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Stan`

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Stan` last won the day on June 9

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  1. Where is the origin of the models ? https://www.youtube.com/watch?v=SH1ZpxL5_gA
  2. Strange, it's the second time somebody posted this.
  3. Do you get an error message or something? I see the link to the wiki, which are the instructions one should follow, and I can access it in incognito mode without issues.
  4. Hey @Perzival12 The game automatically detects the skeleton of a DAE, using the files in art/skeleton. If there isn't any matching the structure from your new mesh, it will fail. I have a python script to generate the skeleton from a given DAE file. https://github.com/StanleySweet/0AD-Skeleton-Generator
  5. I suppose your best best would be to dig up the code for the autociv mod, or one of its successors. However because the code is gonna be running on all the players, you gotta be careful with not creating a loop.
  6. Level or details. The game allows you to switch between detailed and not detailed models
  7. I hope you're using the version that includes Lods for performance
  8. Not that I know of, but it should be possible to write a python script that reads the height map and generates a texture. I wrote an importer for PMP in Godot that way.
  9. EDIT: Just realised TUN is @The Undying Nephalim The persons who did most of the coding were @Exodarion and @Askarus Updating components can be a bit tricky.
  10. Oh wait didn't see the out of memory. You probably reached the 4GB limit...
  11. Mmh llvm pipe is usually when you're playing in some kind of virtualized environment like a VM, is this the case ?
  12. This would help with trailers We only use the cinematic features for camera controlling purposes.
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