I'd like to add 2 thoughts to basic idea of this post.
( Let's ignore toxic behavior and lack of culture. Which is btw very important, especially in online communication when you can't actually see person's gestures and mimics which can lead to missundertandings.)
(1) Vulcan: someone already replied. Performance and lag, especially in TGs is serious problem in 0AD. And devs really deserve to be highly appreciated for their volunter work. Not only on Vulcan...
(2) Base idea of this post is to "prioritize tasks". It can be good approach in commercial projects, but in open-source where devs do it for free and for their own soul, that can be wrong sometimes. I think devs should have freedom to enjoy their "work" but off course, leaders must make sure that it doesn't ruin release game.
P.S.
0AD is really nice project and huge job is already done and being done. Game is very playable so we should appreciate anyone who does anything to make it progress.
Off course, I have many things I'd like to be improved so it becomes more competitive, but I am aware it's not simple.