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Stan`

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  1. They are text files so in theory you can.
  2. Seems either the file isn't the one that happened during the crash (it's overriden each time you start the game) or that it doesn't even have time to log the error. If you want to use AO you need two UVMaps on your mesh
  3. Could you share the path, maybe it could be added to https://gitea.wildfiregames.com/0ad/0ad/wiki/GameDataPaths.md
  4. Hey @Jackerino I would need to see the mainlog.html. Or at least see the actor file. The only things I know that might crash badly atlas would be - Using AO with one set of UVMap - Using AO with animated meshes - Something else, but I need the mainlog for that.
  5. Mmh then maybe the installer doesn't install it anymore (or never has cc @Itms) You can grab the exe from here https://trac.wildfiregames.com/browser/ps/trunk/binaries/system
  6. It only uses VisibleClasses and Classes IIRC.
  7. Don't forget to run 0ad/source/tools/spirv/get-nightly-shaders.sh if you want to use Vulkan.
  8. What should they build? The AI uses the building classes to know what to build next.
  9. Depends, on what your OS is. It's usually next to your pyrogenesis executable.
  10. GPU skinning requires restart IIRC. And that's definitely the symptoms for it.
  11. For rigged meshes prop points should be added to the armature unlike normal meshes.
  12. That's just Atlas and the actor editor. @trompetin17 is rewriting it using the engine GUI.
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