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Showing content with the highest reputation on 2020-09-20 in all areas

  1. Another great Sunday game, and huge thanks to @Isshfor providing the replay.
    2 points
  2. I am afraid I do not quite agree with Valihrant. I do not think Britons and Gauls are strong civilizations because they lack variety of units and their rams do less damage than Persian or Roman rams. Their ships also cannot garrison catapults and are not on par with Carthaginian ships in firepower. Their warships are no more durable than Roman Quinquereme. However, they do develop pretty fast, so they are strong in the early phase.
    1 point
  3. Interesting though incorrect: we know it didn't look like that. While the current Hanging Gardens is a fantasy structure too, I don't believe replacing it with this is an improvement. I fear you're wasting your time on this, @MrLux.
    1 point
  4. Hey there, I want to say to thanks to Enrique. Original model and texturing draft was his (for what I've understood). I cleaned it, organised, optimised and have changed texturing part of the texturing choices. To break form I chose to play with the walls and tower elevation, critiques are welcome. I have used extensively the prop system. from the 'technical' screenshoots you can see that the wonder is made out of the inner core building and his floor. Then 4 props for the 4 towers, 3 for the outer wall, 3 for the inner, and one prop for the small frontal wall and the one for the stair. The columns in the inner yard are 8 props, so we can maybe change to the second type of column (dubbed 'heavy' in the blend file).On the outside as a test, there are 12 props, six by the Est and Ouest side, to change the outside decorum. I've put for now a bench some trees and bush. I love the prop system and the fact that with variants buildings can build/decorated themselves differently each time. I've choose to insert more the specular tintable texture to allow better visualisation of the player team. you can see in the screenshoot how cute it is. Same template that the gardens. Critique welcome. for the fine people that will see the hellenic vases in the rooftop of the inner building, you are not delusional. Those are placeholders for the initial in-model props I found in the file. I will make a batch of eyecandy props based on the persian texture (vases, rugs, etc) to embellish it in the afternoon. but with the prop system again, it will be easy to switch it. Lastly I gathered a lot of question in the process. I think I will compile them in a separate threat and also update tutorial and technical doc for artist; because boy did I found some interesting things. As a note, the material used is the spec normal player, because I still don't get how to get the ao working. -------- Files ---------- Composition scene for a idea of style and scale -------- Screenshots 'technical' - 4 views -------- Screenshots 'technical' - props/parts ------- Colors !
    1 point
  5. Not even an aspirational timescale? We're all aware of how the development works and it's voluntary nature, and we're grateful to the creators for their work - make no mistake, there is universal appreciation, but there is the school of thought that a dream without a deadline is just a dream...
    1 point
  6. 1 point
  7. athens: iphicrates gives bonus in formation, phase 2 champ black cloak ad p3 heavy skirm, strong champs but expensive, slingers and sword cav always useful brits: strongest ships (same as gaul and iber), armor hero and health hero, rotary mill (gauls too) carth: ele hero, cav hero, walls gauls: vercin hero iber: fire ship, fire cav kush: cav hero mace: all siege, library maur: worker ele, yodda pers: cav hp, cav hero ptol: camel, all heros, mercs, pharos rome: camp, champ cav, all heros sele: archer cav, cav hp sparta: skiri, brasidas strongest civs: ptol, brit, gaul next: rome, athen, iber, ... weak: kush, maur, cart, ... valihrant and tom0ad have videos ranking civs
    1 point
  8. Frankensteined an updated Philip cuirass. It tweaks the colors of the iron and gold leaf details and adds shoulder pteruges.
    1 point
  9. Nah he wants to set it during the game. @Angen I don't know, could be a special feature of identity, one could allow to edit the specific name of an entity during the game. I don't have a strong opinion, A few people would rather be able to remove specific names, @Freagarach made
    1 point
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