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Showing content with the highest reputation on 2024-02-04 in all areas

  1. As @ShadowOfHassensaid, it'd be great if we could start merging what we already have. Is there someone who can explain when and where to do that? Pr for Wei Qing: https://github.com/TheShadowOfHassen/0-ad-history-encyclopedia-mod/pull/119
    2 points
  2. Hello everyone, Today I would like to share a project that's been in the back of my mind for a while. Sharing replays has always been a mess and annoying and I wanted to address that a bit by providing a centralized address so that all replays you want to share can be uploaded there. I made a proof of concept Using Svelte & Fastify and it's now using React instead of Svelte. I'd like to hear your feedbacks about what you'd want the UI to look like, what filters would you like to see etc, details about the match (we don't have the possibility to get all the info) Here are some screenshots (Keep in mind the layout isn't set in stone, just wanted to have a convenient way to test things out) For security reasons there will be no direct upload button there if it gets online. You'll need to be approved by me or another administrator first. One can upload a zip containing a replays or containing multiple folders with replays, or just the commands.txt or the commands.txt and the metadata.json. There is no e-mail confirmation. LIVE AT: https://replay-pallas.wildfiregames.ovh/ Sources at:
    1 point
  3. 1 point
  4. Grand campaign needs a lot of development, it is easier to make low budget campaigns like AoE I. Only triggers are needed, even a voice action isn't needed. In the first versions.
    1 point
  5. since TemplateLoader returns undefined, i'm guessing you either are missing a template you are referencing to, or have a typo to a template you are referencing to (within the mixin's/parent's template ref). I think the errors that come after the 2nd error line are just the result of templateloader not returning anything. Which could explain why you can just play a civ just fine, but only untill that buggy template comes into play, if you haven't encountered it yet while playing it's probably a not much used unit. Those are my quick 2 cents but maybe someone else might help you better. EDIT: I also just noticed you have `.keep` files in your templates folder for mycea in both units and structures which troj doesn't have, you can try deleting those. It might be that templateloader is trying to initialize those.
    1 point
  6. A tts model is typically less than 100MB but likely is limited to a single language, so one might not be enough. The output could be generated and bundled while creating the mod if performance requires it. Size generated content depends on total text spoken obviously and the quality/bitrate of the encoding, might come at another 100Mb per hour. Splitting into addon-mods is possible. However, this would be a larger project (not just tts but the whole integration of speech) and I don't think it would be coming anytime soon, tho for immersion this would be a nice to have. Waiting for video support
    1 point
  7. [1714.699] error: PETRA.NavalManager.prototype.update@simulation/ai/petra/navalManager.js:832:42 [1714.699] error: PETRA.HQ.prototype.update@simulation/ai/petra/headquarters.js:2282:20 [1714.699] error: PETRA.PetraBot.prototype.OnUpdate@simulation/ai/petra/_petrabot.js:118:11 [1714.699] error: m.BaseAI.prototype.HandleMessage@simulation/ai/common-api/baseAI.js:64:7 [1714.799] error: JavaScript error: simulation/ai/petra/transportPlan.js line 384 [1714.799] error: oldPos is undefined [1714.799] error: PETRA.TransportPlan.prototype.onBoarding@simulation/ai/petra/transportPlan.js:38... [1714.799] error: PETRA.TransportPlan.prototype.update@simulation/ai/petra/transportPlan.js:290:8 I tried to transcribe the error messages and found similarities in #6757.
    1 point
  8. I am working to bring you a great diversity of cultures in the form of factions and mercenaries, including the concept of mini-factions. As I am living in Central America it is up to me to bring you the Mayans as I can show you plants, animals and geography as well as biomes. I know that our players always ask for new exotic and flashy things. I moved this year to a tourist town .Here I have more possibilities to record nature.
    1 point
  9. I like the strat idea, and it would be easier to make and I think it would be fun. And I'd love to see it in the game. However, I don't think narrative campaigns are that hard. I think between me and @Vantha we have the history/ screenplay/ dialogue covered. It looks like there's cut scenes already as well. (That's already 2/9 issues) I don't know about sound effects/ animations, but I think we can reuse a lot of what's already done. It doesn't have to be right away, though. The engine developers can work on adding a few of the engine thinks while we finish the encyclopedia and nail down the civilization balances (We do not want to make a properly balanced campaign and then have it unbalanced by someone rebalancing the civilizations.) If WFG pulled back on making new civilizations(for a little bit) and polish the ones that are currently in 0 A.D. Then the first few campaigns. I think the game would be good enough to put on Steam. More civs and campaigns can be added later, and with the bigger audience we might have more help. Also, would it be easier to hire we hire voice actors for 0 A.D. than have volunteers?
    1 point
  10. I still don't think everyone understands the work necessary to create a good narrative campaign that will work for modern players. Yes, we can string scenarios together and put some text on the screen. That was fine 20 years ago. Today, people will want to see cut scenes (whether pre-rendered or with camera tracks in-engine) and have audio tracks and dialogue. You'll want custom animations too for the cut scenes. What you're talking about is: A screenplay for the entire thing New animations Camera tracks Scripted events 20+ custom maps New code for cut scenes and other things Foley work for new sound effects Voice acting work and sound editing - Huge UI work --- Essentially, you are taking what we've done for the game so far and then almost doubling it. The Macedonian campaign took and is taking a lot of work. Good work has been done. Even then, it has almost none of the things I listed and what an official campaign will need. I'm not poo pooing anyone's ideas. But if it's the will of the Council to cast the Ring into the fires of Mt. Doom, then I'll see it done. I just think a Strat Campaign, while taking a lot of work in itself, would be easier to achieve.
    1 point
  11. I mean the Macedonia campaign could be a good start...
    1 point
  12. Similar to the main forums, why don’t we use captcha in the login form? There’s at least 5-10 spam bots every single day.
    1 point
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