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Showing content with the highest reputation on 2020-09-04 in all areas

  1. Auto train would indeed be cheating if only 1 player had access to it.
    2 points
  2. Hi all, I really enjoy the Delenda Est mod, but notice that in it, the Gauls lose their access to the tavern & naked fanatics. is this normal, or is it a bug? Thanks
    1 point
  3. Quite frankly, WFG needs to address this. I had no notion that the auto mod would have made it possible to use auto train 8n multi-player
    1 point
  4. ok, thanks for clarifying, and for such an excellent mod!
    1 point
  5. Rules only enforced by honesty have certainly been considered previously. For example players not looking at (and listening to) things that should be hidden from them in Widelands was discussed back in 2003-2004. It is trivial to modify such a game to see and hear everything. In just an evening, someone familiar with C++ but not with the 0 A.D. code can check out SVN, figure out which dependencies are needed and install them, get it all built, look around the code and find the places that need to be modified, change and test until it works. (Some things in the game might be hidden from the user by code written in JavaScript and would need some extra effort to modify.) The linked wiki page discusses how this could be solved by a client-server architecture, like FreeCiv has, and how much bandwidth might be needed. An idea not mentioned there is a hybrid approach, where a set of trusted servers run the simulation in parallel like 0 A.D. does now, and each can act as a server for clients nearby on the network. That could for example keep intercontinental network traffic low, while using more bandwidth on the shorter routes to the users, enforcing incomplete knowledge of the game state. Another approach that was not considered back in those years, was streaming the game (video and audio to the client, input back to the server). That would use immense amounts of bandwidth, which is actually available in many places nowadays, while enforcing incomplete knowledge and preventing many kinds of client-side game automation (like autotrain or logic to make units do something useful when they become idle), which some might consider to be cheats.
    1 point
  6. Wont deny it can be considered a cheat but I can assure you no pro player uses autotrain to win a fight, quite the contrary, having autotrain doesn't let you micromanage your resources precisely hence you eco will suffer from it. One thing they will do however is use it for the late game spamming and the very useful specific case: corrals, in fact I did add this feature because I wanted automatic corral production :P
    1 point
  7. Very nice, I see you really liked the auto-assign, auto-train ones xd. As for APM I know is not very useful but i didn't find anyother way to measure the actions or what should be an action that can be measured with current code ... BTW, I don't know if you know but all the features are listed here: https://wildfiregames.com/forum/index.php?/topic/24649-autociv-mod-0ad-enhancer/
    1 point
  8. hello, Posting another here again for the 4th time makes me look like an immature kid trying to get his points, but it is very frustrating seeing people exit without resigning. this guy (Lazer27) exited after i rushed him. I resign every time I get rushed or defeated in any other way(7 losses, 2 wins). Why can't I expect the same from others? My ign: facts offender's ign : Lazer27 @user1 thank you commands.txt
    1 point
  9. First mini-episode covering 0AD mods Gone for an established classic this time, will be working through similar common mods first, then branching out into the more leftfield ones after.
    1 point
  10. Looks like some files were not added in the package? That file is in binaries/system maybe the nsi script needs an update ?
    1 point
  11. I put the a23 and a24 version of this mod on GitHub at https://github.com/andy5995/CartographyMode @wowgetoffyourcellphone The a24 branch
    1 point
  12. Hello; once again a person left a 1v1 without resigning ( People doing this to me for the 3rd time in the last 2 days *sigh*) my ign : facts offender's ign: NicoDiegui @user1 commands.txt
    1 point
  13. A rated 1v1 vs Theillusiveman which he was losing and ended without resigning. Both Ptol, Corinthian isthmus 2020-09-04_0004.zip
    1 point
  14. No, you're mistaken, they're actually slightly over 4 m tall in Blender: For comparison, the default cube with position 0,0,0 and scale 1,1,1 has dimensions 2×2×2.
    1 point
  15. I believe Lordgood changed it to modify arrows in A24
    1 point
  16. We're not Age of Empires, thus we don't have to make minerals be represented by gold. And why represent something when you could just use the real thing? Ore best represents mineral usage for a civilization as it's a loose term, thus we'll stick with it. 14) The game is historically acurate, not realistic. No RTS game is realistic. Eitherway our goal is to create a fun game, not "Extreme Roman Army and Civilization Manager Deluxe"
    1 point
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