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The problem with regarding them as cavalry is that there is not explicit reference to my knowledge of them serving to that capacity. Sparta was notoriously incapable when it came to fielding an effectual cavalry force, and although Agesilaus II did at one point succeed on that front, it was only temporary. At the moment, there are cavalry represented by Perioikoi, but even that seems to be a major stretch. To be able to employ horsemen in in warfare, one usually was landed nobility, and it is highly unlikely that vassals were able to do so. This can be supported by the fact that most of Sparta's cavalry came from league members rather than Laconia proper. If Skiritae were cavalry, we would expect historians like Xenophon, an experienced cavalry commander, to have mentioned it. Simply speaking, if there were Skiritae that were cavalry, it would be a small contingent representing some aristocratic caste since not all people could afford to use horses that way; the historians refer to Skiritae collectively as scouts, not a mere fraction. On that front, Skiritae infantry armed to fight on the frontlines and used for recon are not an exception. The Silver Shields seem to have served a similar function in Alexander's campaigns.3 points
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Old versions of each mod are achived on mod.io. Feldmap version 0.2.0 is available here. Click "Previous Versions" at the lower right, then click the download button to the right of 0.2.0.2 points
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2 points
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People tend to use the word "crash" or "ddos" loosely. In many cases they mean that they merely got disconnected from the game. Examples of things that can cause one or more players to get disconnected from the game: the host closes the game intentionally (and claims that the game crashed), the host's game actually crashes (ie. an exception occurs and the process is terminated by the operating system) due to a bug in the game or a mod, the host's PC crashes or spontaneously reboots, the host's Internet connection fails, a DoS attack occurs on the host or clients (causing immediate disconnection of one or more clients or game crash of one or more clients), a DDoS attack occurs on the host, unreliable hardware, software or Internet connection for the host or client, or unknown reasons. It would help if people were careful about using the correct language to describe the symptoms. I just had an insight about a mod that could cause the game to crash or at least get OOS errors at seemingly random times. The feldmap mod is marked with "IgnoreIncompatibilityChecks", which makes it optional and does NOT ensure that players have the same version of it when they connect. There are occasional updates to it, and it's easy for players to be using different versions. I think that people should use community-maps-2 instead of feldmap if they want to use Mainland Balanced/TG,. This is because community-maps-2 is not marked with "IgnoreIncompatibilityChecks" and therefore will ensure that players have the same version of it. Ideally people would treat DDoSes and DoSes more like vehicle collision scenes with injuries. When there is such a vehicle collision, everyone waits until police arrive, there is documentation and photography of the area, questioning of the drivers and witnesses, and an investigation process. The only difference is that in our case, everyone is the police, since WFG can't be expected to provide staff for documenting this. If you want help determining what caused the game to crash or get disconnected, please contact me via PM or IRC, and I'll help you with the troubleshooting and analysis process. Especially the frequent game hosters should please share their observations in order to help WFG narrow down what's causing multiple players to have game crashes or disconnections. If we can identify a pattern, for example, players with certain hardware have a significant amount of crashes or disconnections, then we can narrow down the possible causes and eventually fix the problem.2 points
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The simulation requires much time in the late game. While this is expected we still should ompimize it. For reference: https://trac.wildfiregames.com/wiki/SimulationArchitecture There are many ideas: @Freagarach tried to send messages only to some entities. https://code.wildfiregames.com/D2704 [[Abandoned]] @Mercury and @wraitii think about multithreading. i.a: https://wildfiregames.com/forum/topic/90006-mutex/ Mercury also made an allocator. https://code.wildfiregames.com/D4718 There is a new datastructure from wraitii. https://code.wildfiregames.com/D1739 Meta: Isn't that (many improvement ideas) a sign of a deeper problem. Should we change the message system or move away from it altogether? Do you have other idears? (Did we change the system already, why is there a 2 after Simulation?)1 point
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Athenians and persians can train units in ships. This would be even better, if they could also do this if they are away from the coast. The units could simply be garrisoned inside the ship (currently the training doesnt happen unless the ship is at a coast)1 point
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Well, what happened already with the troubleshooting process of wave of OOS? I have not been informed if this happens exclusively with Mainland Balanced (that would quite clearly be an issue), or if this happens in Mainland too. For more than a year, players without feldmap have played TGs on Mainland with players using feldmap without any issue because the mod is compatible and doesn't change Mainland generation in any way. (also do players play TGs on Mainland Balanced now? Last I knew they didn't and preferred Mainland) The benefit of IgnoreIncompatibilityChecks is to allow players having the mod to play games (like TGs) with players that don't have feldmap. Otherwise, players would have to disable it to join a game, or won't be motivated, split, and make their own game. Or players without feldmap (like pure TG players) will be forced to install it to play a normal game, which is more bloat on top of possibly them not knowing what could expect. This can lead to a 4-way split in lobby and more annoyance overall. Edit: also anyone motivated could install feldmap 0.2.0 and watch the replays of round 2 of my tournament, which have been played in 0.2.1, they will see that they won't have any issue watching them.1 point
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Good guess! It's actually a QR code that will take you to the modeler's OF.1 point
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References for weapons and armor: https://pinterest.com/siresasa/ancient-scythian-weapons-only-historically-accurat/ https://pinterest.com/siresasa/ancient-scythian-armour-only-historically-accurate/ Various artifacts (Iconography might be useful):https://fi.pinterest.com/siresasa/scythian-antiquities/ It would indeed be a good option for temple or even statue. From what i can find the Ovoo is a Tengrist costume and was not really used by Scythians. For the Huns there is only fragmentary evidence about their religion, both could potentially fit. Seventh century accounts says the Huns on the Caucasus worshipped "T'angri Khan" . Atilla supposedly owned the ''sword of Mars''; so possibly the Huns absorbed the Scythian/Sarmatian sword cult. https://en.wikipedia.org/wiki/Sword_of_Attila1 point
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I'll throw out a mantra: Perfect is the enemy of the good. We can't have progress without a little risk.1 point
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Means it crashed before generating a crashlog. Sadly not much to do here.1 point
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History is very "tricky" science. There is always a bit of propaganda involved in, I believe every in nation history. But despite that, the biggest problem for such far history are Sources. Many books/libraries are destroyed, sometimes scientists don't agree if they should take national "poetry" as valid source, some nations even didn't have book at all until quite recently, etc. Also another problem is "selectivity". Some "scientists" (intentionally or not) ignored sources that doesn't fit their government ideology or goals. Some scientist have valid sources and write what they read indeed, but they miss Context. To understand entire context across different epochs, you need big bran and big knowledge. Etc. So we should not believe there is "central authority" for History. There is no simple truth. There are many layers of truth. So yeah, I agree it's poor when someone is ironic and believe his perspective or his sources are the only valid.1 point
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1 point
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I believe terrain is supposed to have city texture under civ centre or some stone texture0 points
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0 points