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Everything posted by Stan`
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It was the latest custom build I could do
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I can do something with the top floor of the towers but Îd keep the third florr as is for garrisoning in the movie the leader are here and in the picture an archer is there.
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I ´ll try all that then... What bugs me actually is that we make an historically ac urate game taking a ay some of the historic features.
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Okay so 1 fix stretching 2 size 1/2 the towers I ´ll believe in me the day i ´ll deserve to teach people and start doing stuff like you guys.
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Indeed it was latest revision on that day. What does these errors reveals ?
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Sorry for the annoyed/hard to understand post. I was on a telephone that was lagging a lot when writing on forums. To make it more clear : 1. Gate makes the size of the longest wall of the game, so I can't make it any larger. Even though it should be twice as large. 2. That gate is taken from the redcliff movie, and ayakashi told me to replace that model with the old one because it was too simple. 3. Here is the reference. 4 : The movie can be found on youtube, not posting links for obvious reasons. this scene is around the beginning (20min) as you see walls are under the tower, and the gate is much bigger. I tried to ignore it as much possible, but didn't succeed obviously.
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I simply can ´t do that. The gate is supposed to be twice as large but no walls in the game are so if do so îll have to make overly large walIs i wanted to keep the old gate but ayakashi said it was too simple so now we have a small redcliff gate cause chinese were known for their big walls. If you look at the redcliff movie available on youtube you ´ll see that the wallsare as small. I don ´t have a magic solution.
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Add shields as props you like to do that as much as I do or make a special iberian texture
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Also add the uffington horse so we don't forget. The Paradise of Daphne for Seleucids
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Where ? I hope there is not cause I have to export five files each time X)
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Indeed. Though it makes me think the iberian texture could use some update
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SwampGremlin's Epic Castle Battle Map
Stan` replied to SwampGremlin's topic in Scenario Design/Map making
I think you can't, but depends on what you wanna do. If you are interested in mapping there is a mapping contest at the moment. http://www.wildfiregames.com/forum/index.php?showtopic=18897. Well I hope to seeing more map from you then -
This, or at least making it mandatory to have all buildings replaced by default ones. Problem would be civs with different buildings.
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SwampGremlin's Epic Castle Battle Map
Stan` replied to SwampGremlin's topic in Scenario Design/Map making
I saw it real time ^^ That's how I took the picture. See this an example on how adding hills, bushes and blending texture can make something look really nice. I bet you can do better since I am not a mapper -
SwampGremlin's Epic Castle Battle Map
Stan` replied to SwampGremlin's topic in Scenario Design/Map making
It's okay then. An idea to improve the map. Add more relief, blend terrain texture and add grass plants etc. -
SwampGremlin's Epic Castle Battle Map
Stan` replied to SwampGremlin's topic in Scenario Design/Map making
Fixed. Is that intended that the big statues move ? -
Everything's in I think
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What do we plan for next release ? Here is the fixed Farmstead http://www.wildfiregames.com/forum/index.php?showtopic=18032&page=3 Here is the fixed Ptol Blacksmith http://www.wildfiregames.com/forum/index.php?showtopic=19043 A fixed civilization flag http://www.wildfiregames.com/forum/index.php?showtopic=19043 Another hero for ptolemaics http://www.wildfiregames.com/forum/index.php?showtopic=18983 Fixed snow wolf (Actor should be edited to use the new model, anim, and this texture) http://www.wildfiregames.com/forum/index.php?showtopic=17450&page=4#entry296876 A boar update : http://www.wildfiregames.com/forum/index.php?showtopic=18968 the seleucids helmets : http://www.wildfiregames.com/forum/index.php?showtopic=17924&page=6 the foundation fix : http://www.wildfiregames.com/forum/index.php?showtopic=18232&page=2 new scaffoldings : http://www.wildfiregames.com/forum/index.php?showtopic=18326 tuareg skin for ptol merchant http://www.wildfiregames.com/forum/index.php?showtopic=18986 -Rotary mill was uploaded by lordgood -Iberian Barracks fixed by lordgood
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Forgot to upload the last texture. animal_wolf_white.7z
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SwampGremlin's Epic Castle Battle Map
Stan` replied to SwampGremlin's topic in Scenario Design/Map making
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I like that idea a lot
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That explains it. I was playing with modded civ on the laptop destktop is pure A16 though. I also noticed when switching view that petra always tried to put fields on other buildings, could you add the position of each building in account so that he only tries where he can ?
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How would it work ? Like a bomberman ?