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Everything posted by Stan`
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process Buildings portrait process and little theory
Stan` replied to Lion.Kanzen's topic in Eyecandy, custom projects and misc.
I started to today. I plan to make it higher poly But I have one big issue with it my plan was for it to be an upgrade to the current gate but it won't allow siege units to go through it so I guess this could be compensated by higher life points or an aura. Other issue is size. It's as big as the gate without the side walls. So towers would end up inside the gate which might not look good. Also png transparency is broken so you have to use the dds. The fact that there is not object color parallax spec will lessen quality. @wowgetoffyourcellphone I might look into providing the missing aomaps thanks for reporting. -
process Buildings portrait process and little theory
Stan` replied to Lion.Kanzen's topic in Eyecandy, custom projects and misc.
I guess SOMEBODY should start working then -
process Buildings portrait process and little theory
Stan` replied to Lion.Kanzen's topic in Eyecandy, custom projects and misc.
I see one issue with that. Gate doesn't close ? -
===[COMMITTED]=== Briton Fortress and Walls
Stan` replied to LordGood's topic in Completed Art Tasks
We thought of it, but that's not a one man army task The bug is interesting @LordGood After that they will only be missing a new storehouse, and a new temple -
===[COMMITTED]=== Briton Fortress and Walls
Stan` replied to LordGood's topic in Completed Art Tasks
Seeeeeeeeee I knew you had one Commit it Commit it @Enrique has maybe something to say about it tho -
===[COMMITTED]=== Briton Fortress and Walls
Stan` replied to LordGood's topic in Completed Art Tasks
My bad was a 4K render X) I see I don't know if hair in blender can simulate something like this. I found the perfect example on the internet but the website is down... -
===[COMMITTED]=== Briton Fortress and Walls
Stan` replied to LordGood's topic in Completed Art Tasks
I'm confused, it looks nice, but I don't really see hay being brown... -
===[COMMITTED]=== Briton Fortress and Walls
Stan` replied to LordGood's topic in Completed Art Tasks
Here was a terrible attempt at making hay with blender (Couldn't figure out why it was so bad). But it never was good sadly. I was wondering if maybe the problem isn't the color but the pattern. Current texture seems to have too much constrast8detail/grain but that's not new ^^ -
===[COMMITTED]=== Briton Fortress and Walls
Stan` replied to LordGood's topic in Completed Art Tasks
@LordGood well I have been looking for some time to improve them. I remade the wood texture from scratch using @Wijitmaker tutorials It looked better but still too new ^^ I really need to watch more tutorials for substance designer so we can have proper normals aswell, for now the current one is not good at all. I know you will come up with something good. Take care if you handpaint it though it gets cartoony fast -
===[COMMITTED]=== Briton Fortress and Walls
Stan` replied to LordGood's topic in Completed Art Tasks
Yeah indeed, I can't find the picture I took in Stonehenge of a reconstructed village. Well the settlements player build are supposed to be relatively new aren't they ? Hay is always a pain. Side note I greatly improved the quality of the wood spikes by using the palissade texture and pasting it over the current one on the celt struct for one of the civs. -
===[COMMITTED]=== Briton Fortress and Walls
Stan` replied to LordGood's topic in Completed Art Tasks
I was thinking of something for the future, might create a ticket about it. If mapmakers could set a tag on maps, we could probably switch texture packs depending on that. @sanderd17 do you think it's hard to do to load textures depending on a map parameter ? Is there even a way to link that ? Yeah it's mostly wood and stone, though that seems pretty accurate to the britons. Though I think it's too brown looking at this I -
===[COMMITTED]=== Briton Fortress and Walls
Stan` replied to LordGood's topic in Completed Art Tasks
Nice walls I like them like this. I always wondered about the top thing above the gate, it seems that was never lost in the 10 centuries that followed though I did not find any historical backup for it About the hay I asked on an historical forum about it All depends on the region hay is not available every where especially in mountain areas, stone slate make roofs. For the color I'm not sure It kind of break contrasts don't you think ? Basically what they say is that gaul houses interiors are like 5 or 6 steps below ground, and some stories allow animals to be stored Oppidums' walls were generally in stone, on ground support with (https://www.google.fr/search?biw=1920&bih=939&tbm=isch&q=madrier+charpente&sa=X&ved=0ahUKEwievv7hqrXPAhWJ2xoKHaboAeMQhyYIHQ) Quote : (From wikipedia it seems) -
process Buildings portrait process and little theory
Stan` replied to Lion.Kanzen's topic in Eyecandy, custom projects and misc.
The bottom one looks sharper, though it's a bit sad that the spear handle are so blurry... The top one looks like lion, just the glow is yellower. -
process Buildings portrait process and little theory
Stan` replied to Lion.Kanzen's topic in Eyecandy, custom projects and misc.
I guess the dull effect is due to it having too much black around it. @Lion.Kanzen could you make one with more outer glow ? -
===[COMMITTED]=== Briton Fortress and Walls
Stan` replied to LordGood's topic in Completed Art Tasks
I'm wondering since I got that remark on the celt walls, wouldn't it be better to have round roofs on wall towers, I mean, If someone was meant to stay there for the day, having sun protection would be nice, also, there is sun protection on the other towers too. -
===[COMMITTED]=== Briton Fortress and Walls
Stan` replied to LordGood's topic in Completed Art Tasks
Right actually I'm not even sure they put wall on their fortress. -
===[COMMITTED]=== Briton Fortress and Walls
Stan` replied to LordGood's topic in Completed Art Tasks
I must agree with Justus on the fact that the new fortress looks a bit like a cartoon. Maybe you could keep the old surrounding wall and change the inside, I wonder how that'd look. Yeah walls look good, and they are a nice differentiation from the old celt walls. I remade them in They are available in my eyecandy mod. -
Well I don't know but texture sets have been made for specific civilizations so I guess it would be quite inaccurate to mix them all don't you think ?
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@lion Not sure we should mix civ textures We already have 2 in the cc
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Macedonian Siege Workshop and Celtic/Iberian Blacksmith
Stan` replied to Mythos_Ruler's topic in Art Development
Why the dock ? -
Macedonian Siege Workshop and Celtic/Iberian Blacksmith
Stan` replied to Mythos_Ruler's topic in Art Development
Which one ? -
I think just as the land market you can use waypoints so people using your dock should do that
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===[COMMITTED]===Temple of Capitoline Jupiter (wonder)
Stan` replied to Tobi95's topic in Completed Art Tasks
Yeah I know 3000+ euros is a bit much. And student versions cannot export for the game (for copyright reasons) they do not allow selling, which the current license does. It takes time to switch, but I am happy I did. -
ThracianGovernamentcenter2.blend