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Stan`

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Everything posted by Stan`

  1. Honestly threading the archive builder won't help much because it's a punctual. I guess the sprintf thing could be speed up but I haven't profiled it yet with https://code.wildfiregames.com/P187 IMHO there are some optimizations to be done with Auras, maybe the FSM (I wonder if we could move it to cpp)
  2. I am sort of, I used getmicroseconds to profile some functions to see easy optimizations. However it's not easy to reduce the coupling, and one cannot cache QueryInterface Pointers as they keep changing. What could be nice is implementing workers so that each component could run in threads ? Also running the same profiling with SM45 would be interesting. One might also try to use the tracelogger to find potential bottlenecks.
  3. Can you tell me which ones do not for you ?
  4. Hello I believe they are in the game but you can find https://trac.wildfiregames.com/wiki/HotKeys
  5. I think it looks alright. Destruction effect seems pretty cool :). If you want a ww2 mod you can help me with pyrogenesis 1944's mod A big part is importing Spring Engine's models in it
  6. Yeah but it does not lag for me :/
  7. I could have put a spooky skeleton in there I have some of those in a mod of mine. Reminds me I need to make a mod with my Avatar.
  8. Sure, for next time Also I guess we didn't pick the best images Also maybe the text could be justified instead of pyramidal. There is always room for improvements. Thank you so much for your help so far. We'll see when 1000 people take those flyers home.
  9. I will take a look tomorrow, too tired to do it now, if that's alright.
  10. @Beise You should now be able to translate this page https://trac.wildfiregames.com/wiki/Translation_DE/wiki let me know if you can't. If you want to create new pages I'll do it for you
  11. @Beise I can create https://trac.wildfiregames.com/wiki/Translation_DE/wiki so you can translate the home page if that's okay with you ?
  12. It was hot in that part of the world I guess, so having a little breeze might have been well... a breeze
  13. What time in the replay does it happen ?
  14. Thanks. Does it happen every time ?
  15. Playing SVN ? Maybe it needed to cache a few things. Can you reproduce ?
  16. Hello @gameboy What civilization were you playing ?
  17. The same but better quality or something different ?
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