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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. @Beise I can create https://trac.wildfiregames.com/wiki/Translation_DE/wiki so you can translate the home page if that's okay with you ?
  2. It was hot in that part of the world I guess, so having a little breeze might have been well... a breeze
  3. What time in the replay does it happen ?
  4. Thanks. Does it happen every time ?
  5. Playing SVN ? Maybe it needed to cache a few things. Can you reproduce ?
  6. Hello @gameboy What civilization were you playing ?
  7. The same but better quality or something different ?
  8. Can you try this ? Extract it then replace the file pyrogenesis.zip
  9. @matricea If you're not in a hurry I can give you a fixed executable. You'll just have to replace the one in %localappdata%\0 A.D. alpha\binaries\system
  10. What door, I'm up for a challenge but no promises
  11. Anyway looks great Anyway to make the external part look a bit more interesting ? Statues ? Did you use an array modifier and a curve modifier ?
  12. On Windows maybe but I don't think it is on Linux. Can you try using Arcanist if it's not too hard for you ? I believe the problem is that this file might have CRLF Line endings which causes a tantrum on Linux...
  13. @crazy_Baboon As you may know the code base changes when we make modifications to it. Patches are only valid unless there are a lot of changes to the file. I believe that file was changed recently so you have to apply the change manually on the rejected files... Sorry for the inconvenience.
  14. I thought I nuked all those last time.... It should have impacted it. Causing Z fighting adding three drawcalls per unused mesh...
  15. @LordGood Nice work on those oaks Any chance we can have a dead variant ?
  16. Well you can. Can't wait to see your first models
  17. Someone disagrees. @LordGood is right though you can only scale anims on all axii once you start doing it in a non iso manner it gets weird. See my dwarfs anims for instance. One can tweak the armature though (move initial leg positions etc, or edit curves) but if you know how to do it (I don't) remaking anims is the best way...
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