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Showing content with the highest reputation on 2026-03-16 in all areas

  1. The design of the game is such that you select buildings and produce from them. This is part of managing the economy which is also in the design document. Economy automation mods are fine to use in single player or against players that have this mod, but I don’t think they belong in vanilla 0ad.
    6 points
  2. There are many QOL features in ModernGUI that I really appreciate. I think you’ve done an excellent job giving players the flexibility to customize the GUI to their liking, and you’ve kept alive features from other discontinued mods that are highly valued by the community. However, regarding the automation of the training system, I feel you’ve gone too far. I also think you’re overlooking something very important: the player’s awareness in the heat of battle. We are not perfect machines that remember to perform all the necessary actions at the exact right moment to keep our economy running smoothly. Your mod does an excellent job of removing a large part of that burden. The users of your mod can see it for themselves, which is why I find it frustrating that you don’t seem to recognize the advantages it provides.
    4 points
  3. I see what you mean, but I find calling it “having additional possibilities to actually control the production” is an euphemism. ModernGUI actually does more than just provide control. You can set the percentage of each unit type, and as long as you have resources and houses, it automatically queues units, calculating in milliseconds how many each building can train and executing all orders, freeing the player to focus on other tasks. Of course, you’ll still need to check the barracks occasionally and make other decisions, but IMHO “highly automated” fits this behavior well. I don’t want to turn this thread into another ModernGUI discussion, but I felt it’s important not to misrepresent its functionality in the context of this debate.
    3 points
  4. Uh I see, wrong building then. I was looking for the RTS strategy department.
    3 points
  5. You can already do that, just put Petra on Sandbox mode and build your nice sand castles until you get bored.
    3 points
  6. Look at the browser's address bar and read the name of the forum. What is StarCraft, what is AOE? In the text, I see a full recognition of my arguments for the auto-queue in 0 A.D. because you don't have any others. For competent argumentation, like yours, not on the topic of the forum, the letters FIFA or Miner are also suitable. You weren't standing behind me, and you don't know what level of Petra I have set. You seem to be getting into the terms too. Based on the level of your comments, I'll also assume that you studied 0 A.D. from the pictures.
    2 points
  7. Indeed we consistently see that "old" games which feature skill expression become e-sports because you can get infinitely better at the game without being perfect. The satisfaction with learning and improving and outplaying are also what makes games fun aside from just being competitive. Many modern games try to remove these "difficult" mechanics and the result is boring gameplay where the only distinguishing factors are simply choosing the stronger option whether thats a gun in a fps game or a civilization in an rts game. That is why aoe2 performs better than aoe3 aoe4 and AoM retold. Games 20 years ago were designed to be fun in order to succeed in sales. Now they are designed to have a marketing induced mass appeal for a short time, and sell skins in-game. For this its important that a player can feel like they are "good" at the game within a week or so of buying it (skill-based matchmaking also contributes to this). So removing any sort of mechanic with skill expression boosts sales. It seems like some people just want a modern slop game that they can play while yawning and watching movies on other monitors.
    2 points
  8. Perhaps you should ask yourself why thousands of people are still playing Age of Empires II or StarCraft II in the international competitive scene and haven’t left despite having to make thousands of clicks. Anyway, I see you’re a clever guy who came here to explain to all of us how stupid we are, appealing to analogies and “smart” comments, while you can’t even beat Petra Bot, which must be one of the dumbest RTS AIs out there.
    2 points
  9. Bro, I understand that new players who don't know how to play want some help with auto-training, I personally used it at the very beginning. However if you are an experienced player it feels lazy and can fall asleep. If players want the game to play by itself, it’s also possible to just watch replays, spec games or put AIs to fight each other and enjoy the show.
    2 points
  10. Fun fact. Ford Model T was the most successful car in automotive history, and to date, is still iconic. It had primitive suspensions and back then we had cobblestone road. We should therefore get back to that. I'm sure this is a totally valid reasoning. You don't have much knowledge about the game and none about the subject at hand. This is made visible by the numbers you give. Since you have self-imposed rules like "I will only ever play pure vanilla" the only thing you can ever do is express your emotional reactions to matters you have no context or experience about. You are free to do so, obviously. It's just not very constructive. People that refuse to the use current auto-queue, play SP, and therefore will never ever be impacted by any ways by improvements to the feature can also express there opinion and try to Decide4me, but their stances might not (should not) weight as much as people that actually know what they are talking about.
    2 points
  11. That is no argument. The whole game is a artificial problem. If you want to relax, there is no problem in setting the starting resources to high. Your production won't turn of. You can also use proGUI which changes 0a.d. more to your liking, just as DOTA changed Warcraft 3 with a shift of the focus to the heros. The Idea of these "artificial problems" is that the player has tasks in his base even while raiding that may get neglected. The key is for the player to prioritize on the more beneficial: Is the raid good or doing more damage to your economy. In depth also discussed here: The community is heavy divided because players automate their game with mods, don't disclaim it and compete with players that like to compete solving these "artificial problems" better than their enemy. See other threads like: It's also not just that the problems just gets removed, they get removed in a way that no human player can. So besides that they have to deal with less, they have a benefit.
    2 points
  12. We will have a new one. The info is in discord. https://discord.gg/e5k38wqp
    2 points
  13. 2 points
  14. I think stopping the birth of new units due to lack of resources is a big mistake by the developers. According to this strategy, the game turns into a punishment. I have to constantly check the condition of the barracks. The unit production queue should be restored automatically when resources become available. My mouse will break before I enjoy the game. This is incorrect. This can be considered a bug.
    1 point
  15. Yes it does. You don't have the final say in the truth. Also: there's never a mind challenging task you add to the eco that you would rather like to solve in your base while you are raiding. You just removed the "boring repetitive" ones. All your "features" go just one way, you remove penalties and make the game easier in a competition with the ones that still have to deal with the penalties.
    1 point
  16. If you follow the thread, you know that’s not the point in question. But if someone says that’s not what ModernGUI does, of course I’ll discuss it.
    1 point
  17. You are right. Comparing mechanics from other RTS games to discuss a mechanic in an RTS game makes absolutely no sense…
    1 point
  18. Dang, yet another Discord. Now I am member of Forum and 3-4 0AD Discords... Joined. This is my idea (i wrote it to Discord as well): to make series of tournaments like this one: https://www.youtube.com/watch?v=3a5TxejDc-s In SC1 it's very successful and good method to have regular competitive 1v1s, realistic ladder/ratings, connecting players, etc.
    1 point
  19. That paragraph you quote refers to something slightly different: it describes how units are assigned when the player orders training using a selected group of barracks. Even when resources are available and auto-queue is enabled, this behavior occurs in the same way if the available resources are not sufficient. As for whether barracks should remain with auto-queue enabled or not, I addressed that earlier above: Now, I think you are referring to something beyond simply keeping auto-queue enabled, and you are advocating for a fully automated training system. That is highly debatable from a game design perspective and can hardly be considered “a bug.” There are plenty of successful RTS games that do not automate this aspect.
    1 point
  20. This is already solved here: https://gitea.wildfiregames.com/0ad/0ad/pulls/7806 and will be available in R29
    1 point
  21. Is there really a good enough reason to enter into personal accusation of being a liar/poorly informed etc.? Can we please try and keep this discussion on a more sober basis please. Lets not overheat the discussion - there is more important things in life that deserve that level of excitement.
    1 point
  22. I noticed quite a few content on YT from some tournament(s) , like this: https://www.youtube.com/watch?v=E92ERGeNte0 Is that cast from this forum post tournament or it's organized somewhere else? Also - when next one?? We need to test and promote Release 28 right
    1 point
  23. @ThePoshBarbarian I really like your classification of damage and types, nothing wrong with it. But, it fits more in a tactical RPG squad-based strategy game than classic RTS.
    1 point
  24. 1 point
  25. Seconded. Otherwise, why even play the game if you want everything to be automated for you?
    1 point
  26. I appreciate your enthusiasm. However, any mod that automates anything beyond the tools already explicitly provided in the game is a cheat mod. Every single game studio in the world would agree with me here. I'm not sure why Wildfire Games alone is expected to be different and allow cheat mods.
    1 point
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