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  1. Just a demonstration of my attempt to make (un)mountable horses. It was quite easy to make mountable horses. Here is what I did: Steps Add one Visible Garrisoning point to horses, this works for both melee and ranged units. In one image you can see the melee spearman attacking from on top of the horse. Add an Aura to the horse which affects the "garrisoned" unit(the rider), changing the entity to use a visual actor of a mounted unit. This keeps the attack animation in sync This is not perfect, for these reasons i can see: Disadvantages The sitting looks very unnatural, they will often sit to the side or backwards on the horse when they first garrison The horse formations are blocked because the garrison panel has priority The VisualActor change in the horse Aura I mentioned in part 2 of Steps was hard coded, which means that right now I would need to create a different aura file for every Entity that can ride a horse. This is possible to do with a script, but messy in terms of having a lot of game files. I might do this anyway for my own mod until the game has a feature or I create it myself. Mounting/Unmounting is presently tedious, it has to be one by one. There is an easy way to solve this using the "alarm" system which is used for Civil Centers. I haven't implemented this yet. Advantages It really does look quite fun to see them shooting from the top of horseback on the move :-) This is going to be great gameplay wise for newer Steppe civilizations like the Scythians which are included in Delenda Est. Shooting while backwards seem to be described as Parthian Shot. Wikipedia: Horse archer tactics are fundamental tactic of these civilizations and will make the gameplay more fun, as well as being historically authentic. The Vikings apparently never fought on horseback, but they did steal them for riding and crossing terrain. This will create the potential to mount and dismount an army. Perhaps the horse aura will create an accuracy or attack debuff that will make riding horses impractical to use in warfare for such civilizations, while still being useful for movements and scouting. Mountable Elephants will be great too!!!! Mount 3 archers on top of an elephant! That will be fun! Or mix and match, add one spearman and two archers! Horses and Riders die separately. When a horse is on low HP, it "ejects" the rider. Fun mechanic and requires less suspension of belief!
    3 points
  2. A very very very kind person shared this today: https://discovery.ucl.ac.uk/id/eprint/1348978/1/337382_vol1.pdf https://discovery.ucl.ac.uk/id/eprint/1348978/2/337382_vol2.pdf https://discovery.ucl.ac.uk/id/eprint/1348978/3/337382_vol3.pdf On the third volume are the illustrations, some juicy black and white schemas.
    2 points
  3. 1. Download and install TortoiseSVN Dowlnoadpage https://tortoisesvn.net/downloads.html Standard setting during install will work After finishing installation create a new folder in your Userdirectory. It should be located in "C:\users\username" . I called my directory "0adsvn" Then right click on the new created directory and choose "SVN Checkout..." In the Checkout mask just enter the URL of repository: "http://svn.wildfiregames.com/nightly-build/trunk" Then click on "OK" Now it starts downloading the 0ad Nightly version. Depending on your Inet speed this will take 20-45 minutes and needs around 14GB free HardDisk Space After the checkout is complete, you can start the SVN game from the "pyrogenesis.exe" binary wich is located in your created folder under \binaries\system\ I created a shortcut for this and placed it on my desktop. Dont forget to updated your 0ad SVN copy every time you going to play in svn. This can easily be done by right click on your 0adsvn directory and choosing "SVN Update" Have fun
    1 point
  4. I think trottin is only valid when the cavalry is in formation with infantry.
    1 point
  5. Hi, Download 0ad Windows : On Linux (Ubuntu and derivatives) just follow the instructions: https://play0ad.com/download/linux/ --(Development version). To download Delenda Est go to https://github.com/JustusAvramenko/delenda_est and on the green "code" button choose the option to download .zip.
    1 point
  6. Ok thx for the info. From a historical point of view, the Britons suffer from the comparison with the Gauls, the same way the latter with the Greeks or the Romans suffer it. Making a strict and accurate comparison is not real useful in this case. Even classical literature is not really fair and interesting in the comparison between Gauls and Britons (see Strabo): https://penelope.uchicago.edu/Thayer/E/Roman/Texts/Strabo/4E*.html Currently both factions have as general bonus: Increase in food collected from farm and livestock Druids increase attack speed of nearby units Gauls have, as a team bonus, the reduced blacksmith tech cost and research time. Britons have, as a team bonus, the decrease in resources for priests/healers. Gauls have as unique technologies/bonus the reaper increasing food collecting on farm, vae victis to get resources from destroying or capturing buildings, and finally they have "Carnutes" giving attack to their druids. Britons have as unique technologies Sevili Dusios (which is a reference to body painting) to increase both attack speed and moving speed of melee units and Turos Maros (which seems to be a reference to folklore and tales high walls) to increase height bonus for units in structures. From a critical point of view: The general bonus in food collected from farm and livestock is credible for both factions. We know that both civilizations were relying a lot on agricultural and pastoral related products for export. About the Gauls, the shift from the Hallstatt to La Tène period saw a quite sharp change in crop practice with new species and more homogeneous crop type in the same field suggesting a focus on productivity. At the same time, a lot of deforestation happened to clear more lands and to feed the furnaces for increasing iron production. The Britons saw this process with a more gradual pace and a bit later, during the Oppida period with increasing Gallic/Belgic influence. Although there is one particular early feature among the Britons, at Danebury around the 5th century BC there was a lot of storage pits and small granaries to hold a significant quantity of grains. So the Britons weren't exempt of innovation, while on the continent the Gauls first increased their grain productivity, the Britons first increased their storing capacity. Concerning pastoral activities and livestock, the difference are smaller. Both were known for their animal derived products, the Gauls had a small advance on the size of the animals but that's it. The most striking difference is about pigs being more frequent in Gaul than in Britain and the reverse for the sheep. See reference to the sheep age in this article. The general bonus for Druids increasing attack speed is a bit... both watertight and questionable. There is nothing to support it but it is enough plausible to consider it as a valid hypothesis. I don't recall any reference of druids in the battlefield excepted in the particular case of Anglesey/Mona. Although in this case, the Britons' druids were frightening the enemies more than inspiring their men but we have only the point of view of the Romans so the second option is plausible. Maybe the bonus is better suited to the Britons. The team bonus you choose for the Gauls is good as we discussed it. A bonus in blacksmith tech is credible in regards of the influence they had on nearby "barbarians" and in regards of its legacy among Gallo-Roman blacksmiths. We already discussed the reaper as I suggested it and I think there is no issue with it. We should simply considerate the Gauls already have a food bonus. The Vae Victis is a good and popular reference to Brennus and it is a fair bonus since the Gauls were known to loot and plunder (even if the Romans did the same on a bigger scale, history is written by the victors). Honestly the Britons probably did the same but there is no record of it. The Carnutes reference is a bit misunderstood. The Gauls weren't political retards and they had general assemblies above the tribal scale. One of this assembly was a meeting of all the druids in Gaul and this meeting was generally held somewhere in Carnutes territory. This assembly during the Gallic Wars decided to revolt against the Romans and to kill Roman citizens everywhere. However, the druids didn't kill the Romans themselves. So it doesn't relate to the bonus from a critical point of view. The Britons team bonus is in relation to Caesar account (6, 13) suggesting an insular origin of the druidism and still an active place of teaching for Gallic druids at his time. That's credible although the bonus is maybe underpowered with the current use of the priest/healer. The reference to body painting is indeed a very particular feature that should be put in front and be more visible in their difference to the Gauls. So a bonus in relation to body painting is clearly a good thing in my opinion. Although it can take various forms (attack dmg, attack speed, health points, health regen etc.). I don't know the origin of the name (Sevili Dusios), it seems to be a Latin quote but I don't find the source. Finally the reference to the high tower and wall is BS. This is based on tales and folklore exaggeration. As other proposals: For the Gauls, the Murus Gallicus is a popular reference and it is an interesting kind of fortification because this is between a wall and a rampart. Most people confuse the Murus Gallicus with the "Ehrang type" walls also in use during the iron age but in fact the Murus Gallicus has an artificial embankment behind making it very close to a rampart. This is why the Murus Gallicus was considered such hard to destroy by Caesar (7, 23). We could translate it to a bonus for the Gallic walls, although the game doesn't portray really a Murus Gallicus nor a "Ehrang type" walls, it looks more like an "Altkönig Preist type" as found in Germany, Czechia, Austria etc. For the Gauls, a rise of population and expansion during the La Tène period is obvious both in the historical records and archeological records. Initially the proto-La Tène culture started in Bohemia, Champagne (France), Eifel and Hunsrück (Germany) around 500 BC. In a century it spreads in western France, Northern Italy and in the Carpathian basin. Probably because of a mixture of cultural exchange, migration, warrior class mobility, religious and political networks etc. But to sum it up, the Gauls spread quickly. So any bonus giving them a bonus in early booming could be justified, in my opinion. The myth of Ambigatos told by Livy (5, 34) could be a good reference for this bonus. For the Britons, their fortification are quite typical as well. Instead of building true walls they built mostly earthwork and wood ramparts often topped with a wooden palisade. This wasn't primitive work, they built quite complex hillforts with several levels of ramparts and ditches. The advantageous is that the earthwork rampart is solid and easier to build from a resources perspective. Although, this feature is more common in Southern Britain (or England), Danebury, Old Oswestry and Maiden Castle are good examples. In Wales, the use of stone walls is as much common as the earthwork ramparts. So, stone reduction cost of walls? For the Britons, they are using reference from Northern British Iron Age (sic) or Iron Age Scotland, notably the Broch of Caithness for the Britons' fortress. Caledonians and Picts never have been subjugated to the Romans, the territory is very remote and their societies were lacking strong power-places to ease the conquest. Why not giving to the Britons a bonus for their fortress with more capture points, as a reference to the resistance and freedom of the Caledonians and Picts? For the Britons, once again about the Brochs, those buildings were not real fortresses but actual settlements or community's houses. They are closer to a civic center, as much as any oppidum. Moreover, they are often found in remote places (like in the Shetlands). Why not changing them to a kind of hybrid between fortresses and civic centers like Seleucid military colonies or Klerouchia? This would be an interesting unique building. That's really the unrooted to the territory feature that could make the use of the building different. For the Britons again, the Crannog could be a valid candidate of unique building as well. And the model already exists. For the Britons, since their fighting style is closer to Homeric warfare and their society ruled by warlike chieftains, why not giving them a team bonus related to champion training? A decrease of training time for example. For the Britons, their hillforts and settlements show hints of destruction and rebuilt. This is not unusual, we see sometimes the same in the continent but it indicates the Britons are able to rebuild quickly their settlements. Danebury for examples suggests in its remaining layers several events of destruction.
    1 point
  7. Yes, but i did not do the art, I did screenshots and other things like QA, written report, changelog, text and other corrections and uploaded it on mod.io and so on https://www.moddb.com/mods/millennium-ad https://0ad.mod.io/millennium-ad
    1 point
  8. Very nice and detailed described attempt, eventually this will make it much easier to setup https://code.wildfiregames.com/D1958, https://code.wildfiregames.com/D368
    1 point
  9. Suggestions for new team bonuses (and also technologies) are certainly welcome! Current things that don't make much sense can be deprecated. As for the resource dropsite idea, I doubt the AI can handle it, since Petra uses the Storehouse class, rather than the DropsiteMetal etc. classes.
    1 point
  10. La mujer como depositaria de la memoria social en la Hispania prerromana https://www.despertaferro-ediciones.com/2020/la-mujer-como-depositaria-de-la-memoria-social-en-la-hispania-prerromana/ Celtíberos cortadores de cabezas https://www.despertaferro-ediciones.com/2019/celtiberos-cortadores-de-cabezas/ Los celtíberos y la guerra https://celtiberiahistorica.es/es/celtiberia/los-celtiberos-y-la-guerra Las saunas castreñas https://www.castrosdeasturias.es/castros/44/41/14/.-las-saunas-castreas Charlas sobre las saunas de la Edad del Hierro en Cedeira https://www.castrosdeasturias.es/noticias/418/charlas-sobre-las-saunas-de-la-edad-del-hierro-en-cedeira La guerra en la Gallaecia antigua: del guerrero tribal al soldado imperial https://pdfs.semanticscholar.org/307a/848376274ae3048b2624f8715432fa0c3823.pdf Descubren una “sauna” de la Edad del Hierro casi intacta https://www.historiaespanaymundo.com/secciones/made-in-spain/descubren-sauna-edad-del-hierro-casi-intacta https://www.facebook.com/caminante.de.la.historia.mas.recondita/posts/1778084445648642?__cft__[0]=AZWccRmn4BhWR8CsJwLX2Bn2OS8LQF34xMKgwV1aOhCC_8MBDL9Hg3JIrim5i1fIEkrYNhOg_E-bPxLpqn8mkFuR2bRXT1LWh9kjlm5iuqusII_D53jWAWsZAbSZ4fNqcWltojoHO4gpE_iVqStnGPiPr_4fBnjHsElXqgU3ZwgOgrmtm-yEMyuc54K8xV6VLMA%26__tn__=,O,P-R
    1 point
  11. Some of them are clipping with previous textures. I believed @Stan` relayed some .png and raw files of this last month through private message. I will see if I can work with these next week.
    1 point
  12. Removed the fur, animal pelt would better be a prop, I suppose. I placed a sword belt, in case this texture would be re-used in other units. With tattooing, I guess other more advanced units could go topless to emphasize their tattoos. Also planning to change the assigned textures for the Elite Gallic Cavalry Skirmisher. More light armor and the chainmail would be assigned for the Sword Cavalry, similar to the old designs.
    1 point
  13. ... 7 years later. Did anyone make it in the end? I'm really interested to try it
    1 point
  14. About body painting and tattoos among Britons: References: https://www.persee.fr/doc/ecelt_0373-1928_1997_num_33_1_2117 https://www.academia.edu/16201736/NON_ISATIS_SED_VITRUM_OR_THE_COLOUR_OF_LINDOW_MAN
    1 point
  15. Thick cloth armor with animal skin shawls? @Genava55 opinion on this one?
    1 point
  16. Hello @user1, Today I was playing a rated game against Osiris16, and after he lost his army he just left the game. It would be nice to get the points configurated.. thanks. My username is jozzi. commands.txt
    1 point
  17. Love it but need more maps!!! when DoTA? :D
    1 point
  18. victorbravo quit a game @user1 commands.txt metadata.json
    1 point
  19. Espero haber ayudado y disculpen las molestias
    1 point
  20. ¡Buenas! le traigo una investigación un poco más profunda sobre las mujeres íberas; Fuentes; mujeres íberas; https://es.wikipedia.org/wiki/Indumentaria_ibera https://blogs.20minutos.es/ciencia-para-llevar-csic/2016/05/03/asi-se-vestian-los-iberos/ http://damadeelche.me/mujeres-iberas/ http://damadeelche.me/ninas-vestidas-de-mujeres-iberas/ https://identidadaragonesa.wordpress.com/2018/11/06/lakuerter-ibera-la-fiesta-recreacionista-de-andorra/ http://www.moixent.es/es/report/vive-un-fin-semana-iberos https://www.dival.es/es/sala-prensa/content/la-diputacion-renueva-su-ayuda-la-bastida-de-les-alcusses http://www.viuvalencia.com/articulo/moixent_bastida_alcusses_iberos_jornadas/434821194 https://www.fiestashistoricas.es/feria-ibera-de-barchin-del-hoyo/ https://www.experienciaiberadamadebaza.es/blog/ http://institucional.us.es/revistas/habis/8/14 bandera romero.pdf
    1 point
  21. -Buenas , antes hablando con Report reply Genava55 que me comentó que;"También creo que sería una buena idea tener al menos dos facciones. Una centrado en los iberos no indoeuropeos y otra centrado en los indoeuropeos en la península ibérica (celtas / celtíberos / lusitanos). No es posible diferenciar a todos los grupos étnicos en el juego, por lo que generalizar es necesario incluir el máximo." ,y luego de ver este mapa ; Podríamos dejar 2 facciones locales en la península ; "Íberos" y "Celtíberos"(esta segunda ya solo por su nombre deja clara su ubicación e historia), siendo los "Lusitanos"y "Vascones" una segunda opción pero sin desestimarlos . Sería insuficiente históricamente por lo que podríamos crear otra facción a nivel europeo que serían los Celtas/Keltoi/Galátai que llagaban desde Portugal a Turquía(Gálatas) , atravesando toda Europa(puesto que la facción de los "Galos" solo cubre a los celtas de las actuales Francia y Bélgica). a continuación les traigo unos videos de reconstrucción arquitectónica e historia de los "Celtíberos" ; -Del Video; "Poblado Fortificado..."-Mirar los minutos (ver tre los minutos 2:32-3:17)-
    1 point
  22. this is traditional origin. https://books.google.hn/books?id=ZwzADQAAQBAJ&pg=PT105&lpg=PT105&dq=hippika+gymnasia+++lusus+Troiae&source=bl&ots=EQmZY8aLG7&sig=ACfU3U1-fSpgIOyC35WRXs3LdV-mxNGU9A&hl=es&sa=X&ved=2ahUKEwjhkfzTwvbmAhUBwlkKHTTODt0Q6AEwAHoECAkQAQ#v=onepage&q=hippika gymnasia lusus Troiae&f=false But here is some in portuguese. http://www.portugalweb.net/historia/viriatus/Lusitanos_02.asp.htm Nothing more than that. The only article about that is that genava said.
    1 point
  23. "Práctica de caballería" is a more accurate, but "torneo de caballería" fits as well. Spanish reference about what is this. Referencias en español. @Duileoga estamos viendo si las mascaras estarán relacionadas con la hippika gymnasia. Dice I'm traslating for duiloga...
    1 point
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