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Showing content with the highest reputation on 2023-09-26 in all areas

  1. I have two technologies for pikes within 'unit specific upgrades' one is longer pikes and the other is buttspike for increased cavalry counter.
    2 points
  2. what the hell is a headless replay?
    2 points
  3. Hey guys, We on the balance team are working on some gameplay improvements for the next alpha (27). Our main objective is to bring some elements to differentiate civilizations from each other. We want to provide some incentive for players to step out of their comfort zone and usual strategies. Work is progressing and we appreciate if you can help us. We would like to hear your ideas about unique technologies. Be creative here and remember that the characteristics of 0 A.D. must be maintained, therefore it is necessary to respect the need for a correct historical context. Remembering that technology can also be for more than one civilization, as happens with the "Hoplite Tradition", for example Don't worry at first about the issue of balance, we can balance things, just focus on the idea at first. I look forward to reading your ideas. Thank you everyone and stay well
    1 point
  4. My apologies for misunderstanding the situation. Yes the AI is flawed in a number of ways, and is something that needs work. I think if you increase the AI difficulty or set it to defensive it might deal with your rams better, but I haven't tested it. Well in this case the discussion is not really about rams being too durable as indicated by the title of the thread, but about AI behavior.
    1 point
  5. I tell you these things because this is the common route that almost every player goes through (including myself). At one point, I thought rams were too strong. At one point, I thought AI was great. Then I played a little more and realized my errors. If you aren't interested in other people's opinions then I don't know why you're posting here.
    1 point
  6. Do you mean "non-visual-replays", started with "./pyrogenesis --replay=<path_to_commands.txt>" ? The code is in "source/ps/Replay.cpp".
    1 point
  7. The most experienced players of 0ad understand balance better than anyone else, because they have gone to great lengths to learn it in order to beat other players. Usually if there is a genuine balance issue it remains most noticed/complained about by more experience players. Not a soul among the top half of 0ad players complain about rams being too durable, and since its the same game that you play all we need to do is to help you learn how to counter them. Some great options: swordsmen (garrisoned in the building rams will target) swordcav ( can be garrisoned further away) catapults some melee heros spearmen (if you have enough) women ( they deal hack damage) your own rams Hope this helps
    1 point
  8. Would elongation of pikes be a good tech idea?
    1 point
  9. Hi @Dizaka, each replay has an associated folder where data is stored (see this page to locate replays on your system: GameDataPaths). A replay folder contains two files: commands.txt and metadata.json. The first file, commands.txt is not used by LocalRatings: it contains the sequence of actions performed by each player in the game and its main purpose is to sequentially execute those actions when a replay is played. The metadata.json file is the interesting one, from the LocalRatings perspective. It contains the stats of the game, taken at certain intervals of time. You may want to look into such file, to extract data from a replay. Nicely enough, the engine exposes two methods that facilitate retrieving replay data: Engine.GetReplays() Engine.GetReplayMetadata(replaydir) The first of the two commands above yields all replays along with minimal metadata. To get the full metadata (including all stats) from a given replay, the second call will do the job. If you are curious to dig into the LocalRatings code to see how the mod handles data, I can suggest looking into Replay~LocalRatings.js and Sequences~Localratings.js, although some additional file is probably needed to grasp the full picture. These two files contain classes responsible for handling metadata and stats (respectively) of a given replay and storing relevant information. Cheers
    1 point
  10. If you really want the game that way you can mod it and play it all you want in SP. But most of your balance complaints aren't really valid. They're only valid for your current level. As your skill improves, you will see why the game is balanced the way that it is. Ultimately, it would be great if 0AD had a better SP experience. But, as it stands, it just isn't there. The lack of a better AI system is probably the biggest weakness of 0AD and that item that keeps 0AD from gaining a bigger player base. As it stands, AI is often too difficult for beginners and way too easy for experienced players. The lack of a true campaign mode is another glaring omission.
    1 point
  11. do you know you can see stats from a replay without starting the replay? I mean from the game.
    1 point
  12. Not popular opinion : delete team bonus
    0 points
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