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Showing content with the highest reputation on 2026-01-06 in all areas

  1. Buenos días o tardes; -Así se ven en el juego las facciones americanas; (Sólo faltan los Zapotecas ya que recibieron una actualización ,en unos días subiré las fotos) (Los Mixtecas y Chorrera serán incluidos en la segunda versión del mod) Adena Anishinaabee (nómadas) Arawakos (nómadas) Chibchas Guaraníes Hisatsinom Mapuches Mayas Mochicas/Moches Paiute (nómadas) Pámpidos (nómadas) Swift Creek Tiahuanaco Tupí Yaruma/Proto-lencas Disculpen las molestias*
    6 points
  2. I've been following these projects from time to time and it's really nice seeing there's progress being made. Looks really promising and i can't wait to see the results!
    4 points
  3. Buenos días ,tardes o noches; -Así se ven en el juego las facciones africanas; (Sería de gran ayuda que siguieran este foro y compartieran referencias, información, sugerencias ,críticas,ideas etc...) (Só (Solo faltan los Cartagineses ya que aún no tienen la actualización,en unos días subiré las fotos) (Los Yoruba y Mauritania serán incluidos en la segunda versión del mod) Axum Batwa (Nómada) Cirene Garamantes Gétulos/Gaetuli (Nómada) Khoisán(Nómada) Libios(Nómada) Macrobia Mandé-Shoninké Nok Númidas Sao Shona Urewe(Nómada) Axum Batwa (Nómada) Cirene Garamantes Gétulos/Gaetuli (Nómada) Khoisán(Nómada) Libios(Nómada) Macrobia Mandé-Shoninké Nok Númidas Sao Shona Urewe(Nómada) -¿Qué opinan? Disculpen las molestias*
    3 points
  4. ¡¡¡Feliz año Nuevo y Feliz Navidad!!!
    3 points
  5. Happy New Year, fellow creatives! To kick off 2026, I've created a couple of brand new music tracks to share with you. As always, they're 100% free to use in your projects with attribution, just like my thousands of other tracks: On my Funny 8 page: "A WILD PARTY IN DOCTOR STRANGEVOLT’S CASTLE" – (Looping) https://soundimage.org/funny-8/ On my Chiptunes 5 page: "PIXELTOWN HEROES" – (Looping) https://soundimage.org/chiptunes-5/ OTHER USEFUL LINKS: My Ogg Game Music Mega Pack (Over 1400 Tracks and Growing) https://soundimage.org/ogg-game-music-mega-pack/ My Ogg Genre Music Packs https://soundimage.org/ogg-music-packs-2/ Custom Music https://soundimage.org/custom-work/ Attribution Information https://soundimage.org/attribution-info/ Enjoy, please stay safe and keep being creative. :-)
    2 points
  6. Hope 2026 will be good for us all.
    2 points
  7. Me too. The campaign features have higher priority for me since they'll probably be more exciting for players, but as I said in the encyclopedia thread, I am also going to continue working on the encyclopedia eventually and then hopefully finally get it into the game. They are both huge projects, they have taken and will still take a lot of work and time, but it'll be great when they're completed, I believe we gotta think long-term here. In theory, yes, but you always have to account for smaller screen resolutions, where the in-game screen is quite cluttered already, so there aren't really many options. Maybe moving it to the right edge instead could also work, but there on small screen resolutions it'll conflict with the dropdown menu and also the tooltips of the units and buildings in the selection panel. Yeah, I'll do that, it's a comparably quick change, I just want to get a few things of my plate first.
    2 points
  8. How to install 0ad ver. 0.0.23.1 on Linux Mint 22.3? In my opinion, there are two ways to do this. The description is a bit long, but what wouldn't you do for the success of 0ad? The first way --------------- Create a directory called ‘0ad’ and enter it. 1. First, install the dependencies available in Linux Mint (as root): sudo apt-get install fonts-freefont-ttf fonts-texgyre libboost-filesystem1.74.0 libenet7 libgloox18 libnvtt2 2. Now we will manually install the dependencies from Bullseye, as these versions are no longer available in Mint 22.x. First, we will download them: wget http://security.debian.org/debian-security/pool/updates/main/i/icu/libicu67_67.1-7+deb11u1_amd64.deb wget http://ftp.de.debian.org/debian/pool/main/libj/libjpeg-turbo/libjpeg62-turbo_2.0.6-4_amd64.deb wget http://security.debian.org/debian-security/pool/updates/main/t/tiff/libtiff5_4.2.0-1+deb11u7_amd64.deb wget http://ftp.de.debian.org/debian/pool/main/libw/libwebp/libwebp6_0.6.1-2.1+deb11u2_amd64.deb wget http://cz.archive.ubuntu.com/ubuntu/pool/universe/w/wxwidgets3.0/libwxbase3.0-0v5_3.0.5.1+dfsg-4_amd64.deb wget http://cz.archive.ubuntu.com/ubuntu/pool/universe/w/wxwidgets3.0/libwxgtk3.0-gtk3-0v5_3.0.5.1+dfsg-4_amd64.deb How did I find these links? Go to: https://www.debian.org/distrib/packages In the “Searching package catalogs” section below, enter 0ad and “Search.” When it appears, click on it (Trixie will be the default). Now click on the “bullseye” in the upper right corner (this option will no longer be available starting in September), and you will see: https://packages.debian.org/bullseye/0ad The required dependencies are listed below. You can either click on these dependencies or enter the name of the package in the upper right corner and click “Search.” For example, “libwebp6”+ Search, click “libwebp6” https://packages.debian.org/bullseye/libwebp6 At the bottom, click on “amd64” and a list of available servers will be displayed. I chose the first one on the right (de). https://packages.debian.org/bullseye/amd64/libwebp6/download Sometimes, when there are security fixes, it will display like this (only one server): https://packages.debian.org/bullseye/amd64/libtiff5/download The packages ‘libjpeg62-turbo’ and ‘libtiff5’ are required by the package ‘libwxgtk3.0-gtk3-0v5’, while ‘libwebp6’ is required by the package ‘libtiff5’. Some people call this dependency hell, and you can see how ‘apt-get’ can make installation easier. In Linux Mint 22.3, instead of these six packages, there are newer ones, namely: libicu74 libjpeg-turbo8 libtiff6 libwebp7 libwxbase3.2-1t64 libwxgtk3.2-1t64 We check if the files have been downloaded: ls -al Then install manually (as root): sudo dpkg -i libicu67_67.1-7+deb11u1_amd64.deb libjpeg62-turbo_2.0.6-4_amd64.deb libtiff5_4.2.0-1+deb11u7_amd64. deb libwebp6_0.6.1-2.1+deb11u2_amd64.deb libwxbase3.0-0v5_3.0.5.1+dfsg-4_amd64.deb libwxgtk3.0-gtk3-0v5_3.0.5.1+dfsg-4_amd64.deb We should not see any errors. The ‘dpkg -C’ command should not display anything. These packages have not overwritten or deleted anything – they are simply alongside the others in our system. We can uninstall them at any time and nothing will happen. So this is a weak FrankenMint. 3. Finally, we download the 0ad files from Bullseye: wget http://ftp.de.debian.org/debian/pool/main/0/0ad/0ad_0.0.23.1-5+b1_amd64.deb wget http://ftp.de.debian.org/debian/pool/main/0/0ad-data/0ad-data_0.0.23.1-1.1_all.deb wget http://ftp.de.debian.org/debian/pool/main/0/0ad-data/0ad-data-common_0.0.23.1-1.1_all.deb Then install them manually (as root): sudo dpkg -i 0ad-data_0.0.23.1-1.1_all.deb 0ad-data-common_0.0.23.1-1.1_all.deb 0ad_0.0.23.1-5+b1_amd64.deb We should not see any errors. The ‘dpkg -C’ command should not display anything. The item “0 A.D.” has appeared in “Menu – Games.” The ‘0ad’ directory is now unnecessary – we delete it. Unless we want to keep the downloaded files for future use. 4. We start the game by typing ‘0ad’ in the terminal. It is better to do this in the terminal than from the menu, because we can see the messages that 0ad displays during startup. Second method ----------------- How does ‘0ad_0.0.23.1-5+b1_amd64.deb’ know what dependencies need to be installed? A: It has this information stored “inside” – in the ‘control’ file. Just open the file in Archive Manager (File-roller, xarchive, or whatever you have) and find the ‘control’ file in ‘DEBIAN’. When you view it, you will see a line beginning with the word “Depends” and then, among others, ‘libicu67 (>= 67.1-1~)’, followed by 'libwxbase3.0-0v5 (>= 3.0.5.1+dfsg), libwxgtk3.0-gtk3 -0v5 (>= 3.0.5.1+dfsg)'. You will not see the ‘libjpeg62-turbo’, ‘libtiff5’, ‘libwebp6’ packages, as these packages will be downloaded by ‘libwxgtk3.0-gtk3-0v5’. Now just unpack the file ‘0ad_0.0.23.1-5+b1_amd64.deb’ using the following commands (in Mint, the text editor is “xed”, not ‘mousepad’ or “gedit”): mkdir decompr sudo dpkg-deb -R 0ad_0.0.23.1-5+b1_amd64.deb decompr/ sudo xed decompr/control Now manually replace the phrase: "libwxbase3.0-0v5 (>= 3.0.5.1+dfsg), libwxgtk3.0-gtk3 -0v5 (>= 3.0.5.1+dfsg),“ with the phrase ”libwxbase3.2-1t64, libwxgtk3.2-1t64," In the “Source” and “Version” fields (at the top), replace ‘5’ with “55,” for example, to avoid confusion. Finally, we pack (also enter “55”): sudo dpkg-deb -b decompr/ 0ad_0.0.23.1-55+b1_amd64.deb Done. All dependencies except ‘icu67’ are from Mint. sudo apt-get install fonts-freefont-ttf fonts-texgyre libboost-filesystem1.74.0 libenet7 libgloox18 libnvtt2 sudo apt-get install libwxbase3.2-1t64 libwxgtk3.2-1t64 There is no way around ‘icu67’, we have to download it from Bullseye: wget http://security.debian.org/debian-security/pool/updates/main/i/icu/libicu67_67.1-7+deb11u1_amd64.deb sudo dpkg -i libicu67_67.1-7+deb11u1_amd64.deb Finally, download the two 0ad-data files and install them together with your new (55) 0ad file, as described in the first method. sudo dpkg -i 0ad-data_0.0.23.1-1.1_all.deb 0ad-data-common_0.0.23.1-1.1_all.deb sudo dpkg -i 0ad_0.0.23.1-55+b1_amd64.deb We only have one foreign package in the system – 'libicu67', of course 3 “0ad” Done. Best regards, PS. The Latin sentence you quoted is too harsh. I would end with a Roman proverb:
    2 points
  9. And again I think that's waiting for another PR before Vantha and I can sit down and get that hashed out, format the previous article and organize everything in a way that makes it easy and convent for people to access it.
    2 points
  10. Happy and prosperous new year to all of you!
    2 points
  11. Thanks @Duileoga! I am absolutely looking forward to seeing your new creations in game!
    1 point
  12. Hola, buenas; -Suelo poner las en telas (alfombras, banderas y estandartes)a veces en escudos y símbolos culturales.En la mayoría de los edificios intento que se vean esos objetos en color del jugador 1 (Azul oscuro). -Luego les enseño una foto de los bocetos en Blender, evidentemente luego @Lopess hace algunos cambios (corrigiendo errores digitales, mejorando su apariencia o eliminando bugs históricos etc...) Disculpen las molestias*
    1 point
  13. nice, I see Nike of Samothrace there. Really cool stuff. You are really productive, what's your workflow? How much time do you need for one civ?
    1 point
  14. @Duileoga: This is beautiful! Awesome! Phantastic! Thank you so much! I am sure this will be a superb extension to the game. Maybe I am too impatient or too ignorant , but, one question occurs to me: How to present the different players' colors? (I am sure you have considered that and have the solution already.)
    1 point
  15. Seems like source/tools/i18n/update_templates.py contains a bug which includes leading and trailing line breaks and tabs when extracting strings from XML files. While a fix should be straight-forward, as we're in string freeze we want to pull the fix into main only and have a separate r28-only workaround for including line breaks and tabs when looking for translated strings from XML files.
    1 point
  16. A tab for "History" that gives historical information and lore would be nice.
    1 point
  17. Basic Campaign features (dialogue, objectives, etc.) and then also the Encyclopedia are two of my very strong desires.
    1 point
  18. The Mound wonder is a nice touch.
    1 point
  19. @Gönndolsalv Hey, I only just now saw your message. So here's an update from my side: I remain convinced that the game would really benefit from a new tutorial and that the story around Carthago Nova would make for a great campaign. And this project is still a big long-term goal of mine. And, yes, there absolutely is progress, even though it might no be always visible to the outside. As I explained above, when I started making the campaign last year, I essentially came to the conclusion that the game just lacked the capabilities to tell the story and teach the player stuff the way I had imagined it and would personally be content with. So what I decided to do was to lay down the campaign and instead to first implement these features myself, and only then pick up the campaign again to write it using that new functionality. And in the last year I have worked on all points that I mentioned above: https://gitea.wildfiregames.com/0ad/0ad/pulls/7785 https://gitea.wildfiregames.com/0ad/0ad/pulls/8318 https://gitea.wildfiregames.com/0ad/0ad/pulls/8614 No PR yet, but I have started working on this and more (like highlighting GUI objects to explain what they do) locally. I ended up creating a new set of terrain textures for it from scratch: https://gitea.wildfiregames.com/0ad/0ad/pulls/8214 And the first map is basically done. Now, all of these PRs are still open, meaning the features aren't in the game yet. And realistically, it'll be quite some time before all of them do and until there's an actually playable version of this campaign. Especially since lately I've obviously focused more on stuff for the R28 release. However, even though I can't promise anything right now, my personal goal is to get it all ready for R29. I can always use help, but not really with coding, just input and feedback is always helpful to me. Also, I would love to have illustrations in the campaign, so if anyone is, knows, or finds an artist to draw some images to our story (when we eventually get to writing it) that would be incredible.
    1 point
  20. incredible work! These buildings look great!
    1 point
  21. Happy New year guys
    1 point
  22. Bonne année 2026!
    1 point
  23. Feliz ano novo a todos! Muita paz saúde e prosperidade!
    1 point
  24. Hi Everyone, What a year...ugh. In these troubling times, I thought I'd finish out the year with a music track that maybe offers a little bit of hope: "THE MEADOW WE CALL HOME" (looping) You can listen to it here: https://soundimage.org/wp-content/uploads/2025/12/The-Meadow-We-Call-Home.ogg And download it here: https://soundimage.org/fantasy-13/ Have a safe New Years Eve.
    1 point
  25. Reconstruction of the Villa of the Lions in Ostia Antica, 3rd century BC, Italy. Illustration by Giorgio Albertini. Etruscan temple of Tarquinia called Ara della Regina (queen's altar). Built in the 4th century BC.
    1 point
  26. Hello everyone! I’d like to share the latest updates from the project as we wrap up the year. I’ve redone many textures and improved several in-game structures. At the moment, I’m reworking all terrain textures, developing the building damage system, and refining many core gameplay mechanics. I hope you enjoy the updates and continue following the development. Wishing everyone a Happy New Year!
    1 point
  27. Happy Holidays Everyone, Here's another brand new music track on my Fantasy 13 page: "DREAMING OF FARAWAY PLACES" https://soundimage.org/fantasy-13/ As always, it's 100% free to use with attribution, just like my thousands of other music tracks and sounds. Enjoy and have a safe holiday. :-)
    1 point
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