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Showing content with the highest reputation on 2021-08-21 in all areas

  1. Make sure you don't miss Tom0ad's next livestream about 0 A.D. Like the previous one (https://www.youtube.com/watch?v=5NjTHd26l40), you'll be able to discover the new Alpha 25 release, and hear from Stan about how the process of creating the new Alpha went. https://www.youtube.com/watch?v=jhIOUv0vVw0 Hope to see you all there!
    3 points
  2. Well I've seen some people generate some html output to test things out (it's js after all) but you'd have to write a nodjs backend or something. I believe random maps have hotloading so you should be able to test things on the fly while the game is running.
    1 point
  3. We don't use the SDL to pick audio devices (We use OpenAL). I think the only usage of the SDL in the sound engine is SDL_Delay. I'd like the thread to be moved to the thread pool in A26 to remove that explicit wait. See https://code.wildfiregames.com/D3877 for the initial plan.
    1 point
  4. Good point - thank you. This needs more thoughts (of deemed necessary at all). @Stan` Should I have posted (also) this topic rather there? https://wildfiregames.com/forum/topic/51306-thread-for-posting-suggestions-for-alpha-26/page/2/ If yes, would you mind that you move it there? Thanks and (again) sorry for the trouble.
    1 point
  5. Macedonia 42 - Nearchus' Journey: The Fisheaters (325 BC) Nearchus' navy continues to sail West along the Persian coast, occasionally making a landing to secure supplies. On one such occasion, the Macedonians encountered a local tribe, which they described as the Fisheaters (the ancient Greeks often called people by the food they ate). While Nearchus explores to local waterways, one of his generals, Onesicritus, has established a beach head prepared to take on the Fisheaters. Our scouts report that most of the Fisheaters reside in the mountains north of the coast. A small fishing village is located to the West while a goat-herding village lies to the East. Your mission is to subjugate the Fisheaters as to acquire access to local game and fish, as well as their resources. The Fisheaters are primitive people, living in houses made of straw. Nevertheless, they clearly have access to iron-made weaponry. Our biggest hurdle is our lack of siege weapons or materials to construct them. Your officers suggest that we seek the Fisheaters' workshop -- should we capture or destroy it, we may be able to construct a few rams to make our job easier. Objectives: Destroy the three Fisheaters fortresses to subjugate the tribe. Do not lose more than 15 champion soldiers (we are very short on troops!)
    1 point
  6. Thanks for the questions, will try to answer them during the stream.
    1 point
  7. Will not be able to watch it live but here are my questions (not sure if their interesting for everyone/ answerable at the moment tho ) @Stan`: It's hard to stay informed about the development without hanging out in IRC/ reading trac and following the latest diffs all the time, so do you have an overview about what the team members want to work on for a26? Or ist it too early in the dev cycle for that? I know the roadmap and the tickets on there, but only because there is a ticket doesn't mean it will be done. Also some things have no tickets and get implemented either way (terrain update iirc). Not that I want a definite "that will get implemented", more a "these are the things we would like to work on". To clarify what features I mean: a25 got unit pushing, pathfinder multithreading, terrain update, turrets.. So what could be big things for a26: han? Further lag improvements, building hotkeys, campaigns ect? _________ Also how did you/ the team experience the development of a25 in terms of including more people into balancing and community interaction overall? Was it all positive/ helpful or is there room for improvement how the interested individuals/ the community can help? _________ Looking forward to watch it later
    1 point
  8. But then you have issue what with buildings training support units and soldiers. You probably don't want to override stances of support units
    1 point
  9. I'd make a default stance, probably aggressive, and then make it changeable per building. Maybe like this: Or like this?
    1 point
  10. The one in the windows control panel with all the sound cards and mics. Where you can set some device as default
    1 point
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