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Stan`

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Everything posted by Stan`

  1. See BuildInstructions. $ svn checkout -r 21945 https://svn.wildfiregames.com/public/ps/trunk/ 0ad This will clone the A23B release on your machine. Then you'll need the dependencies in the link above. $ sudo apt-get install build-essential cmake libboost-dev libboost-filesystem-dev \ libcurl4-gnutls-dev libenet-dev libgloox-dev libicu-dev \ libminiupnpc-dev libnvtt-dev libogg-dev libopenal-dev \ libpng-dev libsdl2-dev libvorbis-dev libwxgtk3.0-dev libxcursor-dev \ libxml2-dev python subversion zlib1g-dev If svn isn't installed you need to run $ sudo apt install subversion Then you need to apply the patch: D2353. On the top right select "download raw diff". After that you can patch your svn $ patch -p0 -i ~/D2353.diff Alternatively you can just edit the file directly. Finally you need to run $ ./build/workspaces/update-workspaces.sh -j(ncore +1) Then cd into build/workspaces/gcc and run $ make -j(ncores+1)
  2. Thanks keep it coming. One thing though it would be nice to avoid to need extra features as much as possible because it makes the mod maintenance harder :/
  3. I guess that's doable. @Alexandermb ?
  4. We currently have an issue with Ryzen CPUs. You can fix it by recompiling the game. Would you like me to guide you through that?
  5. Interesting. I made a unit you can check it out in the mod. Maybe it can be reused.
  6. I submitted a patch to improve flying behavior to allow for flying units without them circling in the sky.
  7. Would be nice to have the three faction names so we can come up with wiki pages and advance development.
  8. Be warry that the bones arent that low and could be visible on steep terrain.
  9. Sounds good. I wonder if that could be drafted in the github wiki. I'd like everyone to contribute
  10. Ah I see you used the same smart hack than Lordgood used for the civil war mod.
  11. Yeah those two files are in 0adinstalllocation/binaries/data/config
  12. Well that's a good question. Actually there are four. mod.cfg, user.cfg, local.cfg. default.cfg is as its name suggest the default config file. (It should contain all the variables so an empty user.cfg works) The other three well, "it's historical"
  13. @cassiusYou should use user.cfg instead I believe.
  14. Could be or 42 k cause you know 42 @Thorfinn the Shallow Minded I'm not against some brainstorming as long as it stays a starcraft alternative, which also has moving buildings
  15. UnitMotionFlying is not perfect and could indeed be improved
  16. Always have been. Should be fixed someday
  17. I liked the one you proposed. It'd also be convient if it could be shortened, etc, athen spart ptol Two resources, the rest can be copied from startcraft A bit of both, I want to reuse mechanics that works so I can offer an alternative to starcraft Nice thanks
  18. I'm creating this thread to discuss how to make the mod stella artis : https://github.com/0ADMods/stella_artis/ Ground Rules: It must play like StarCraft Three factions only Must be set in a futuristic (sci-fi) timeframe Two resources TODO: Find the names for all three civs Create the 3 civs.json Create the templates for all units and buildings Create the techs, auras and whatnot Define the building footprints for all civs (ex 4x4 5x5 2x2.. etc) so placeholder buildings can be used @Lion.Kanzen
  19. Pinned the thread as it's important and it does not have its own subforum.
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