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Everything posted by Stan`
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Planned Disruption - Migration to git and Gitea
Stan` replied to Itms's topic in Announcements / News
Can you try git lfs pull upstream ? -
I don't know much about Gog @vv221 maybe knows better ?
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Cute. Might look better with hexagonal planks and a little opening at the top to check the state of the water. Also probably needs a tap or faucet somewhere? Or is that on the left?
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I said it on some places and even announced it on social media. The only answers I got were "PLZ GO ON STEAM"
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https://play0ad.itch.io/0ad/ We have been there since A23/A24. Didn't change much.
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Basically I've defined variants in the actor, and the biome you can optionnaly set on the maps is used with the help of the template to know which variant to use depending on the biome. Thankfully for me the gauls unlike other civs already have a winter variant. Ideally snow could be another texture on top of the current one but the game doesn't support that yet
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Trying to compile 0ad nightly-build – Debian Bookworm
Stan` replied to zyli's topic in Help & Feedback
2. No unless everything is failing. You probably don't need to assign +x again as that command doesn't do svn reverting AFAIK. 3. I think so. -
Trying to compile 0ad nightly-build – Debian Bookworm
Stan` replied to zyli's topic in Help & Feedback
1.a) that's the 46th nightly build. That number doesn't mean much 1.b) That's the number you were used to. 1.c) That's the current commit hash, of the now official repo at https://gitea.wildfiregames.com/0ad/0ad the new repository using git. -
Trying to compile 0ad nightly-build – Debian Bookworm
Stan` replied to zyli's topic in Help & Feedback
@Itms does the executable flags transfer when you make the nightly from the git ? @zyli you forgot to run this script https://gitea.wildfiregames.com/0ad/0ad/src/branch/main/libraries/build-source-libs.sh Which build spidermonkey, fcollada, nvtt and cxxtests. -
You could try...
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Do you play with earphones
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They probably use PBR which makes lights look better.
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A new git-based development environment
Stan` replied to Itms's topic in Game Development & Technical Discussion
Hey thanks for reaching out. We're aware of forgejo, but the plugin we use for Jenkins was made for Gitea, not forgejo, and forgejo runners did not seem ready for use the last time we check. We're also following Blender, which as far as I know hasn't switched yet. -
There is also @real_tabasco_sauce's patch for better unit behaviour. @ShadowOfHassen since the encyclopedia is big we might have to do it in two parts in case we wanna release because translators might not have enough time to translate all of it.
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We still have a few things to iron out and other things to merge like the encyclopedia, moderation tools, spidermonkey update ... Also the migration to gitea currently means we cannot make bundles like we used to, so that has to be fixed.
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Error building a26 on Ubuntu Jammy
Stan` replied to andy5995's topic in Game Development & Technical Discussion
This is a bit weird but depending on how this release goes, we might have some good news. @hyperion and I (mostly @hyperion TBH) have been working on trying to make FCollada a distro provided package. I believe his repository builds on AARCH64. As mentionned on matrix did you set both HOSTTYPE and ARCH to build like it's done for macOS ? See https://gitea.wildfiregames.com/0ad/0ad/src/commit/eb3f0f4cc17f0cfaacce7948e2c3f99f3fd848a4/libraries/build-macos-libs.sh#L106 It's possible that the nested scripts would be missing some arguments though. -
@ShadowOfHassen Let us know what kind of proof you need from us to make it "official"
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We don't because unlike Snap we don't have someone devoted to it @oSoMoN works on the snap. We the question arised, it would have inevitably fallen on my (weak) shoulders. Now that being said those things seem to cause a lot of issues compared to distro packages, (bad video drivers, crashes and other issues) so we alway recommend building from source if it's not available on your distro and that's possible.
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Depends on the size of the images.
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Oh that last sketch is really inspiring
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Forgot to say this, but great work For its inclusion we'll probably have to censor it in the main game
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The normal map looks inverted, is it intended ?
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@Genava55 do you have references we could use for such a faction ? Regarding the Maiden Castle my issue is that it's quite hard to keep the wonder relatively small. Also I've seen only one reconstruction of it.
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We can ask samulis for some sounds if you can write a list with a short description and or examples. Of course will still need some code
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Doesn't it use the current sword sound? I suppose an arrow sound could be somewhat more fitting, but not sure.
