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Showing content with the highest reputation on 2025-11-23 in all areas
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Buenos días ,tarde o noches; -Muchas gracias por la aclaración, no se preocupe, miraré este foro en busca de información y referencias para las distintas tribus de la cultura, influencia o fenómeno Escita. Encontré algunos foros concretos sobre los sármatas pero este es el mejor foro. -Para el mod Endovélico ,TODAS LAS CULTURAS abarcan del 500 a.c-1 d.c, en el que estoy trabajando con @Lopess ya tenemos varias facciones escitas: Escitas Sármatas Yuezhi Dahae Escitas -Me inspiré sobre todo en las tribus de Asia central ,como los Massagetae(Uzbekistán),así que solo requiere un ligero cambio de nombres y los empezaré a denominar como "Masagetas". ¿Mejor así @Genava55? Sármatas Yuezhi Dahae (Los Dahae serían una facción nómada plena ,pero con la descarga de una tecnología cultural única ,se podrían convertir en la facción sedentaria de los Arsácidas/parthians,mudando la apariencia de los edificios , unisdades etc... ) Arsácidas/parthians Disculpen las molestias*2 points
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Just as a suggestion, maybe call "Human sacrifice" of the seeres miasma or disease spreading or so https://en.wikipedia.org/wiki/Miasma_theory This would differentiate it from the tech "sacrificial ritual" and maybe make it clear that its something hostile (towards enemies). But just to state my opinion / thoughts.1 point
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Thank you all for your kind words, made my evening! I'm always so glad to hear the various ways people connect with the 0 A.D music! <31 point
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More Updates on the World Rising Mod: Units and Technologies! Hello everyone! I'm pleased to share further progress in the development of the World Rising mod! The focus of this update was to further enhance the troops and technological progression: Units with New Textures: I bring you new images of the units, now featuring completely redone textures! They are more detailed and faithful to the historical period. New Technologies: I have added 12 new technologies to expand the options for development and strategy in the game. My goal is to finish all units by the end of this week. I hope you like the work! Please take a look at the images below and leave your comments!1 point
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Please be more respectful and appreciative of other people's work. The addition of the Germans was certainly not rushed; the pull request was open since well before the release of A27 and being reviewed for a full year before merged. And that time doesn't even include much of the work of creating the content itself, like researching, brainstorming, making the 3D models, the portraits, and putting everything together. Creating a complete new civilization takes tremendous effort and we should all be grateful for the wonderful people who dedicated their free time to achieve it. And in my opinion the Germans are definitely up to the standard of other civilizations in terms of art, historical accuracy, uniqueness, and balance. Stuff like custom phase names are just the cherry on top and can very well just be added in the future.1 point
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This would make a great eye candy object or capturable map object (maybe get some kind of Cultural bonus!). Low priority, but would make a great addition to the game.1 point
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https://www.cgtrader.com/3d-print-models/art/sculptures/winged-victory-of-samothrace-nike-reconstruction "Royalty Free License." I wonder if the author would allow us to bake a low poly version from it @ CC0 or CC-BY-SA.1 point
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These are the artefacts that I wanted to get rid of. The face at the nose was too small so it didn't bake there and just appeared black. In the first version I just moved it in the uv layout, but it still wasn't clean. So now I used an island margin of 0.001 instead of 0.004, then scaled up the uv islands of the caryatids, and packed again. This time nature is included. I also imported the cypress. The bake worked in blender but somehow it doesn't show in atlas: Also the bake of the climbing plants highlights the edges a little too much: So these are the old and the new ao now: I've attached the new version with the updated meshes, ao map and the nature actor file. I don't think it's much of a difference, only the caryatids faces are a little cleaner. I don't really see an impact from the inclusion of the cypresses, maybe it's got to do something with the materials? I'm not sure if I'm using the right ones. About the island margin, as long as I don't want to scale further down, I don't need a higher margin, or do I? 2117024587_erechtheion0_28.3.zip1 point
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This is actually an excellent idea for a Wonder. Much better than the destroyed Roman army camp.1 point
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The only illustrative reference is from Ancient Warfare magazine but it is a sketchy simplification : The boat was submerged with blacksmith tools, with wooden vessels and recipients, animals were sacrificed, notably a horse and two dogs. Spears and oars were thrust into the silty bottom to anchor it. There were dozen of spears and shields submerged with the boat.1 point
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For Sarmatians, I'd say focus on the era when they had the most impact on their neighbors and/or were their most powerful. I know this can be vague, but I think a good reference point can be decided.1 point
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Delenda Est doesn't restrict itself to the period 500 BC - 1 BC. This is why I am asking where do you want to create this thread because the framework is not the same. You seem to focus on the earlier periods of the Sarmatians. And to explain a bit the confusion about the various nomads, it is due to different interpretation from ancient and modern historians. Herodotus mentionned different tribes related to the Scythians, for him it seems they were the same ethnical group. The same for the Persians who seem to have mentionned various Scythian tribes (called Saka by the Persians) which seem to correspond to a very large area and very distant tribes. So for them, the Scythians or Sakas were related. For them, the Pontic Scythians, the Sauromatians, the Dahae, the Massagetae and other Saka tribes were labeled under the same name. In archaeology, it is sometimes called 'Scythian phenomenon' to avoid using the term of Scythian culture.1 point
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Hi! My son made this 3d model in blender. It is in a .blend file and there is nothing more than the statue. It is UV mapped with the "smart UV project" option (really useless output in some parts of the model) so the UV mapping needs to be redone. There are some images from different angles at the bottom so it's not necessary to download the file. Anyone willing to help with this? Thanks! nike_of_samothrace.blend1 point
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Lately I’ve felt something slowly slipping out of my hands… something I never thought I’d lose. 0 A.D. wasn’t just a game to me—it was a place where time paused for a moment, where the world outside couldn’t reach me, where I could forget everything and just be. But living in Iran means living inside a cage built by sanctions, restrictions, and barriers that keep tightening around even the smallest joys. Things that should be simple—like entering a game, joining a match, sharing a few peaceful minutes with others—turn into struggles that wear you down. And now, access to the game has become so difficult, so unstable, that it feels like a door slowly closing, no matter how much I try to keep it open. It hurts in a way I cannot easily describe. To watch something that once brought me comfort fade away. To realize I can no longer enter the world that once felt like a home made of pixels and imagination. And maybe the hardest part is knowing that I wasn’t always the perfect player. I made mistakes. I wasn’t always as good, as patient, or as helpful as I could have been. For that, I’m truly sorry. To everyone who played with me, taught me, laughed with me, or simply shared a moment on the battlefield—thank you. Thank you for the fun, the challenges, the conversations, the small escapes from reality. You’ll never know how much those moments meant to me. I won’t say the word “goodbye.” Some things are too painful to name. But if there’s a quiet sadness between these lines… it’s because a part of me will always remain in the places I can no longer reach. Thank you for everything.0 points
