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Showing content with the highest reputation on 2024-08-21 in all areas

  1. Massive congrats for getting this through the door @Itms ! And thanks to the efforts of all involved, especially @Stan`
    4 points
  2. Just moving to 0.27 instead of 0.0.27 would already be bold We could also do 0.1.0
    2 points
  3. Personally would be fine with IRC, Matrix has been a little annoying every time I've used it - the web clients seems slow-ish, and I haven't taken the time to find a client I liked. I'm also only somewhat semi-active, and for work am now mostly on telegram (+ slack) so not really relevant. If Zulip is more lightweight than Matrix it would have my preference, but I think we aren't big enough that IRC is unworkable.
    2 points
  4. Improving the Farmstead. I'm wondering if someone could bake a new AO for it. I've tried baking AO's before and mine have sucked. lol
    2 points
  5. The migration is done! The last part of it was quite rough, as we had an unplanned and unrelated server outage this morning, which set me off track. Please expect some features to be still partly activated while I go through things in the upcoming days. NOTE: Phabricator is down for the night (it redirects to the "ariadne" tool for now). It is trying to rebuild its search index, which incurs a huge load on the server. I'll let it run overnight while activity is low. Now you can issue a password reset, email is activated NOTE: Those are the Trac accounts, not Phabricator ones. (don't hesitate to PM me if you have a doubt about your email address). Thanks for the praise, it means a lot!
    2 points
  6. I don't get it. It has everything that a good Real Time Strategy game need. Its fun to play with friends and random people. Yet, there aren't many big youtube channels dedicated to this game. Even the subreddit has only a couple thousand members. Don't get me wrong, I love the community. They are some of the least toxic and most helpful RTS players I know. But darn it would be so much better if it was a bit more bigger. The major reason I could think of is poor marketing. I did not know that this game existed 2 months ago, the main reason being there is no advertisements or any promotions for the game. Which would make sense since the game is open source. Can we raise some money using fundraiser to promote the game. I feel like that could snowball into a wider playerbase.
    1 point
  7. IMHO, the game just needs some kind of singleplayer meta.
    1 point
  8. What we do is remove the alpha tag once we're ready and just say its in early access. That works for literally every triple A studio in existence.
    1 point
  9. I've said this before, but I believe what we call alpha has changed meaning, and would now be called beta. Gamma being the released product. There are currently a few things marked as necessary for beta on Trac it's missing IMHO, better moderation tools and single player campaigns.
    1 point
  10. Well, maybe that the elephant in the room, while we are talking about everything else? I understand the perfectionism of the devs, in not labelling the game as "finished". However nowadays nothing in the market is ever finished. Or maybe it's a dev's choice, to limit unavoidable player's pressure by a too large community? Which I would understand as well. But, from a player's perspective, it's a lot of wasted awareness potential.
    1 point
  11. Status report: The Phabricator search index is still not rebuilt, as we're hitting a Phabricator bug. I'll look into this when I have time, but I consider it less urgent.
    1 point
  12. After investigating with sera's help, it looks like users were imported from Trac without the "Hide Email Address" ticked in the Preferences, however email addresses were not disclosed. The Gitea instance is configured not to display addresses in users' profiles, regardless of that checkbox. The checkbox is only used to disclose, or not, your email when you create a commit or a wiki change from the Web UI. I set all users to have "Hide Email Address" set to true, please disable it if you want your account to be associated with your commits and wiki changes (as the tooltip informs you).
    1 point
  13. In order to find the player base, you need to use the latest release version of the game, which is currently version alpha 26. If you're using Linux then it might be necessary to configure a PPA in order to obtain the latest version of 0ad. Otherwise, download and install the latest version for your OS here. Then, yes, login to the lobby in order to find other players.
    1 point
  14. Can have a ladder to the door, but still have a stone base/first floor, while the door is on the 2nd floor.
    1 point
  15. Otherwise though it seems to be working fine, and now I know how everything works!
    1 point
  16. Request, can we switch it to default not show email addresses. I had to scramble to hide my email address hidden.
    1 point
  17. Awesome 1h 30min game, SaidRz (Rome) vs cronelius (Gauls):
    1 point
  18. I assume this is you as well https://www.reddit.com/r/0ad/comments/1evje50/why_is_the_0_ad_community_so_small/ Well a pain point that has been raised is the fact the game is labelled alpha, so a lot of people feel like it will not be playable or it is not worth their time. Sure we're not doing paid advertisements, but I'm not sure that would significantly increase the player base. In two years the reddit went from 2K followers to 4K, we gained a few thousand followers on every platform, save for instagram who only reached 623 followers. If you have enabled the in game feedback you'll appear in our records that show that less than a fifteenth of the players play multiplayer. We only get about 1.5k users per day. So less than 150 play mp. I don't think other games such as Widelands, SuperTuxKart, Zero K, Warzone 2100, and Bar are fairing much better than we do. We reached out to some youtubers, but most of them prefer to play age of empires. Some say the lack of official discord doesn't help.
    1 point
  19. Nothing has thwarted the migration project, so it will happen as planned during the upcoming two days Here are the final improvements performed over the past weeks: Added missing "Patch By" credits in a number of commits Set up issue templates Set up code owners Devised an alternative way of tracking a release process (using issue templates) fixed issue search after the Trac import
    1 point
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