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Showing content with the highest reputation on 2020-08-13 in all areas

  1. Are Terrain auras currently something which is being thought about? For example, snow or dense forests negatively affecting walk speed, paved tiles or paths positively effecting walk speed? I know Delenda Est uses, what is kind of a dirty hack, by adding (invisible)markers to farmland in the map data, and those markers have an aura. Something I want to do is make constructable roads and pavements, and give those a speed bonus. I believe the guy making the City Building Mod wants to do the same thing and so just gives the CC a movespeed aura to simulate the effect of a paved area around the CC. Some uses I can think of. Making Cavalry charges or chariots hard to drive in a forest Lowering movement speed in a forest Roads and tiles with movespeed bonus Lava with a negative HP aura (very hot) Snow with a negative HP aura (very cold) Spread increase or armor bonus for forest, to simulate trees being used as protective barriers. This might make Javelinists more effective than archers in Forest, which might be the reason why the Celts never really used archery. Britons getting a stealth bonus when in a swamp, as Cassius Dio claims they can live in a swamp for days with only their head above water
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  2. So A24 are mostly balance changes and will only benefit multiplayer games. Probably the consolation is if there are new aesthetics. I’m trying the game back in anticipation of the new alpha but it’s still disappointing to have no improvement on single player. I hope some mods can make more additional mechanics. Despite my not so good in making videos I’m trying to make some for the game so I would like to inquire if it’s possible to add a couple of add ons for the sake of having more fun. Not for vanilla as it’s really not going to happen. These are impossible request I think there’s no harm in trying 1. Give all walled civilizations archer units, whether the basic units cost 3x don’t matter in single player. The game has infinite resources by way of the traders. Make Athens train archer units regardless if there is or no ships. If the Civ has really no archers (which I never thought in real life) they should have embassies to train mercenary archers. 2. Bring back the mechanics in which “wololoed” units can build their civilization structures. 3. Make better wall systems that can accommodate more archers (foot ranged units). 4. Make more water maps with huge area to at least conveniently build more structures accommodating 300 population with ease.
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  3. Currently? I don't think so. Previously? Definitively #3997 :)
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  4. Great new match commentary on Youtube from @badosu. And check out that mod. What do you think, would that be a useful addition to my match commentaries?
    1 point
  5. Hello & welcome to the forums Is there any chance you could give a try to http://code.wildfiregames.com/D11 ? It's a patch that adds a campaign screen, and you should be able to fairly easily make a campaign that starts your scenarios in order.
    1 point
  6. Right statue; middle base.
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  7. good afternoon I would like to have your opinion this is the model that I propose for the colossus I have been creating it since we started this forum on the colossus I would also like to know which of the pedestals they like
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  8. It should be a Eyecandy stuff and placed on special scenario like protect the Wonder/Marvel Maybe protect from maritime invaders.
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  9. It could easily be a scenario or campaign or something in EA. Or the destruction of the colossus leaves a permanent rubble that can be mined for metal. Rhodians and Pergamenes definitely probable for DE eventually.
    1 point
  10. It would be awesome if you built the Colossus, and then 5 minutes later it spontaneously broke apart and fell over.
    1 point
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