11. I noticed there were no willows in the game so here are three variations. Credits : - Enrique for the lights - Wikicommons for the leaves (http://commons.wikimedia.org/wiki/File:Bloedel_Reserve_Willow_Tree.jpg) - The game for the trunk.
  12. If we have that probability, we'll need to take in account the probability ancient tunnels leading to behind the walls exists. if such a thing exist then a building should be built on the other side, making the units able to pass.
  13. Not bad at all you have five days to make it better. I'll repeat my advices i said to Swamp gremlin
  14. Did you make big screenshots ? You can resize them in paint to something like 2000*1500 and export them to jpg.
  15. Is that possible to be a secondary feature ? Maybe something hardcore players can turn on and off.
  16. That's what I though too, so I suggested making it a mod
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