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Posts
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Everything posted by Stan`
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Error building a26 on Ubuntu Jammy
Stan` replied to andy5995's topic in Game Development & Technical Discussion
Hey thanks for picking it up again. It's possible that they use a different build system like CMAKE ? -
Planned Disruption - Migration to git and Gitea
Stan` replied to Itms's topic in Announcements / News
I know but it's blocked by a Gitea bug leaking personnal information. It will be fixed in 1.23* -
Keep in mind that they will be seen from top down when modelling them.
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Nah that's another issue Those files probably either don't exist or are in another folder.
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Your problem is there. Your thing should be 256x256
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They already sent you the blend file.
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Message limit was lifted. Sorry about that It's okay. It's usually useful to know what your level might be . Thanks for sharing it. You need to sign this Else we cannot use whatever assets you make. @wowgetoffyourcellphone might have buildings that need to be done, this might be more interesting than making a sword.
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From https://releases.wildfiregames.com/ you can get the tarballs. Not it's not the same procedure. You only have to run update workspaces.sh on linux and then make
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Did you open 443 ?
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Do you have a portfolio somewhere? But yeah basically you could try making lods for props or improving existing ones You should clone the nightly build (this way you don't have to worry about building the game or lfs etc) If you do want to learn git to make your own patch, that's fine as well, else if you make something good I or @wowgetoffyourcellphone will commit it for you. @nifa might have some tips for you on how to get started.
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Should be feedback.wildfiregames.com
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Unusual high sniping activity of very few players
Stan` replied to ffm2's topic in Gameplay Discussion
Maybe some commands are dropped due to the lag ? -
Unusual high sniping activity of very few players
Stan` replied to ffm2's topic in Gameplay Discussion
Unless it's a toggle It doesn't seem really useful to build three cs when you only want one -
Can you do the bold part ?
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Regarding source code modification of the game
Stan` replied to Doomdivine's topic in Game Modification
Probably 2147483647 -
Regarding source code modification of the game
Stan` replied to Doomdivine's topic in Game Modification
Oh yeah it can be done. With enough effort Will probably be a big hack and you won't be able to play with someone else with it but it might. -
Regarding source code modification of the game
Stan` replied to Doomdivine's topic in Game Modification
You're gonna be limited by whatever the limit in JavaScript is. So you're gonna have to work around that probably with a custom type and for c++ the Cfixed code for integer floats. It seems like a lot of work for little benefit. You probably also need to fix the UI. Else you're probably just gonna see "Infinity" or NaN. -
Regarding source code modification of the game
Stan` replied to Doomdivine's topic in Game Modification
Hey you can already set the unit values to pretty big numbers without the help of library. To change values you just have to edit xml files -
Planned Disruption - Migration to git and Gitea
Stan` replied to Itms's topic in Announcements / News
Depending on your mail provider it may. -
Do you have any experience with snap ? Could there be a setting or something special that needs to be activated ? Do you play with earphones ?
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Working on a slightly more historically accurate mod. ISO ideas!
Stan` replied to Emacz's topic in Gameplay Discussion
IIRC buildings have a 100% resistance to status effects. That includes poison and fire (You could test with the iberian champion cavalry in atlas) -
Creating a new civ allows you to add some historical background to units. So while not playable they can appear in the history section and encyclopedia. (Having a partial structure tree might not be great though)
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There is an option in the civ.json file to not show “minifactions” in gamesetup. I think Hyrule makes use of that.