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Showing content with the highest reputation on 2017-05-27 in all areas

  1. About the silhouette of the units, we know that it is possible to activate them through the options. But why not also expand to gaia? That would be something like the images I put down, animals (white), shrubs (green), stone (white), metal (golden). Especially small animals are a problem when they are in the trees, you waste a lot of time looking for them, I think this suggestion is valid and in great need. I also think it should be optional as well as for units.
    3 points
  2. I moved the post to a new topic. (We don't support necromancy) The game works with windows 10 Please do so. The path of these files can be found here: https://trac.wildfiregames.com/wiki/GameDataPaths#Vistaornewer
    2 points
  3. 2 points
  4. I created this little python script to autogenerate skeleton files from dae files, which will hopefully be a timesaver for artists. https://github.com/StanleySweet/0AD-Skeleton-Generator
    1 point
  5. Looking at the files it needs to be exported from blender then you need to add a Skeleton file from it and make all the actors. Then it has to be accepted.
    1 point
  6. If I'm not mistaken, it has wrong the breadth-first search implementation, it should be mostly equal to Dijkstra. Also Dijkstra is useless for this kind of graphs. About topic video, it could use some types of "formation fluid", when an algorithm doesn't control each unit, but all together, like sticky substance.
    1 point
  7. The border has a smooth transition towards inside the territory. Just compare(right: old, left: new):
    1 point
  8. Yeah, I got my first two "dislike" since I started casting games on the part 2 of the 3v3 ^^ I guess people didn't like not knowing the end of the game ^^
    1 point
  9. El modo ventana es por un error en mi windows o tal vez driver gráfico que debo verificar jajajaja pero gracias por el detalle.
    1 point
  10. Thanks for your response, I looked at empires apart and the graphics seem.. ugh. I don't know, I much rather prefer 0 AD. It's too bad that it's like this. The game has great potential.
    1 point
  11. About the same size as the Roman house restrictions? Maybe a little larger, btw, those fences aren't actual meshes, those are just fences in Atlas which are put together to create a fence concept
    1 point
  12. Why don't we add fence to the Norse houses? Modern reconstructions suggest that Nordic settlements during the Viking age had their homes fenced, most especially in large towns like major ports and trading centers.
    1 point
  13. btw if someone has a Delenda Est Multiplayer replay game you'll make me very happy
    1 point
  14. hey, 1) Fast expand. They have the cheap CC so you can really go fast Phase 2 and expand near your enemy with some towers 2) Mass cavalry archers with the hero that boosts cavalry 3) Elephants are pretty strong if you can get them early Weakness: # You can't destroy any building until reaching phase 3 # Their army composition on phase 1 isn't the best # You can't make champions on the barracks # They don't have rams and catapults are weak
    1 point
  15. A this point is impossible Pay for the game. To many de su and artist do this free under legal conditions. example artist like my work under Creative Commons 3.0 by SA. -------------- many of us are volunteer, other have a job or are learning or studying. ----------- There plenty of several task , only can make if all volunteer , I mean all people 2003-2017) start to work together to complete. even with that is enough , we need make great logistic. ---------- paying professionals take tame because, they need learn all about , 0 A.D,MThe engine, the simulation, the Ai, the pathfinder. @elexis
    1 point
  16. Not that I think that Vacuna is necessarily a perfect choice anyway, but I really don't see why vaccine and "related to cows" would be arguments against using a name =) What's wrong with cows?
    1 point
  17. So will this faction have champion units or not? IMHO I think we still need them, since all other factions have them and the unit roster does seem quite boring by comparison especially during late game. I understand the point about how existing units already cover all roles so maybe to balance things out a couple may need to be cut, nerfed or re-purposed? Another possibility is to have champion units trainable only from a palace type structure not dissimilar to the Persian one of which only one can be built. This would reflect their historical role as defenders of the imperial capitals. As for what they are I would suggest: 羽林騎/Yulin Cavalry: An armoured but slower cavalry archer that can also melee with sword. 斬馬劍/Zhanmajian Swordsmen: Two handed swordsmen for anti cavalry and heavy infantry. 將軍/General: Works like a 'mini-hero'. Fights like a sword cavalry but has a small aura that boosts the efficiency of nearby units. Maybe only 3-5 can be trained?
    1 point
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