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Stan`

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Everything posted by Stan`

  1. Hey DanW58, Nice to see you haven't given up! The errors you get seem to me like you are not sure with there is Fixed and Floats. As you may know the game must run the same on all machines, operating systems we support because all clients compute everything (google lockstep model) Since floating point calculation are not really precise and and can change from one machine to the next we cannot rely on them to be them hence why everything that needs to be synchronised uses CFixed instead of a normal float. I suppose that when you used your macros (which might be better as templates) you didn't make that distinction? Stuff that's serialized usually needs to be a CFixed because one wants the state to be exactly the same when loading a game for instance. The state is based on what's serialized so we can compare hashes with other players. Not really actually. To understand those graphs better you need to play with the Profiler2 UI in source/tools/profiler2/ and load those two jsonP files. The colors depend on the order files are loaded here I believe green is your patch and red is vanilla. The y axis is the time it took to compute a single frame.
  2. Hi Thomas, Welcome to the forums. I suppose adding translations to Atlas before we remove wxwidgets (which could happen only in years) sounds like a great idea! Indeed it seems we do not pull translation from it, maybe @wraitii or @Gallaecio knows why it wasn't done. Since it's done in other parts of the C++ I assume it must be possible. I'll let them answer for specifics /pointers
  3. I think it looks gorgeous. Could be added to @coworotel' map pack and maybe improved with A24 new flora and A25 new textures
  4. Still playable on my Surface 2 pro
  5. Observers being able to send commands.
  6. Yep, Will be fixed in the next version https://code.wildfiregames.com/D3013
  7. https://trac.wildfiregames.com/wiki/Localization/en_GB
  8. I'll go with en_GB then; Do you have a starting text for that page? (I can't create it without any text sadly) (I suppose I could take the other pages as example and feed that into deepL but that seems a bit lame)
  9. Well with only the addresses it's gonna be hard... When does the error occur? Can you attach the logs ? @oSoMoN ping
  10. https://www.cpu-world.com/CPUs/Puma/AMD-A8-Series A8-7410.html
  11. https://en.wikipedia.org/wiki/SSE2
  12. No, it depends on your hardware.
  13. Depends on the model here is a comparison for the chariot. Right is Alpha 24. Notice it has 3 times more polygons and drawcalls.
  14. One could also use the rcs on releases.wildfiregames.com/rc @wraitii or me can trigger a build to update them.
  15. It seems the two data are not in sync. Using source/tools/profiler2/profiler2.html and loading the two replays I get this You need to make it as identical as possible. Did you set the camera to follow the same player? Did you do it at x1? According to @OptimusShepard if you change speed you mess things up. Here is @OptimusShepard's replay optimus-sayahdri-replay.zip
  16. What you describe sounds like texture caching which only happens on the dev version ( release versions are precached)
  17. Was done. But apparently it costs too much performance doing that see https://code.wildfiregames.com/D2936 See https://code.wildfiregames.com/D2440 Too many users would not be able to play the game anymore...
  18. It's the link I posted just above your post? D3454 I could explain it to you again, if you want I tried on IRC but I realised it might have been too much information.
  19. Yeah, it uses Qwerty as reference, eg what me meand to be Q will be D on your keyboard. The tooltips and the manual adjust accordingly to show you what key to press.
  20. That map doesn't exist, I cannot find it.
  21. Your map is too old you need to update it. Where is the map from ?
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