Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 2023-05-27 in all areas

  1. both will work, but you can go with "false" I suppose it's to just use the installer.
    2 points
  2. Isn't it because you left a space after HOME and before =
    2 points
  3. version 27.0.0 Updates: compatible with 0.A.D. alpha 0.27.0 Deprecation: custom font type setting option no longer available thanks @seeh for trying to make it compatible too
    2 points
  4. Hello, I wanted to change the voice overs for the Han units. I don't know any chinese dialect so I decided to use google translate and a text to speech tool to generate the lines (I know this is a crappy solution but I find it jarring to hear them speak greek). I have tried copying the structure of the public/audio mod, but it doesn't seem to take effect (I am testing with the female villager "march" voiceline, but then I will add others), I can enable the mod and no error appears, but the unit still plays the original greek voice line. I am attaching the mod maybe someone can help me figure out what is going on. Also attaching the folder structure in case the issue can be spotted at a glance. One thing I thought is that maybe since han are using the greek files it won't pick up the new ones. If that is the case, what should I change so that the new files are picked up instead of the greek ones? chinese_va.zip
    1 point
  5. metadata.jsoncommands.txt Alright the first posted multiplayer game of a27 rc. Not very balanced, and I had a rough eco. The elephants I trained as @Philip the Swaggerless attacked did unreasonably well, so I think a nerf is warranted. I am thinking 20 hack 20 crush for the splash, and then add back the 10 crush to the direct attack.
    1 point
  6. Could you try to reproduce it? I suppose maybe it was linked to autociv?
    1 point
  7. Thanks. I noticed that the mod adds some improvements to the tooltips. Would you be willing to update the GUI parts into the mod, so we can all benefit from cool tabbing into the game? It would make it a lot better. So yeah, the giant elephant in the room is translating. However, it isn't as if the game breaks if the things are translated. If we get the encyclopedia into tip-top shape, the translators will have to do it once and then will be able to never have to do it again.
    1 point
  8. Publishers don't own the information. So if we use multiple sources and don't copy and paste it word for word, we'll be good. I was planning on writing from memory stuff about Spartans. Another thought was that we should use first-hand sources like Plutarch or Herodotus. I'll add the style guide to the repo.
    1 point
  9. No, there is no minimum level, we will just balance accordingly. Looks like Saturday and Sunday are available for people beginning at 5:30 UTC. Only 4 people filled out the form, so I will just plan to be available for much of the time window.
    1 point
  10. I always find it funny to have an rc for an alpha, that's not how versioning is supposed to work ... The we don't have a stable api or are feature complete is sufficiently communicated with a version lower than 1.0.0, having a warning in the modder guide to emphasize this once more while being sensible with actual changes and I call it fair game. About unhappy users, true there will be more but that should be proportional to happy users. Even a decade ago the game was sufficient to entertain for many hours. ... or features catch up with computers
    1 point
  11. 0 AD has been in open source development since 2009. It has been in alpha for 14 years, and currently there is no realistic timeline or roadmap for when it will leave alpha. In fact, I'd lay better than even odds that the project never will leave 'alpha'. The reason: nobody seems to have more than a very vague idea of what that would entail, and I can't imagine this group ever coming to a consensus about it when we can't even agree on basic gameplay requirements. This is not necessarily as bad as it sounds. Actually I think it is admirable to acknowledge that this is not finished software. It's true that "the 'Alpha' label is scaring off new users from trying the game," but for many of them this is fortuitous because it correctly calibrates their expectations. No one currently downloading the installer is expecting a complete experience and coming away feeling deceived about the current state of the game. The problem though is that the alpha label implies a development process that doesn't actually exist. It makes it seem like if you just wait a few more years the project will be more complete, and that is not true. It is more like the open source equivalent of software as a service, the product is not feature-complete and maybe never will be, but it is still a whole and cohesive product made available in its current state for those who can take it on its own terms. For everyone who can live with that, play away. For the rest, look elsewhere for your free ancient warfare RTS fix. However, that is not what the alpha label implies. Personally I think the most honest way to thread this needle would be to drop the use of alphas for all future updates, but also rebrand 0AD as a whole. It is not a game: that would require campaigns, and better multiplayer support, and performance improvements that may never arrive. Rather, 0AD is "an ancient warfare RTS sandbox". And if it ever does evolve into a game, that just means it's time for a new title. 0AD: Empires Ascendant perhaps.
    1 point
  12. ¡Genial! Really good work @Duileoga I like this roster a lot, and I think it will be well differentiated. It seems that with the right combination of heroes and civ bonuses, this could be a super fun civ to play.
    1 point
  13. There are some rules here: https://trac.wildfiregames.com/wiki/EnglishStyleGuide You can use the files from here https://trac.wildfiregames.com/changeset/19960
    1 point
  14. A few things that I'd say prevent 'beta', though I've argued differently in the past as well: No dedicated servers (and with it stuff like what Dunedan describes) Game Performance woes, and turn-length issues (200ms turns are not so acceptable these days I feel) Graphics performance - though the Vulcan rewrite will probably end up fixing that soon-ish No actual campaigns. AI still isn't great. However, these are only sorta relevant. The reason we're not in 'beta' is because the 'original vision' for 0 A.D. included a lot more features, including things like running units / charging / better formation & naval play which we have not been able to deliver on. We just don't have a good design for these within the current scope of the game. In the end, this isn't a race. This isn't a money-making project. It's a side-hobby for all of us. It moves slowly, it moves surely, and it'll likely get there (or computers will catch up...)
    1 point
  15. Hmm yeah it might make sense to do this within the framework of the lobby. Especially since there are no dedicated servers. Perhaps then in the event there is no 1v1 available, the player in matchmaking would become the host. I also think it would be good to restrict the available maps (those that allow a rating) to a set of more balanced maps, perhaps the 'Best for MP' maps. I have seen players insisting to play polar sea in order to gain an advantage because they always play that map.
    1 point
  16. Better link: https://github.com/0ad-matters/0ad-appimage/releases
    1 point
  17. Yey! Another alpha! UPD: I see that the broken tiles have been replaced here and there. It pleases. However, there are still other buildings with broken tiles. And the stoa, which is part of the texture of the urban centers of the Athenians and Macedonians, is still asymmetrical and shifted to the side. As for the palace-bus station, let it remain on the conscience of the one who came up with the idea of using the gate instead of the palace... The main thing is that the Indians do not see this.
    1 point
  18. I thought it would take longer for the pre-release.
    1 point
×
×
  • Create New...