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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Hey thanks for reaching out. We're aware of forgejo, but the plugin we use for Jenkins was made for Gitea, not forgejo, and forgejo runners did not seem ready for use the last time we check. We're also following Blender, which as far as I know hasn't switched yet.
  2. There is also @real_tabasco_sauce's patch for better unit behaviour. @ShadowOfHassen since the encyclopedia is big we might have to do it in two parts in case we wanna release because translators might not have enough time to translate all of it.
  3. We still have a few things to iron out and other things to merge like the encyclopedia, moderation tools, spidermonkey update ... Also the migration to gitea currently means we cannot make bundles like we used to, so that has to be fixed.
  4. This is a bit weird but depending on how this release goes, we might have some good news. @hyperion and I (mostly @hyperion TBH) have been working on trying to make FCollada a distro provided package. I believe his repository builds on AARCH64. As mentionned on matrix did you set both HOSTTYPE and ARCH to build like it's done for macOS ? See https://gitea.wildfiregames.com/0ad/0ad/src/commit/eb3f0f4cc17f0cfaacce7948e2c3f99f3fd848a4/libraries/build-macos-libs.sh#L106 It's possible that the nested scripts would be missing some arguments though.
  5. @ShadowOfHassen Let us know what kind of proof you need from us to make it "official"
  6. We don't because unlike Snap we don't have someone devoted to it @oSoMoN works on the snap. We the question arised, it would have inevitably fallen on my (weak) shoulders. Now that being said those things seem to cause a lot of issues compared to distro packages, (bad video drivers, crashes and other issues) so we alway recommend building from source if it's not available on your distro and that's possible.
  7. Forgot to say this, but great work For its inclusion we'll probably have to censor it in the main game
  8. The normal map looks inverted, is it intended ?
  9. @Genava55 do you have references we could use for such a faction ? Regarding the Maiden Castle my issue is that it's quite hard to keep the wonder relatively small. Also I've seen only one reconstruction of it.
  10. We can ask samulis for some sounds if you can write a list with a short description and or examples. Of course will still need some code
  11. Doesn't it use the current sword sound? I suppose an arrow sound could be somewhat more fitting, but not sure.
  12. It needs to be signed first. You can download it manually though.
  13. Congrats @Grapjas I'll see if I can take a look soon Else @Itms will have to do it
  14. Note: The nightly build is Windows only. On other platforms you can use it to get shaders translations etc but you still have to build.
  15. See https://gitea.wildfiregames.com/0ad/0ad/pulls/7031#issuecomment-101118 On the left side there is something for dependencies
  16. I suppose you can have a fancy formatted one somewhere yes. Since files are a bit hard to access in the public.zip we should be careful about translations though
  17. You can make PRs depend on one another. So you could make two PRs. One with the base changes and one with both changes in another branch
  18. Somewhere somehow you're doing an operation where you do undefined + number or null + number or nan + number or sometimes string + number
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