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  1. I just thought of documenting all these stuff, I don't even have pictures (I'll add them later) 1. Trump Wall As athens you can get a nice research in the sanate that gives you the ability to place walls in neutral territory. this way you can basically partition the entire map in two piece. with Themoclydes or whatever that hero's name is,he gives half construction time and 30% less cost so it's even better. do note that this works very well against annoying cav mfs. also a point to note is to not start to build walls directly from neutral territory. start building them from your territory otherwise the walls you build will fall to gaia. this way you have a literal wall which can act as a root for making storehouses in random places,or making entire forts and stables and barracks and basically a new frkn base without a cc. do note that this costs a shitton of stone and a fair amount of manpower for both gathering and building. so in most cases it's best not to do this,but it's very fun 2. BAKE SOME CITY GUARDS ingredients: Athen civ, Barrack, Hoplite Tradition research, Athenian Hoplites process: P2 Hoplite tradition then bake your Hoplites in the oven (barracks) for about 3 minutes. and voila! you will have fresh champions for barely half the cost! and even before p3! ready to invade with the rest of your army!! it's actually a very strong strat so you can actually do this one quite a lot of times and situations 3. Hippo smash (by now you might have guessed what my fav civ is and who's really the biggest worshipper of Athena) in phase 2,you can invade with peltast mercs, Hippocrates,and a primary citizen spear army with Hoplite tradition. make sure to get the hoplite tradition, and in the forge get the pierce resistance as well as ranged attack damage buffs this strategy focus on constantly bombarding your enemy. the hippo is a very underrated hero,you can spam healers with that hero and your army can be nigh immortal,filled with rank 3 and city guards in little time if the enemy doesn't pay attention. works best against noobs who don't know how to counter. pictures and more troll strats coming soon!!
    4 points
  2. Hello, I am the one who had first ported over the standalone Zapotec mod for Empires Ascendant from 0.26 to 0.27. Recently, I had not only ported over to 0.28, but also finalized all the unfinished aspects, such as missing progression actor/templates for the mercs and the zapotec scout units. Yes, even the lack of cavalry is not an impediment anymore, though you'll have to try it yourself or have someone else try it against you to see what I mean . For those who wish to try it: https://github.com/Yet-Again-He/0ad_zapoteca_0.28 As fun as playing the mod has been, that is not the point of this post. In finishing the mod, I had also finished an ambitious goal for it, one still incomplete for even some of the base 0ad factions: I made a voice pack for it. It is a full voice pack made with real people for the basic commands as well as alternate phrases for some of them. As a result of this, two ideas have come into my head. 1.): I can submit the audio for the Delenda Est mod so that their Zapotec faction (the original foundation for the standalone) can have voices. 2.): As far as I am aware, the zapotec faction is complete and designed for full integration into standard gameplay, even down to having edited duplicates of various json files so that I am not making unnecessary original technologies/auras. This means that theoretically, the Zapotecs could be added with minimal fuss into Empires Ascendant. So I wish to ask. Who do I talk to about potentially adding the voice pack for Delenda Est, and who can I talk to about the possibility of Zapotecs for the base game?
    3 points
  3. I have made some changes for ideation - specifically: Eye of Horus icon button: This toggles a gameStatus panel on/off gameStatus Panel: Displays the time elapsed and ceasefire remaining (as the current dev overlay does) Displays any win conditions that may be enabled i.e. relics, wonders, last man standing, regicide Displays the coundown timers for wonder win and relic win Key combination Ctrl-Alt toggles the panel No icons to the left of each line as yet Also ignore my coloring of the other two icons as that is from another part of my mod that wouldn't apply to this.
    3 points
  4. Thank you Thalatta and Lopess for your input and your ideas. I had a talk with the woman who voiced the female files, and she indicated she was willing to try it also for proto-zapotec. And now I do not have to undergo the process of acquiring the necessary equipment, programs, and knowledge how to use the aforementioned equipment and programs. Once I have the text for the commands, I can get this done within a month. Of course, this requires having the commands, a process that will take awhile. Any tips or help on the matter will be most appreciated. In the meantime, I hope you all have a wonderful start to your autumn!
    2 points
  5. against the AI, walls definitely helps. battering ram are quite stupid and attack the first thing in front of them, they get delayed a lot by walls. So you can treat the soldiers first, and the rams after. Archers can't do much against building, so basically man your towers, fortress, wall towers, and CV, and the archers will die out quite quickly. Attacking vs the AI, if you want to preserve your army as much as possible, taking one or 2 tour at the edge of their camp and manning them is very usefull. I understand this is of no use against other players
    2 points
  6. You are welcome to check it out. Our speeds vary more than vanilla, some are faster some are slower. Cavalry is broken into 4 classes, pursuit/scout cav which are only spearman and are the fastest, then light cav which most of time time is your archer/jav cav, sometiems a light melee cav, medium cav and heavy cav. The more "armor/resistance" the slower they get.
    1 point
  7. Reminds me of the Spys in Rise of Nations.
    1 point
  8. Super this is great. I will close my PR.
    1 point
  9. Buenos día o tardes; -Gracias a las referencias de @Obskiuras he visto que las tribus germánicas tenían una riqueza cultural tal, que con una sola facción germana sería muy difícil abarcar todo, de ahí que ahora os presente 3: -Aquí les dejo un adelanto: Címbrios: (Hay edificios remodelados como; Las casas, las barracas ,las murrallas ,eltemplo, el establo y el almacén , además de edificios nuevos como la asamblea ,el campamento y la maravilla y una nueva textura que incluye las de la maravilla y los nuevos edificios culturales) 1.Centro cívico---------------------(Mōtahūsą ) 2.casas------------------------------(Hús ) 3.Almacén--------------------------(Skammijō ) 4.Alquería--------------------------(Salją) 5.Huerto----------------------------(Felþu) Trigo 6.Corral-----------------------------(Hagjō) 1. cerdo----------------------Swīną 2. obeja----------------------Sauðīz 7.Puerto-----------------------------(Habnō) 8.Cuartel----------------------------(Harjabergaz ) 9.Galería de tiro--------------------(skutą gardaz ) 10.Establo---------------------------(Hrossąhús ) 11.Herrería--------------------------(Smiðja) 12.Templo---------------------------(Wīhaz ) 13.Mercado--------------------------(Kaupōną ) 14.Torre de avanzada--------------(Timrą stǫpull) 15.Torre de defensa ---------------(Wardō) 16.Torre defensa pequeña--------(Vörðr) 17.Fortaleza-------------------------(Borg) 18.Taller de asedio-----------------(Smiþjō) 19.Empalizada----------------------(Tūną ) 20.Muralla---------------------------(Garðr ) 21.(Maravilla) "Santuario"-------------------(Hörgr) (Puerta de muralla); -------------------------(Hurð ) (torre de muralla)----------------------------(Warða ) -----Edificios especiales o culturales; (4) 22.Gran Salón---------------------------------(Hǫll )campeones 23.Asamblea----------------------------------(þing ) techs 24.Palacio-------------------------------------(Salą) héroes 25.Campamento ----------------------------(Wīk) auxiliares Nomes ia; 1. Boiorix(101 a.C)--------------------Rey de los cimbrios (Caudillo de la coalición y de la migración). 2. Lugius(101 a.C)---------------------Co-rey de los cimbrios junto a Boiorix. 3. Claodicus(101 a.C) -----------------Co-rey de los cimbrios junto a Boiorix. 4. Caesorix(101 a.C)-------------------Co-rey de los cimbrios junto a Boiorix. 5. Teutobod(102 a.C)------------------Rey de los teutones y Ambrones.(Alidado de Boiorix) 6. Divicón(107 a.C) -------------------Rey de los Celtas tigurinos.(Alidado de Boiorix) 7. Oenomaus (72 a.C)--------------- Caudillo que lideró a los cimbrios en la Tercera guerra servil. 8. Castus (71 a.C)---------------------Caudillo que lideró a los cimbrios en la Tercera guerra servil. 9. Gannicus (71 a.C)-----------------Caudillo que lideró a los cimbrios en la Tercera guerra servil. 10. Ambiorix(54–53 a.C):-----------Co-principe de los Belgas Eburones.(lider de los Atuatuci cimbrios) 11. Indutiomarus (54–53 a.C):------Co-principe de los Belgas tréveros.(lider de los Atuatuci cimbrios) Suevos: Para la maravilha me inspiré en una referencia de @Obskiuras 1.Centro cívico---------------------(Fulkasrēdaz) 2.casas------------------------------(Hūsą) 3.Almacén--------------------------(SkattasfriÞuz) 4.Alquería--------------------------(Kurnahūsą) 5.Huerto----------------------------(Fuldō) trigo 6.Corral-----------------------------(Seljǭ) 1. cerdo----------------------Swīną 2. obeja----------------------skēpą 7.Puerto-----------------------------(Habanō) 8.Cuartel----------------------------(Harjalagrā ) 9.Galería de tiro--------------------(Arhwōgardô) 10.Establo---------------------------(Stallaz) 11.Herrería--------------------------(Smiþjǭ) 12.Templo---------------------------(Hailagastadiz) 13.Mercado--------------------------(KaupôsbôÞlą) 14.Torre de avanzada--------------(Wardōz ) 15.Torre de defensa ---------------( Warīnīz staupilaz) 16.Torre defensa pequeña--------(Warjaną staupilaz) 17.Fortaleza-------------------------(Burgz) 18.Taller de asedio-----------------(WēpnasfriÞuz) 19.Empalizada----------------------(Pālaz) 20.Muralla---------------------------(Walląz ) 21.(Maravilla) "Palacio "------------------------(Rīkijaz ) (Puerta de muralla); ----------------------------(Walląz Durą) (torre de muralla)--------------------------------(Walląz staupilaz) -----Edificios especiales o culturales; (4) 22.Gran Salón----------------------------(Hallą ) campeones 23.Asamblea------------------------------(Þingą ) héroes 24.Carromato------------------------------(Wagnaz) tech's NOVO 25.Aldea germana-----------------------(Wīhsą) auxiliares Nombres para la I.A; 1. Ariovisto (101-54 aC ) ------------Emperador Suevo (suevos del Rin). 2. Cimberius (58 a.C) ----------------Comandante suevo de Ariovisto. 3. Nasua (58 a.C)----------------------Comandnte suevo de Ariovisto. 4. Marobaudo (30 a.C-37 d.C)------ Emperador Marcomano (suevos del Danubio). 5. Catualda (20 a.C- 19 d.C) --------Rey Marcomano vasallo de reino de los "Suevos del Danubio" 6. Vannius (19 a.C 50 d.C)-----------Rey Quado vasallo de reino de los "Suevos del Danubio". 7. Tudrus (30 a.C-19 d.C)----------Rey de los Cuados, apoyó a Roma contra Marobaudo. 8. Berig (50 a.C)--------------------Rey que lideró a los Godos durante su migración , según Jordanes. 9. Clondicus(179-176 a.C)---------Rey de los Bastarnae,aliado del rey Philipo V de Macedonia. 10. Cotto(179-176 a.C)--------------Caudillo de los Bastarnae,aliado del rey Philipo V de Macedonia. 11. Teutagonus(29 a.C)--------------Caudillo de los Bastarnae que venció a Roma. Queruscos: 1.Centro cívico---------------------(Fulkasrēdaz) 2.casas------------------------------(Hūsą) 3.Almacén--------------------------(SkattasfriÞuz) 4.Alquería--------------------------(Kurnahūsą) 5.Huerto----------------------------(Fuldō) trigo 6.Corral-----------------------------(Seljǭ) 1. cerdo----------------------Swīną 2. obeja----------------------skēpą 7.Puerto-----------------------------(Habanō) 8.Cuartel----------------------------(Harjalagrā ) 9.Galería de tiro--------------------(Arhwōgardô) 10.Establo---------------------------(Stallaz) 11.Herrería--------------------------(Smiþjǭ) 12.Templo---------------------------(Hailagastadiz) 13.Mercado--------------------------(KaupôsbôÞlą) 14.Torre de avanzada--------------(Wardōz ) 15.Torre de defensa ---------------( Warīnīz staupilaz) 16.Torre defensa pequeña--------(Warjaną staupilaz) 17.Fortaleza-------------------------(Burgz) 18.Taller de asedio-----------------(WēpnasfriÞuz) 19.Empalizada----------------------(Pālaz) 20.Muralla---------------------------(Walląz ) 21.(Maravilla) "Asamblea "----------------------(Þingą) (Puerta de muralla); ----------------------------(Walląz Durą) (torre de muralla)--------------------------------(Walląz staupilaz) -----Edificios especiales o culturales; (4) 22.Casa comunal ------------------------(Hallą) campeones 23.Oráculo--------------------------------(Wōþuz) héroes 24.Embajada germánica----------------(Ambahtiją) auxiliares Nomes ia; Anti-Roma 1. Arminio-------------------( ) GRAN Rey 2. Segimer-------------------(Sigimariz)Rey,Cólideró a Batalla de Árbalo,padre Arminio 3. Inguiomer ----------------( ) Rey ,tío de Arminio 4. Thusnelda ----------------( ) Esposa de Arminio 5. Chariomerus -------------( ) 82-90 d.C último Rey ,bisnieto de Arminio 6. Catumerus----------------( )Primer rey querusco-chatti ,abuelo de Arminio 7. Sesithacus----------------( ) Primo de Arminio 8. Segimerus----------------( ) Hermano de Segestes 9. Albruna ------------------( ) 9 a.C Suma Profetisa 10. Ramis---------------------( )Princesa esposa de Sesithacus Pro-Roma 1. Segestes------------------( ) Suegro y Rival de Arminio 2. Flavus---------------------( ) Hermano de Arminio 3. Segimundus--------------( ) Hijo de Segestes 4. Itálicus--------------------( ) Sobrino de Arminio 47 d.C 5. Irmina --------------------( ) Esposa de Segestes ¿Qué opinan? Disculpen las molestias*
    1 point
  10. That is exactly the one I meant to refer to; the ideal scenario would be a modern speaker pronouncing Proto-Zapotec—I think that would be the closest possible approximation today.
    1 point
  11. It has to be Proto-Zapotec. One has to be careful because there are also intermediate languages between Proto-Zapotec and the Zapotec variants like Southern Zapotec, as is Proto-Southern-Zapotec for example. A fast search led me to a short Spanish Proto-Zapotec dictionary at the end of this 1973 publication: https://www.jstor.org/stable/1264826 (an account with Google can be made), but hopefully there are other dictionaries around.
    1 point
  12. I use such buildings a lot in HC, I’m not sure if they are in use in vanilla 0ad tho
    1 point
  13. Sorry, they lose health, and fall off of it when they are killed.
    1 point
  14. First of all, I would like to commend you on your excellent work and dedication; I can imagine the challenges involved in this project. I believe this set would be extremely valuable for representing the Aztec civilization in a future mod set in the Middle Ages or the Early Modern period. However, I do not think it is suitable for the Zapotecs and Mayans, as they are distinct peoples with completely different languages. Given the available Zapotec material and the need to avoid Hispanic influences, I do not consider using Nahuatl to be the best approach for them. I recall seeing some Zapotec dictionary projects; with a little help, perhaps we could get something close enough to be decent? The same approach would work for Mayan languages—which might actually be easier, given the more comprehensive linguistic studies available.
    1 point
  15. Garrisoning hides the unit inside of the building, spitting them out when it is destroyed. They also add to the building’s default arrow count. Turreting places the unit on top of the building, kicking them off when it’s destroyed, and also allowing them to be shot off of it. They don’t add to the default arrow count (if there is one), but since only archers, slingers, and javelineers (and Crossbowman) can be placed on top, they can fire on their own.
    1 point
  16. The units are already more expensive than their infantry counterparts, just much better. Both champion and CS cav take a while to mass up, but their pop efficiency is very strong. Making them cost more will just delay things somewhat. I would prefer to nerf the unit itself (i.e. speed).
    1 point
  17. @LienRag Maybe logs would give people a chance to look into this.
    1 point
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