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Showing content with the highest reputation on 2020-12-09 in all areas

  1. Buenas ; -Creo que la facción tracia podría ser la excepción a la regla de que los edificios no cambian en cada fase , ya que hay muchas referencias diferentes para los tracios y al mismo tiempo el intento de introducir a los Odrisios que eran tracios pero con una arquitectura diferente me hace pensar que para ellos si podría ser posible esta cualidad. También podría ser una Bonificación de facción , que en cada fase los edificios fueran un poco más duros ya que los elementos de construcción son más resistentes pero también un poco más caros. Edificios para la "Fase 1" de 3 fases; (Las estructuras también podrían cambiar de formas al cambiar de fase no solo lo harían las texturas) -Almacén ; -Casas; -Centro urbano; -Corral; -Cuartel; -Granja; -Murallas; -Puerto; Torre defensiva pequeña; -Aldea; (No añadí decoraciones porque eso lleva más tiempo y quería presentar mi idea lo antes posible y si es descartada pues no perdería el tiempo con algo que no va a hacerse realidad y si es aceptada los incluiré) Referencias; -(esta última es la referencia para los colores) Disculpen las molestias*
    3 points
  2. After user1 announced today in Lobby23b that its kind of disappointing that there have been only about 20 uploads of replays here and that those are valuable, i decided to share 100 more replays which i have recorded in the last 30 days. These are replays of games that mostly ended unexpected early with the appearing of all players loosing connection and the host being unreachable for several minutes. 100 replays of games that ended with disconnection issues (1-33).zip 100 replays of games that ended with disconnection issues (34-71).zip 100 replays of games that ended with disconnection issues (72-100).zip
    2 points
  3. I suppose I should have clarified more. The Oracle of Delphi supposedly stated that a wall of wood would save Athens, which Themistocles interpreted as a proper navy. Granted, Wooden Walls could be misleading, but it definitely is more thematic. Honestly the choice is a matter of taste.
    2 points
  4. I was able to play 0 A.D. on the Raspberry Pi 4. My setup and hardware: Raspberry Pi 4 with 4 GB of RAM Raspbian (based on Debian 10) 0 A.D. installed via package manager version Kennwood re-release 23b. OpenGL 2.1 first I tried to play 0 A.D. with the standard settings. However, the Frames Per Second (FPS) rate was very low, therefore I set all the graphics settings to the lowest settings possible. My FPS number increased slightly. However, my FPS rate was between 5-15 FPS. Most of the times it was around 10 FPS. Furthermore, there are other topics in this forum regarding 0 A.D. on the Raspberry Pi 4 or the Raspberry Pi 3. The reason why I created another post is to discuss 0 A.D. on the Raspberry Pi in general. My objective in this post is not to overwhelm the reader with compiler flags and other optimizations. I only want to report my experience as a normal user.
    1 point
  5. So, Delenda Est is revamping heroes to be a lot more interesting. Along with selecting your preferred hero at the start of the match, heroes will start out on foot, with only economic auras, and then over the phases have more auras and bonuses unlocked. Furthermore, many heroes will be upgradeable to mounted versions in City Phase. What I need help for is determining which heroes get which bonuses when, and also what type of mounts they should receive (horse, chariot, elephant, etc.). Any input, especially if sourced would be appreciated. Trying to push this thing as far as I can.
    1 point
  6. Could be an insignia in the name of donators in the lobby. Plans to donate. If you donate 2 dollars you are going to have a star in your name showing in the lobby and game, 5 dollars two stars and so on.
    1 point
  7. To brighten up your Wednesday
    1 point
  8. I got a compile failure today after fetching the latest SVN (r24351). I ran clean-workspaces.sh and ./update-workspaces.sh --with-system-nvtt, then make in the gcc folder. System: Linux Mint based on Ubuntu Focal (20.04). gcc (Ubuntu 9.3.0-17ubuntu1~20.04) 9.3.0 ==== Building network (release) ==== Creating obj/network_Release precompiled.h In file included from ../../../source/lib/precompiled.h:111, from ../../../source/pch/network/precompiled.h:19: ../../../source/ps/CLogger.h:28:10: fatal error: fmt/printf.h: No such file or directory 28 | #include <fmt/printf.h> | ^~~~~~~~~~~~~~ compilation terminated.
    1 point
  9. Yes my friend you have to use Linux.
    1 point
  10. Hi Justus... at first...I love this mod. You asked in the beginning of this thread for some ideas. I don't know if you noted the german side http://www.kriegsreisende.de/antike/leibgarde.htm there you can find innovations for lifeguards and the thinking about in that time. I didn't know, that Cleopatra has had a lifeguard of gallic and the roman imperors prefer germanic (mostly batavians) soldiers. Maybe it's nothing new for you... however, do it your way, I will play the game... best regards...
    1 point
  11. It would seem that the Terra Magna/ROTE Han building set is primary based on these sources already, with some artistic license of course. You're absolutely right about the defensive walls.
    1 point
  12. Kushite hero selection implemented:
    1 point
  13. Aristides the Just now added to the Athenian hero selection (Socrates is now a separate type of hero that can be trained after researching Philosophia at the Stoa).
    1 point
  14. The purpose of this topic is to show in a simple and basic way how to improve your skills in 0a.d with 20 simple tips. 1- SHIFT button. Extremely important, mainly for order of buildings and micro. for example when picking up some wood collectors to build a house, hold the SHIFT button and right click on the house and then again on the wood, so immediately after finishing the house, they will automatically collect wood again. Your enemy is dancing in front of you, and your units missing shots, then select your units, hold SHIFT button, and select the stopped units you want to hit, so after killing the first selected enemy unit, they will fire in the next, avoiding that you shoot the dancer. You have selected 40 units, and you need to select more, keep SHIFT Button press, and select the 15 units, so you have 55 units selected. If you have enough wood and want to build 10 houses, keep SHIFT pressed, select the house and click 10 times in map. SHIFT greatly facilitates the construction of walls (make a test). 2- CTRL button: mainly required to select units. Let's imagine that you have 10 archers, 10 lancers and 10 women, you select them all, then in their interface show 3 small squares in the center with 10 archers, 10 lancers and 10 women. If you hold CTRL Buttom and click on the square of the 10 women, then you take the 10 women out of the selection, stay only 10 archers and 10 lancers, its is very important especially when suffering from harassment. CTRL button is also a shortcut key for storing units in buildings. Select the units, keep CTRL button press, and right click on the building. 3- U buttom. Shortcut button so that the units exit from within the buildings. 4- Two left mouse click. Press two left-clicks on mouse on archers for example, then all archers in your sight will be selected. 5- H button. Your units attacked the nearest unit. 6- Dance: the units automatically attack the nearest units, then select a unit and send it to the front, then click with it from side to side, you can use the SHIFT for this. 7- Storage. Must be made as close just to wood, fruit and hunting as possible. Metal and stone must have a distance that fits the units between the metal/stone to the storage. Doing too close will make your units have to walk a unnecessary distance. If necessary, make two or three. As your wood is cut make new Storages. When there is enough space for a new storage. 8- Outpost: Vision wins game, simple as that. Have vision so you will not have any more surprises. 9- keep some women close to the men, so that the collect gain 10%. 10- Tips for using with CTRL and U. I'll use an example that I only use at the moment (I did not see anyone else use until then). you are playing with iberians, and you are collecting outside the walls, so your enemy attacks you with some horses, you have no way to defend, and the gates are too far for you to run, what do you do? Select your units, press CTRL and click for units to enter the tower of the walls, then quickly click the U button several times so that the units exit quickly (Do not forget to select for the tower to unload the units inside the city). The same can be done with several types of constructions, in several occasions, use your imagination. 11- manipulation of animals: some animals can be manipulated in your favor. If the animal is too far from its storage or CC, hit him, and continues to walk behind it (no more hits), this will take the animal to the desired location. Walruses are aggressive animals, so if you hit a shot at him, they will go after you. then it is important that you select a unit and walk on the map giving a one hit on each,(preference ranges unit) and then send your unit back to your city, all walruses will follow. 12- Buildings within the radius of attack of the CC. An important tip especially for the beginning of the game, keep your houses and other possible constructions within reach of your CC, if your enemy rush you, he probably could not convert his constructions (If this happens, you probably lost the game). 13- Avoid fighting within range of towers and castles. Just fight if it's in your favor, if that does not happen, fight in another region, or make small attacks in multiple places at once. This is a regular mistake among beginners. 14- Whenever possible, make economic upgrades. Serious error between beginners and good players too, and plsssss, baskets upgrade are very, very important, basically you reduce 50% of walking time (first upgrade). 15- In fights whenever possible have melee/tank units on the front. Has already been proven in several tests that melee + ranged can win fights vs only ranged (Of course this depends on several factors). 16- Use constructs like houses/barracks to reach some resources beyond the edge. 17- keep in mind some basic things about factions / units. You are playing on Mauryans and your enemy is Romans, you do not know what strategy he used, but you should avoid some. Example, If he is a smart player it is likely that he will use spear horses against you for the simple fact that archers can not stop them, so what should you do? Make some lancers instead of archers, this will block it. 18- Preferably to armor upgrades rather than attack. Armor upgrades are cheaper, and reach more soldiers than attack upgrades. 1350 for +1 armor for melee and ranges units or 1500 for 20% attack only ranges units? 19- Balance eco. This is the most mistake among all players. Try to keep your economy always balanced and in progress. If you are collecting fruits, and they are running out, do not expect them to end up for making some farms, make before. If you are going to attack/defense, do not use all your units of a particular resource, only in special harassment and specific strategies. This will cause your economy to stop, you will have to switch resources, and this will see a snowball. 20 -keep an eye on the time. Minutes are important so you knew how well or how bad it is going. For me, for example, I know that if I'm in the minute 14 and I'm still in phase 2 in a game without major problems, I'm late, If I am playing against a good player, I can be in serious trouble. Maybe I even have a larger population, but if it has some rams or elephants, this can complicate me. I memorized some schedules, this facilitates my games, I know when to attack, pass phase, and i also know when the enemy probably attacked me in a probable rush. Well there are several other tips, but I hope that in a simple way I can help raise the level of the gameplay. Tips from other players are very welcome.
    1 point
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