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Showing content with the highest reputation on 2021-08-13 in all areas

  1. Replace "beta" with "alpha" in this article and you seem to have our development: https://en.wikipedia.org/wiki/Perpetual_beta. The "problem" is that there is _always_ something to do. I've kept myself busy with features for over a year now and there is still a lot to do there. I'll be trying to improve PetraAI a bit for the coming time and there is _a lot_ to do there as well. There are a lot you've missed. https://wildfiregames.com/forum/staff/
    3 points
  2. Wildfire Games proudly announces the release of 0AD Alpha 25: “Yaunã,” the twenty-fifth alpha version of 0 A.D., a free, open-source real-time strategy game of ancient warfare. Yaunã is an old Persian word for Ionians (Greeks). Trailers YouTube: New Features in Alpha 25 Pathfinding And Netcode Improvements – Improved Pathfinding, Performance And Reduced Game Lag Order Restructuring – Players Can Now Push New Orders To The Front Of Their Production Queues Improved Unit AI New Biomes Incorporating New 2k Textures And Normal/Specular Maps Initial Implementation Of Single Player Campaigns GUI Improvements Extended Graphics Options Improved Mod Support And Game Filtering In The Multiplayer Lobby Ongoing Civilization Balancing Various Other Game Stability Bug Fixes And Speedups Easy download and install Download and installation instructions are available for Windows, Linux and macOS. 0 A.D. is free software. This means you are free to download, redistribute, modify and contribute to the application under the same licences: GNU Public Licence version 2 (GPL v2) for code and Creative Commons Attribution Share-Alike 3.0 (CC-BY-SA 3.0) for artwork. Although you might find some people selling copies of 0 A.D., either over the internet or on physical media, you will always have the option to download 0 A.D. completely gratis, directly from the developers. No “freemium” model, no in-game advertising, no catch. See https://play0ad.com/new-release-0-a-d-alpha-25-yauna/ for full details and downloads
    2 points
  3. @Palaiologos you can test again, I have fixed the conflict in 1.6.1. I also made sure that when you pause an active game, the information is displayed correctly. Just make sure that Autociv is enabled first and then boonGUI.
    2 points
  4. boonGUI User interface mod for the RTS game 0 A.D. Everyone can follow the development, contribute to discussions, report bugs, suggest features or even make pull requests. Install Choose your preferred method GitHub git clone https://github.com/LangLangBart/boonGUI.git Linux: ~/.local/share/0ad/mods/ macOS: ~/Library/Application\Support/0ad/mods/ Windows: ~\Documents\My Games\0ad\mods\ Pyromod Drag and drop the file over the 0ad start icon or double click it. The mod will be unpacked and placed in your 0ad mods folder ZIP Unpack it it in your /0ad/mods/ folder Launch 0 A.D., click Settings and Mod Selection. Double-click boonGUI, click Save Configuration and Start Mods. Troubleshooting If you get errors/warnings after upgrading, delete the existing boonGUI folder and install the mod again. If that doesn't help, just post a message here or on GitHub.
    1 point
  5. @Langbart I would advice to not use >= because you cannot know compatibility for next alpha
    1 point
  6. Thanks for the A25 update @Langbart
    1 point
  7. Material quality @maroder
    1 point
  8. One would need a larger scale to allow for such randomness. (E.g. battalions.)
    1 point
  9. Some minor conflicts between mods but apart from that both should work
    1 point
  10. What about ending health system? One or two hit = death? Defender units with greater rank = more chance to kill?
    1 point
  11. Some small updates: I have a static pyrogenesis.exe. It runs till after reading configuration but then fails with a pagefault (outside legal mem range). Running gdb within wine seems tricky. By default the backtrace is only framepointers and if I try dwarf-2 symbols which is apparently supported winedbg crashes. So I put debugging it aside for now. I started cleaning up my patches, only over 60 left of more than 150. I also packaged premake-5.0.0_alpha16 and rdb's fcollada and use them as external tool respectively lib; they work both fine it seems Building nvtt on mingw-w64 is completely broken I found out.
    1 point
  12. 1 point
  13. ERROR: JavaScript error: gui/lobby/lobby~autociv.js line 117 Engine.GetGUIObjectByName(...) is null @gui/lobby/lobby~autociv.js:117:25 onLogin@gui/prelobby/login/login.js:48:9 onTick@gui/prelobby/common/feedback/feedback.js:27:34 __eventhandler1259 (Tick)@__internal(15) Tick:1:1 (Using @Langbart boonGUI mod as well.)
    0 points
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