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Showing content with the highest reputation on 2025-07-12 in all areas

  1. The purpose of this mod is to allow access to options, hotkeys, or the last game summary directly from the lobby without having to exit to the main screen of the game. It’s especially useful if you want to adjust some settings while waiting in a host’s gamesetup without losing your spot. Other, more robust mods like ModernGUI or boonGUI offer the same functionality, but this option is suitable for those who prefer to keep things simple and like the original lobby interface. Just unzip LobbyMenu.zip and copy paste the LobbyMenu folder into your mod's folder and you are ready to go. If you have any suggestions or If you find any bugs, please contact me and I’ll fix them ASAP. Note: The small black lines visible on the buttons are not caused by the mod. On my 4K monitor, the GUI appears very small, so I had to scale it to 200% in the settings, which causes those small black lines to appear. Here are some screenshots:
    6 points
  2. Undisclosed. Players who use automation mods, and presumably map hacks (I’ve never observed someone use map hacks) do not disclose this before game start, and avoid/ignore any discussion of this. I think fair gameplay is fun gameplay so I don’t play when there is a cheater. 0ad does not need to be competitive like an esport but the game itself is a competition (we are trying to win right?) so yes it needs to be fair by default. If any player could select a 2.5% handicap without anyone knowing it would probably make the game less fun. We’ve had this discussion so many times, everything has already been said but the problem remains.
    3 points
  3. well, you are claiming its undisclosed and at the same time, whenever this comes up everyone seems to know who the "cheaters" are. Which one is it now? Between map randomness, fluctuation in player performance due to outside factors, hardware used, time spent playing the game before this round, there is no "fair gameplay". That the autotrainer provides any statistically significant advantage remains to be proven. well, I cant speak for everyone, but I am not. I am trying to have fun and improve.
    1 point
  4. New Release Candidates are available for Patch A27.1 You will find them at https://releases.wildfiregames.com/rc/ with the -rc2- infix. New fixes (added to the top post): The Windows 7 support is fixed! A27 will be the last version supporting Windows 7, so it was a shame to have a bug in here. The engine version is updated, for better bug reports Two Unix build system fixes This should be good to go. Please test as much as possible, I am hopefully releasing this in the upcoming week (I'm thinking Wednesday 16th).
    1 point
  5. I have played many of the available maps and wanted to create something new. I like not only making attractive maps, but ones that add some new twist to the game play. I though of mazes and other ways to make maps more challenging. I sort of went that way, using terrain to control movement Here's what I've come up with. It would be great to get some feedback on this. Nile Delta Conquest 1.xml 1745219202_NileDeltaConquest1.pmp
    1 point
  6. In theory it might be, but unless there is a way to automate that, that sounds like an absolute microing nightmare.
    1 point
  7. So it turns out that the question Thales asked isn't a bad one at all. The most profitable way to trade on a naval map would indeed be using land traders that you manually put in and out of a ship. And I wouldn't really use a merchant ship for that. You'd want to use the bigger, faster and stronger warship. Athens used to have a hero boosting the speed of the ship he was in, so you'd definitely want that. Now, you need to be precise about how you handle the merchants for this to work. You want to set them up to trade between the docks (or markets), starting from the one that is reachable by them (on the same island), and when they start carrying resources, you put them in the ship. After moving the ship to the destination and dropping them off, you need to use the back to work command (this is the key part). Only that will ensure you won't lose the carried resources. I had tested this strategy previously, and in a low-resource naval environment, I can definitely imagine that this could work. One player could probably focus on just managing merchants and sling resources to allies.
    1 point
  8. One merchant ship with five garrisoned traders has the same efficiency as two merchant ships, however 1 ship + 5 traders costs 500 food and 500 metal, while 2 ships only cost 200 metal. As all the units count towards your population limit, 2 ships aren't just significant cheaper, but they only incur a population of 2 instead of 6, you'd have with 1 ship + 5 traders. Therefore garrison traders in merchant ships usually doesn't make sense at all and might be only helpful if you have land based trade at first and switch to merchant ships later on.
    1 point
  9. I consider it a bug that they're selectable.
    1 point
  10. Any comments? If not, I'll go ahead and make the new icons.
    1 point
  11. Likely due to reaching the limit of displayable icons for this panel on vanilla UI. ModernGUI have a higher limit for action icons so it is displayed there.
    1 point
  12. From https://mod.io/g/0ad/m/shiny, a few small changes were required to make this mod work on released a27. I've ported the endgame screens, added some parts to ModernGUI. Would be too bad to let this artwork vanish in archives. All credits to @maroder obviously.
    1 point
  13. @king reza the great I am half way there on the matter of creating a new map based on "belgian uplands", we can remove those ugly deer in that map.
    1 point
  14. Why Don’t Cheaters Repent? I’ve been playing 0 A.D. for several years now. In the beginning, it was incredibly engaging and enjoyable — sometimes I would play for 6 or 7 hours a day. But over time, my enthusiasm has faded. These days, I only play one to three matches at night. One of the main reasons for this decline is the rampant cheating in the game. And let’s be honest — we all know where most of these cheats originate. Some people argue over the definition of cheating, so let me offer a simple one: Cheating is when a player has something that helps them gain an advantage, which their opponent does not. Tools like ProGUI or Auto Snipe are not just personal cheats — they benefit the entire team. For example, they can automatically send resources to teammates, creating an unfair advantage. Cheaters often respond with, “If you don’t like it, stop playing,” or, “Just install the cheat yourself.” Worse still, the developers seem indifferent. They’ve taken no real action against this issue and even allow these tools to be shared openly in the forums and mod selection menus. This has driven some players away. For example, Mari quit the game. I myself have grown disheartened. Even players like Breakfast have stopped participating in many matches due to the presence of cheaters. Some people naively claim these cheats don’t really affect gameplay. But I’ve seen it with my own eyes: how players like Nubdude and Stockfish became embarrassingly weak when they stopped using cheats — even if temporarily. I also saw how Leopard and H.herle became noticeably stronger after installing cheats — though thankfully, they eventually listened to me, removed the cheats, and returned to their previous level of performance. Lastly, I want to share a personal story. Two years ago, I used a cheat — hacked Autociv. But after two months, I realized that winning through unfair means brought me no real joy. So, I stopped. I repented. So here’s my question: Why haven’t the other cheaters repented yet?
    0 points
  15. If its so obvious who cheats and you have such a big problem with it, why do you play with them? Does anybody force you to play with the "cheaters"? And before you say anything, thats entirely different to as you can still play with like, 80%+ of the players who dont use anything remotely "cheaty". Also, god forbid people play a casual game in a way that brings them joy... Like, I play mainly with the historical patch cause I dont like certain imbalances in vanilla. Likewise, players that use an auto trainer probably do so because they dont like the clickyness of vanilla. I see no problem with that. 0ad has no real cheating, as cheating would be something like a "violation of competitive integrity by usage of undisclosed or unallowed modification", but there is not competitive integrity, since the game is not competitive (unless youre talking about 1v1s, which could be considered competitive, but in that case just dont play against the "cheaters"). If you want a teamgame you participate in to feel "competitive", talk to the people in the lobby, manage the players expectations until everyone agrees what this round means to them and then youll have a good time.
    0 points
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