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Showing content with the highest reputation on 2022-04-03 in all areas

  1. Double mauryans on the left side made it very hard lol. Also, a mod should be made where the eles say "hey guyssss" when they attack.
    2 points
  2. Well, the tech doesn't have to apply to the artillery towers. The tech can apply or not apply to whatever we want. It's not an issue.
    2 points
  3. https://youtu.be/2O6q2YhuUiI had tons of fun on this map with plenty of wood but literally nowhere to build anything lol ———— reinstalled (1151) vs zxphxr (1258) ———— send me ur replays to make videos of: zephyramethyst1@gmail.com
    2 points
  4. 1 point
  5. Hi @Rellik, and welcome to our forums! Have you seen our FAQ (https://trac.wildfiregames.com/wiki/FAQ)? (Also try uploading the actual image instead of a link.)
    1 point
  6. From my tests, they're not terribly powerful, not as good at offensive fortification as defence towers. However, they are able to do damage to rams, if properly placed, which could be their main use. The existing tower upgrades only apply to defence towers, sentry towers, and the Han Great Tower. It doesn't matter if they're researched, the artillery towers maintain their minimum range. I actually decreased the range of these towers from the range of the siege catapults. The siege catapults have a range of 40-100 meters, and the towers have a range of 40-80 meters. This seemed logical, since historically it would have been hard to fit a large siege catapult in a tower, and it would be better for gameplay to avoid offensive fortifications. However, an approaching enemy, such as a ram, can pass through the area of fire quickly enough to reach the tower without being hit. I see three options to fix this. First, I could increase the range of the towers, which risks making these more offensive buildings. Second, I could decrease the minimum range to something like 25 meters. Lastly, if others don't think this is a problem, I could leave it with its current values. What does everyone think?
    1 point
  7. Personally i think it should only be avaliable to civs that have artillery.
    1 point
  8. Would be nice if someone could publish this as a 'mod' for the general players to fool around with. Hopefully including all civs. Thus not threatening the online multi player universe.
    1 point
  9. We don't use robed models for the men either, at least those that gather wood or stone, etc. The best we can probably do for the women is make a couple of new body textures based on your references (they are good references, thank you) and use the standard "dress" mesh for the female citizen. I'm thinking though it would be cool to make an "Empress Dowager" unit for Atlas - a female unit that does wear the large robes - who perhaps has similar auras to DE's Gorgo and Cleopatra auras (boots nearby male heroes, boosts civilian unit health, etc.). Need a new "f_robe.dae" mesh for it. @Stan`
    1 point
  10. Greetings! I am proudly announcing my first mod: StarGUI. This mod aims to be a one-stop optimisation for your 0A.D experience, consisting of several other other useful and popular mods. It is a single zip file which is to be extracted and placed into your mod folder. I am still working on improvements to this mod and I am open to any suggestions! Please give it a try and reply below any comments. Download here: StarGUI.zip Features: Autociv, Feldmap and Custom Rating all together, many thanks to @nani @Feldfeld and @go2die. The custom ratings mod had a bug which adds spaces after any numbers, but I fixed it so that the rating looks more realistic: my actual lobby rating is Sevda(1603) Large training icons to prevent misclicks (similar to the size in A23) Highlighted, golden projectiles. Amplified attack sounds from KateGUI. Borrowed metal mine, berries textures, blue chickens and enlarged British war dog model from KateGUI. (Thanks to @Yekaterina Golden projectile for better visibility.
    1 point
  11. https://minecraft.wonderhowto.com/news/redstone-logic-gates-mastering-fundamental-building-blocks-for-creating-game-machines-0135063/
    1 point
  12. People want battles. People want formations to mean something. People want Delenda Est.
    1 point
  13. Nah, pretty much just what you'd expect, haha
    1 point
  14. I just decided to make a few experiments, something like a 'cursed' swamp or 'cursed' lands, i think it look kinda wierd, mostly the water colour.
    1 point
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