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WIP Progress Horizontal and Vertical Scroll enable Partially Draw Object Dropwdown work in partially draw with tooltips Both scrolls scrollpanel also support "Min Width" / "Min Height" when you need more "internal space" without taking care about the current size of the scrollpanel (sera idea) I will need more testing or more use case to validate if this is work correctly, Im still missing if im going to expose scrollpane like "scrollpanel" tag instead of "object type" thx in advance3 points
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Long story short, it's about a group of Athenians who want to create a colony in Thrace (the aeaa between modern day Greece and Turkey) The brief Outline is: The year would be around 600 BC ish, I've seen records of colonies created there around then like this one ( https://en.wikipedia.org/wiki/Neapolis_(Thrace)) I think a made up hero should be created for the campaigns as a sort of POV character for the people to focus on. Scenario 1: A scouting party is trying to look for a good place for a settlement, they fight some wild animals on their way to find a good place. In my mind this scenario would cover basic movement, attacks, treasures and some other tricks. It's sounds simple enough, but we kind of need the tutorial to help the people who've never played an RTS before or it's been a long time since they did. In the end, they find a place for a settlement. In scenario 2 the fledgling colony expands, building farms, working mines and even meeting with the local people (Some kind of Persia/Macidonian civilization that is very basic and doesn't have anything that dates it past the time ) The player would learn resource gathering, resource drop places, building, advancing to the town phase, and finally allies and trading. A few times bandits/ raiders (some civilization I don't know which) would try to attack either the player or their ally at the end there's a big force of men spotted and the player has 5 minutes to prepare and a (fairly) small army comes, they defeat it but decide to go after the bandits Scenario 3 would teach the ins and out of combat with you setting up to attack a bandit camp and building siege engines etc. The campaign would have to be supplemented by more complex tutorials for things, but I think a simple campaign that eases you into the history (You don't have to know a lot, they're just building a colony) and the mechanics will help newcomers to both ancient history and 0 A.D. (and the RTS genre too.)3 points
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3 points
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This is for https://github.com/0ad-matters/community-maps-2/issues/134 This works but I think there must be a better way. It seems crude, and the object (a placement obstruction) covers most, but not all, the tiles. Any suggestions? The usage of createArea() was already in the map script. The new code is the call to createDecoration() g_Map.log("Freezing water"); createArea( new MapBoundsPlacer(), [ new TerrainPainter("alpine_ice_01"), new TileClassPainter(clIce), new SmoothElevationPainter(ELEVATION_SET, heightSeaGround - 0.1, 0), ], stayClasses(clWater, 0)); createDecoration( [ [new SimpleObject("obstructors/placement", 1, 1, 0, 0)], ], [ scaleByMapSize(600, 1800), ], stayClasses( clIce, 0, ) );1 point
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"Among the Spartans, the royal guard of honour, consisting of 300 picked young men under the age of thirty, who, although originally mounted, afterwards served as heavy-armed footsoldiers." - Harry Thurston Peck. Harpers Dictionary of Classical Antiquities. New York. Harper and Brothers. 1898. "My subject is the body of elite Spartan troops who were denominated hippeis ('horsemen'). They numbered 300, and paradoxically, despite their nomenclature, served as infantrymen. Thucydides was sensitive to this irony, speaking of the 'so-called hippeis' (Thuc. 5.72.4). His context is their utilization at Mantineia (418), which demonstrates that they were hoplites, not horsemen. Ephorus, transmitted through Strabo, confirms their status as infantry, contrasting them with their Cretan counterparts. As often with Spartan institutions, much of our unambiguous evidence derives from the classical period, when the hippeis had long existed, and when military exigencies facing Sparta were already forcing significant adaptations." - Figueira, T. (2006) The Spartan Hippeis; in Hodkinson, S., & Powell, A. (2006). Sparta and war. Classical Press of Wales. Also mentioned here:1 point
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Unlikely to be sdl related, for the sake of it I tested against 2.18 and there I can also reproduce the issue, resetting hotkeys doesn't work either. As for when more then 4 hotkeys get assigned I haven't figured out a minimal reproducer yet, it just sometimes happens.1 point
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For context @BreakfastBurrito_007 routine is to: login spectate a game comment on my game-play with "cheat" every sentence He've been doing this tirelessly for 2 years. He's also totally lying as he already saw me play without autotrainer and have the EXACT same tactics with success but goes on to spam comments like "rush is how he exploit cheat" in game chat and lobby. I would challenge anyone to remain calm toward someone after spreading lies and dismissive comments for a extended period. The fact is: use vanilla autoqueue, and you'll already have a "automated training system". The difference is that you have to pay attention to error messages telling you "Not enough resources, deactivating"; and when you get it, just restart autoqueue again. As for @ffm2 argumentation, it's the same that was argued over and over in others topic so i won't reply. You believe it's a cheat and "imagine if we automate everything". You are however the first I witness taking it as far as wanting to regulate contrast or graphics settings like fog, clearly positioning yourself like willing to prepare all 0ad player to some e-sport major event. Although only the most mainstreams e-sport event actually even dare to regulate hardware/settings to that point.1 point
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1 point
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This is not the first cheat mod and wont be the last, here's just my opinion on this tedious discussion. So everyone has to draw his line where cheats begin on about this spectrum: -Map revealed -Chat revealed -Let ranged units automatically back up if mellee come too near, make them follow if melee goes away (cav in a ~22 were like this and broke game mechanics) -Automatic aim at most wounded units -Army shoots the exact number of projectiles at one unit necessary to kill it. -Automatic dodge arrows -Automatic wounded units run to next temple -Automatic deleting structures at 55% capture rate -Automatic set houses according to resources and demand -Automatic queue units according to resources -Automatic start with instant command to move women to berry's, men to wood, cavalry to chicken with perfectly executed cc-teleport (Quickstart mod) -Make more contrast for better visibility -Disable fog for better view -Increase zoom.max = 500.0 (this should be standard anyway btw.) There has already been cheaters/modders that enabled 1. and 2.. Most optimize their settings for the better in some way. This has gone way too far for me. I would rather have a complete vanilla setting and disable all mods for all players than this state. To me proGUI is a clear cheat and I know a lot (clear majority) that also consider it a cheat. You set your line maybe else where, where cheats begin, but that's not up for the individual player to decide. Atrik at least has some fairness sense that map revealed is a cheat. If I get raided by Atrik get demotivated because he doesn't have to watch his base and can focus only this raid. Usually you can stick arount, make his units waste time and be sure the player only has that much APM. But he doesnt have to spread that amount of APM across a bigger map. He plays a different game than me. I don't accept this as a loss at a fair game. a) is not an option. If it were next comes the map revealed mod (or one of the other suggested cheats above) and we all do that. b) same argument. Some have map revealed. Not a sane option. Quickstart is also a cheat and AFAIK incorporated in proGUI. It could at least emulate a good player. But it sends does all these commands instantly. Ungarrision from the cc in 3 different directions with different units instantly is just silly. chrstgtr is a opponent of proGUI yet Artik and knight002 used at least quickstart in a game hosted by chrstgtr. The wishes of other players do not get respected. It's clear that many users dislike the use of these mods. It does not get stated each host. But chrstgtr made it clear here and Atrik knows it. I just saw another rated 1v1 with quickstart (at least) enabled for one player with no anouncement. If quickstart were no cheat, why doesn't the game just start a few seconds later with the woman already gathering berrys etc.. It is not intended that way and playing it down won't convince me. On Grautvornix: Why isn't this a real competition? Because there's no money involved? People gather together and want to play a game with even odds and give it some effort. Good performances earn recognition of other players and bad performances gets .. lets say reactions too. People care and the game is in a good state so that one can put in some effort and it's fun to rise in the leaderboard and also optimize ones skill regardless of how useful this skill might be. It's also annoying to me that this gets cited like a dogma to automate everything: "Repetition - If you find yourself doing the same action over and over without thought, then we need to either eliminate or automate such an action. Linear repetitious procedures are meaningless and boring." If you take it that serious over every other argument, next time you close the game, leave it closed. Don't open 0ad again. It's a really sad state and critics get shouted at like in the attached snippet. I don't know what to tell you Atrik what hasn't been better formulated by others already better. It's either a lost cause or needs time for you to reflect on the matter.1 point
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I like seeing it like this, in graphical form which creates immersion, rather than just a list of scenarios as in more modern games. The reason it's no longer done like this is less about and aesthetics than about the fact that it takes time, energy, etc. ($$) away from development elsewhere. Since we don't have a budget per se, the money consideration is taken away and all we need is someone to come along and want to create the assets to make this work, then have a programmer who wants to slap it together. Once the framework is in place, then creating the 2D assets for the maps and icons to click for the next scenario is pretty simple. Creating the campaign(s) and scenarios themselves doesn't have to wait for some great UI like in those images in order to commence design and construction. The game already has the "simple list" UI for basic campaigns.1 point
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I say this because I have a conceptual proposal. I want to draw an outline of what the campaigns would be like, not the scenarios. I mean there will be an advanced learning tutorial campaign. Then this will be unlock 3 faction's campaign then this other 3... It would be like Starcraft campaigns. You will start with the Greek colonization campaign Being the same campaign with a proto Ptolemy faction. The one about found colonies. The Greeks will come from across the sea to Egypt to help the Egyptians. The campaign, you will help the Egyptians against the Persians. It will be the story of Neukratis And the relations between Egypt and the Greeks. This unique campaign will unlock the Persian campaign and will unlock the Greek city campaigns. Persia Athens Sparta these campaigns will unlock the Macedonian campaign. Macedonian Then the Maurya campaign is unlocked. And unlock the first Carthaginian campaign. And Diadochi campaigns. Then this will unlock the Roman and Iberian campaign. And so on.1 point
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Frankly, also being a non-competitive player, I am somehow puzzled about the many issues that 1on1/multiplayer games seems to have due to people using different mods. If your opponent has mod that gives him a competitive edge, so what. The game is less fun, maybe, but should also be much less fun for that guy (no real contest). After all, this is not a real competition that actually matters, isn't it? We are enjoying a beatiful game for leisure. (This is also why I am personally agains any trophy money) Let us keep this game fun. There is a world out there that is deadly serious already. If you want serious competion, go out and do it in the real world. My two cents.1 point